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J. Ahn, S. Gobron, Q. Silvestre, B. Shitrit, H. Beny, M. Raca, J. Pettré,
D. Thalmann, P. Fua, and R. Boulic.
Long Term Real Trajectory Reuse Through Region Goal
Satisfaction.
In The Fourth International Conference on Motion in
Games, 2011.
[ Details |
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R. Boulic, D. Maupu, M. Peinado, and D. Raunhardt.
Spatial Awareness in Full-Body Immersive Interactions:
Where Do We Stand?
In Motion In Games, volume 6459 of Lecture Notes in
Computer Science, pages 59-69. Springer-Verlag New York, Ms Ingrid
Cunningham, 175 Fifth Ave, New York, Ny 10010 Usa, 2010.
[ Details ]
E. Arbabi, S. Chegini, R. Boulic, M. Tannast, S. J. Ferguson, and D. Thalmann.
Penetration Depth Method-Novel Real-Time Strategy for
Evaluating Femoroacetabular Impingement.
Journal Of Orthopaedic Research, 28:880-886, 2010.
[ DOI |
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D. Raunhardt and R. Boulic.
Motion Synergies for Real-Time Postural Control in
Virtual Environments.
PhD thesis, Lausanne, 2010.
[ DOI |
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M. Peinado, D. Meziat, D. Maupu, D. Raunhardt, D. Thalmann, and R. Boulic.
Full-Body Avatar Control with Environment Awareness.
Ieee Computer Graphics And Applications, 29:62-75,
2009.
[ Details ]
R. Boulic, D. Maupu, and D. Thalmann.
On scaling strategies for the full-body postural control of virtual
mannequins.
Interacting With Computers, 21:11-25, 2009.
[ DOI |
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E. Arbabi, S. Chegini, R. Boulic, S. J. Ferguson, and D. Thalmann.
Estimating Hip Joint Contact Pressure from Geometric
Features.
In Recent Advances In The 3D Physiological Human,
pages 165-177. Springer-Verlag London Ltd, Sweetapple House Catteshall Rd
Farncombe, Godalming Gu7 1Nh, Surrey, England, 2009.
[ DOI |
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B. Mazzarino, M. Peinado, R. Boulic, G. Volpe, and M. M. Wanderley.
Improving the Believability of Virtual Characters Using
Qualitative Gesture Analysis.
In Gesture-Based Human-Computer Interaction And
Simulation, volume 5085 of Lecture Notes in Computer Science, pages
48-56. Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New
York, Ny 10010 Usa, 2009.
[ DOI |
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S. R. Carvalho, R. Boulic, and D. Thalmann.
Motion Pattern Encapsulation for Data-Driven
Constraint-Based Motion Editing.
In Proceedings of MIG 2009, Lecture Notes in Computer
Science, pages 116-127, Berlin / Heidelberg, 2009. Springer.
[ DOI |
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R. Boulic and D. Raunhardt.
Integrated Analytic and Linearized Inverse Kinematics for
Precise Full Body Interactions.
In Proceedings of MIG 2009, volume 5884 of Lecture Notes
in Computer Science, pages 231-242, Berlin / Heidelberg, 2009. Springer.
[ DOI |
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P. Fuchs, G. Moreau, S. Donikian, F. Multon, and R. Boulic.
Avatar et Humain Virtuel Interactif.
In Le traité de la réalité virtuelle, number 5 in Sciences
mathématiques et informatique. Presses de l'Ecole des Mines de Paris, Paris,
2009.
[ Details ]
D. Maupu, R. Boulic, and D. Thalmann.
Characterizing full-body reach duration across task and viewpoint
modalities.
Journal of Virtual Reality and Broadcasting, 5(15), 2009.
[ DOI |
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M. Peinado, D. Meziat, D. Maupu, D. Raunhardt, D. Thalmann, and R. Boulic.
Full-Body Avatar Control with Environment Awareness.
Ieee Computer Graphics And Applications, 29:62-75,
2009.
[ DOI |
Details ]
R. Boulic, D. Maupu, and D. Thalmann.
On scaling strategies for the full-body postural control of virtual
mannequins.
Interacting With Computers, 21:11-25, 2009.
[ DOI |
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X. Maurice, A. Sandholm, N. Pronost, R. Boulic, and D. Thalmann.
A subject-specific software solution for the modeling and the
visualization of muscles deformations.
Visual Computer, 25:835-842, 2009.
[ DOI |
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D. Raunhardt and R. Boulic.
Motion constraint.
Visual Computer, 25:509-518, 2009.
[ DOI |
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S. R. d. Carvalho, D. Thalmann, and R. Boulic.
Data-driven constraint-based motion editing.
PhD thesis, Lausanne, 2009.
[ DOI |
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E. Arbabi, R. Boulic, and D. Thalmann.
Fast collision detection methods for joint surfaces.
Journal of Biomechanics, 42(2):91-99, 2009.
[ DOI |
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M. C. Lin, M. A. Otaduy, and R. Boulic.
Virtual Reality Software and Technology.
Ieee Computer Graphics And Applications, 28:18-19,
2008.
[ DOI |
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R. Boulic.
Relaxed Steering towards Oriented Region Goals.
In Motion In Games, First International Workshop,
Mig 2008, volume 5277 of Lecture Notes In Computer Science, pages
176-187. Springer-Verlag New York, Ms Ingrid Cunningham, 175 Fifth Ave, New
York, Ny 10010 Usa, 2008.
[ DOI |
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D. Raunhardt and R. Boulic.
Real-Time Joint Coupling of the Spine for Inverse
Kinematics.
Journal of Virtual Reality and Broadcasting, 5(11), 2008.
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L. Unzueta, M. Peinado, R. Boulic, and A. Suescun.
Full-body performance animation with Sequential Inverse
Kinematics.
Graphical Models, 70:87-104, 2008.
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I. Rodriguez and R. Boulic.
Evaluating the influence of induced passive torques in the simulation
of time-varying human poses.
Computers & Graphics-Uk, 32:474-484, 2008.
[ DOI |
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M. Peinado, D. Meziat, D. Maupu, D. Raunhardt, D. Thalmann, and R. Boulic.
Accurate On-line Avatar Control with Collision
Anticipation.
In Proceedings of the 2007 ACM symposium on Virtual reality
software and technology, Virtual Reality Software and Technology, pages
89-98, New York, 2007. Acm Order Department, P O Box 64145, Baltimore, Md
21264 Usa.
[ DOI |
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P. Glardon, R. Boulic, D. Thalmann, and S. Raup-Musse.
Virtual Human Animation.
In Crowd Simulation. Springer, 2007.
[ Details ]
A. Maciel, R. Boulic, and D. Thalmann.
Efficient Collision Detection within Deforming Spherical
Sliding Contact.
IEEE Transactions in Visualization and Computer
Graphics, 13(3):518-529, 2007.
[ DOI |
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S. Carvalho, R. Boulic, and D. Thalmann.
Interactive Low-Dimensional Human Motion Synthesis by
Combining Motion Models and PIK.
Computer Animation & Virtual Worlds, 18, 2007.
Special Issue of Computer Animation and Social Agents (CASA2007).
[ DOI |
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E. Arbabi, R. Boulic, and D. Thalmann.
A Fast Method for Finding Range of Motion in the Human
Joints.
In Proceedings of the 29th Annual International Conference
of the IEEE Engineering in Medicine and Biology Society
(EMBS'07), 2007.
[ Details |
Link ]
E. Arbabi, R. Boulic, and D. Thalmann.
A fast method for finding maximum range of motion in the hip joint.
In Computer Assisted Orthopaedic Surgery - 7th Annual
Meeting of CAOS-International Proceedings, pages 497-500, Germany,
2007. Pro BUSINESS.
ISBN 978-3-939430-46-9.
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S. Carvalho, R. Boulic, and D. Thalmann.
Motion Pattern Preserving IK Operating in the Motion
Principal Coefficients Space.
In Proceedings of WSCG 2007, pages 97-104, 2007.
[ Details |
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D. Raunhardt and R. Boulic.
Progressive Clamping.
In Proc. of ICRA07, IEEE, 2007.
[ Details |
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D. Raunhardt and R. Boulic.
Exploiting Coupled Joints.
In Proc. of GRAPP07, 2007.
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I. Rodriguez-Santiago and R. Boulic.
Simulating Reactive/Passive Postures by means of a Human
Active Torque hybrid Optimization.
In Proc. of GRAPP07, 2007.
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P. Glardon, R. Boulic, and D. Thalmann.
Dynamic Obstacle Clearing for Real-time Character
Animation.
The Visual Computer, 22(6):399-414, 2006.
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S. Donikian, F. Multon, R. Boulic, P. Fuchs, G. Moreau, and J. Tisseau.
Modèles pour les Humanoïdes.
In Traité de Réalité Virtuelle, volume Volume 3. Presses
de l’Ecoles des Mines de Paris, 2006.
[ Details ]
M. Peinado, D. Meziat, D. Raunhardt, and R. Boulic.
Environment-Aware Postural Control of Virtual Humans for
Real-time Applications.
In Proc. Conference on Digital Human Modeling for Design
and Engineering, 2006.
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R. Boulic, J. Varona, L. Unzueta, M. Peinado, A. Suescun, and F. Perales.
Evaluation of on-line analytic and numeric inverse kinematics
approaches driven by partial vision input.
Virtual Reality, 10(1):48-61, 2006.
[ DOI |
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P. Glardon, R. Boulic, and D. Thalmann.
Dynamic obstacle avoidance for real-time character animation.
Visual Computer, 22(6):399-414, 2006.
Virtual Reality Lab, Ecole Polytechnique Fed. de Lausanne,
Switzerland.
[ DOI |
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P. Glardon, R. Boulic, and D. Thalmann.
Robust on-line adaptive footplant detection and enforcement for
locomotion.
Visual Computer, 22(3):194-209, 2006.
Virtual Reality Lab., Ecole Polytechnique Federate de Lausanne,
Switzerland.
[ DOI |
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B. Le Callennec and R. Boulic.
Interactive motion deformation with prioritized constraints.
Graphical Models, 68(2):175-93, 2006.
Sch. of Comput. & Commun. Sci., Ecole Polytechnique Federale de
Lausanne, Switzerland.
[ DOI |
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B. Le Callennec and R. Boulic.
Interactive techniques for motion deformation of articulated
figures using prioritized constraints.
PhD thesis, Lausanne, 2006.
[ DOI |
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H. Puthiya Veettilh, R. Boulic, A. Sharma, B. Le Callennec, K. Sawada, and
D. Thalmann.
An Intuitive IK Postural Control System for
Anthropometric Digital Human Models.
In 11th International Conference on Virtual Systems
and Multimedia, 2005.
[ Details ]
R. Boulic, M. Peinado, and B. Le Callennec.
Challenges in exploiting prioritized inverse kinematics for motion
capture and postural control.
In Proc. GW 2005, Lecture Notes in Artificial Intelligence
Vol.3881, 2005.
VRLAB, Ecole Polytech. Fed. de Lausanne, Switzerland.
[ Details ]
R. Boulic.
Proactive Steering Toward Oriented Targets.
In Eurographics Short presentation program, 2005.
[ Details |
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P. Glardon, R. Boulic, and D. Thalmann.
On-line adapted transition between locomotion and jump.
In Proc. CGI, 2005, IEEE Cat. No. 05TH8828, 2005.
Virtual Reality Lab., Ecole Polytech. Fed. de Lausanne, Switzerland.
[ Details ]
A. Maciel, D. Thalmann, S. Sarni, and R. Boulic.
Stress Distribution Visualization on Pre- and
Post-Operative Virtual Hip Joint.
In Computer Aided Orthopedic Surgery 2005, pages
298-301, 2005.
[ Details ]
S. Sarni, A. Maciel, R. Boulic, and D. Thalmann.
Spreadsheet Framework for Visual Exploration of Biomedical
Datasets.
In IEEE CBMS 2005, pages 159-164, 2005.
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S. Garchery, R. Boulic, T. Capin, D. Thalmann, and N. Magnenat-Thalmann.
Standards for Virtual Human Animation: H-ANIM and MPEG4.
In Handbook of Virtual Humans. John Wiley, 2004.
[ Details ]
R. Boulic, P. Baerlocher, D. Thalmann, and N. Magnenat-Thalmann.
Computer Animation Techniques.
In Handbook of Virtual Humans. John Wiley, 2004.
[ Details ]
M. Salvati, B. Le Callennec, and R. Boulic.
A Generic Method for Geometric Contraints Detection.
In Eurographics, 2004.
[ Details ]
M. Peinado, B. Herbelin, M. Wanderley, B. Le Callennec, B. Boulic, and
D. Thalmann.
Towards Configurable Motion Capture with Prioritized
Inverse Kinematics.
In IWVR2004, pages 85-96, 2004.
[ Details ]
M. Peinado, B. Herbelin, M. Wanderley, B. Le Callennec, R. Boulic, and
D. Thalmann.
Towards Configurable Motion Capture with Prioritized
Inverse Kinematics.
In the Third International Workshop on Virtual
Rehabilitation, 2004.
[ Details ]
A. Maciel, S. Sarni, O. Buchwalder, R. Boulic, and D. Thalmann.
Multi-Finger Haptic Rendering of Deformable Objects, In.
tenth Eurographics Symposium on Virtual Environments.
In Eurographics, pages 105-111, 2004.
[ Details |
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B. Le Callennec and B. Boulic.
Interactive Motion Deformation with Prioritized Constraints.
In ACM SIGGRAPH / Eurographics Symposium on Computer
Animation 2004, 2004.
[ Details |
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Link ]
P. Glardon, R. Boulic, and D. Thalmann.
A Coherent Locomotion Engine Extrapolating Beyond
Experimental Data.
In Proceedings CASA, pages 73-84, 2004.
[ Details ]
P. Glardon, R. Boulic, and D. Thalmann.
Motion Blending: Illustration with Cyclic and Episodic
Patterns.
In Proc. CAPTECH 2004, 2004.
[ Details ]
B. Boulic, B. Ulicny, and D. Thalmann.
Versatile Walk Engine, Journal Of Game Development.
Journal of Game Development, 1(1):29-52, 2004.
[ DOI |
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P. Baerlocher and R. Boulic.
An inverse kinematics architecture enforcing an arbitrary number of
strict priority levels.
Visual Computer, 20(6):402-17, 2004.
NEKO Entertainment, Montreuil, France.
[ DOI |
Details ]
P. Glardon, R. Boulic, and D. Thalmann.
PCA-based walking engine using motion capture data.
In Proceedings. Computer Graphics International, 2004,
2004.
Virtual Reality Lab., Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
S. Sarni, A. Maciel, R. Boulic, and D. Thalmann.
Evaluation and visualization of stress and strain on soft biological
tissues in contact.
Proceedings. Shape Modeling International 2004 (IEEE Cat.
No.04PR2075). IEEE Comput. Soc, 2004.
Virtual Reality Lab (VRlab), Swiss Fed. Inst. of Technol. (EPFL),
Lausanne, Switzerland.
[ Details ]
R. Urtasun, P. Glardon, R. Boulic, D. Thalmann, and P. Fua.
Style-based motion synthesis.
Computer Graphics Forum, 23(4):799-812, 2004.
Comput. Vision Lab, Ecole Polytech. Fed. de Lausanne, Switzerland.
[ DOI |
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K. Aminian and B. Najafi.
Capturing human motion using body-fixed sensors: Outdoor
measurement and clinical applications.
Computer Animation and Virtual Worlds, 15(2):79-94,
2004.
Laboratory of Movement Analysis and Measurement, School of
Engineering, Swiss Federal Institute of Technology, CH-1015 Lausanne,
Switzerland 15464261 (ISSN) Cited By: 3; Export Date: 14 August 2006; Source:
Scopus DOI: 10.1002/cav.2 Language of Original Document: English
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Measurement; School of Engineering; Swiss Federal Institute of Technology
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Details |
Link ]
R. Urtasun, P. Glardon, R. Boulic, D. Thalmann, and P. Fua.
Style-based Motion Synthesis.
Computer Graphics Forum, 23(4):1-14, 2004.
[ DOI |
Details |
Link ]
I. Rodríguez, M. Peinado, R. Boulic, and D. Meziat.
Approximating Human Reaching Volumes using Inverse
Kinematics.
In Proceedings of Humanoids 2003, pages 81-88, 2003.
[ DOI |
Details |
Full Text |
Link ]
I. Rodríguez, R. Boulic, and D. Meziat.
A Model to Assess Fatigue at Joint-Level Using the
Half-Joint Concept.
In Proceedings of Humanoids 2003, pages 97-105, 2003.
[ DOI |
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Full Text |
Link ]
A. Maciel, R. Boulic, and D. Thalmann.
Towards a Parameterization Method for Virtual Soft Tissues
Based on Properties of Biological Tissue.
In IFAC 2003, pages 235-240, 2003.
[ Details |
Full Text ]
D. Le, R. Boulic, and D. Thalmann.
Integrating Age Attributes to Virtual Human Locomotion.
International Archives of the Photogrammetry, Remote
Sensing and Spatial Information Sciences, Vol. XXXIV-5/W10, 2003.
[ DOI |
Details |
Full Text ]
R. Boulic, P. Glardon, and D. Thalmann.
From Measurements to Model: the Walk Engine, Proc. of 6th
Conf on Optical 3D Measurement Techniques.
In Proc. of 6th Conference on Optical 3D measurement
Techniques,, 2003.
[ Details |
Full Text ]
R. Boulic, B. Le Callennec, M. Herren, and H. Bay.
Motion Editing with Prioritized Constraints.
In RichMedia 2003, 2003.
[ Details |
Full Text ]
R. Boulic, B. Le Callennec, M. Herren, and H. Bay.
Experimenting Prioritized IK for Motion Editing.
In Eurographics 2003, Slides & Videos, 2003.
[ Details |
Full Text ]
R. Boulic.
Keynote speaker: Cinématique inverse pour l'optimisation de
postures humaines soumises à des contraintes multiples.
In Humanoid Day, Societe Francaise de Biomecanique,
2003.
[ Details |
Full Text ]
A. Maciel, R. Boulic, and D. Thalmann.
Deformable tissue parameterized by properties of real biological
tissue.
Surgery Simulation and Soft Tissue Modeling. International Symposium,
IS4TM 2003. Proceedings (Lecture Notes in Comput. Sci. Vol.2673).
Springer-Verlag, 2003.
Virtual Reality Lab., Ecole Polytech. Fed. de Lausanne, Switzerland.
[ Details ]
I. Rodriguez, R. Boulic, and D. Meziat.
Visualizing human fatigue at joint level with the half-joint pair
concept.
In SPIE - The International Society for Optical
Engineering, volume 5009 of Proceedings of the SPIE - The
International Society for Optical Engineering, pages 37-45. SPIE-Int. Soc.
Opt. Eng, 2003.
Comput. Eng. Dept., Univ. of Alcala, Madrid, Spain.
[ DOI |
Details ]
I. Rodriguez, M. Peinado, R. Boulic, and D. Meziat.
Bringing the human arm reachable space to a virtual environment for
its analysis.
Proceedings 2003 International Conference on Multimedia and Expo
(Cat. No.03TH8698). IEEE, 2003.
Dept. of Comput. Eng., Alcala Univ., Madrid, Spain.
[ Details ]
I. Rodriguez, M. Peinado, R. Boulic, and D. Meziat.
Reaching volumes generated by means of octal trees and Cartesian
constraints.
Proceedings Computer Graphics International 2003. IEEE Comput. Soc,
2003.
Comput. Eng. Dept., Univ. of Alcala, Madrid, Spain.
[ DOI |
Details ]
I. Rodriguez, R. Boulic, and D. Meziat.
A Joint-level Model of Fatigue for the Postural Control of
Virtual Humans.
In Proc. of the 5th Int. Conference "Human and Computer"
HC02, 2002.
[ Details |
Full Text ]
R. Boulic and P. Baerlocher.
Cinématique Inverse pour Personnage en 3D, Solutions
analytiques et variationnelles.
Journal de CFAO, 2001.
[ DOI |
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Full Text ]
P. Baerlocher and B. Boulic.
Parametrization and range of motion of the ball-and-socket joint.
In Deformable Avatars, pages 180-190. Kluwer Academic
Publishers, 2001.
[ Details |
Full Text ]
L. Herda, P. Fua, R. Plankers, R. Boulic, and D. Thalmann.
Using skeleton-based tracking to increase the reliability of optical
motion capture.
Human Movement Science, 20(3):313-41, 2001.
Lab. of Comput. Graphics, Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details |
Full Text ]
L. Herda, P. Fua, R. Plankers, R. Boulic, and D. Thalmann.
Using Skeleton-Based Tracking to Increase the Reliability
of Optical Motion Capture.
Human Movement Science Journal, 20(3):313-341, 2001.
[ DOI |
Details |
Link ]
P. Baerlocher and R. Boulic.
Inverse kinematics techniques of the interactive posture control
of articulated figures.
PhD thesis, Lausanne, 2001.
[ DOI |
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Full Text |
Link ]
J. Monzani, P. Baerlocher, R. Boulic, and D. Thalmann.
Using an Intermediate Skeleton and Inverse Kinematics for
Motion Retargeting.
Computer Graphics Forum, 19(3):11-19, 2000.
[ DOI |
Details |
Full Text ]
A. Aubel, R. Boulic, and D. Thalmann.
Real-time display of virtual humans: levels of details and impostors.
IEEE Transactions on Circuits and Systems for Video
Technology, 10(2):207-17, 2000.
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
P. Baerlocher and R. Boulic.
Kinematic control of the mass properties of redundant articulated
bodies.
Proceedings - IEEE International Conference on Robotics and
Automation. Institute of Electrical and Electronics Engineers Inc.,
Piscataway, NJ, USA, 2000.
Swiss Federal Inst of Technology, Lausanne, Switz.
[ DOI |
Details ]
R. Boulic, M. C. Silaghi, and D. Thalmann.
Visualization of local movements for optimal marker positioning.
In Proc. AMDO 2000, . ., pages 133-144, 2000.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
L. Emering, R. Boulic, T. Molet, and D. Thalmann.
Versatile tuning of humanoid agent activity.
Computer Graphics Forum, 19(4):231-42, 2000.
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details |
Full Text ]
N. Farenc, S. R. Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and
D. Thalmann.
A paradigm for controlling virtual humans in urban environment
simulations.
Applied Artificial Intelligence, 14(1):69-91, 2000.
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details |
Full Text ]
L. Herda, P. Fua, R. Plankers, R. Boulic, and D. Thalmann.
Skeleton-based motion capture for robust reconstruction of human
motion.
In Proceedings Computer Animation 2000. IEEE Comput. Soc.
Press, 2000.
EPFL, Comput.. Graphics Lab., Lausanne, Switzerland.
[ DOI |
Details ]
J. S. Monzani, P. Baerlocher, R. Boulic, and D. Thalmann.
Using an intermediate skeleton and inverse kinematics for motion
retargeting.
In Proc. Eurographics 2000, volume 19, pages 11-19, 2000.
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
L. Herda, P. Fua, R. Plankers, R. Boulic, and D. Thalmann.
Skeleton-Based Motion Capture for Robust Reconstruction of
Human Motion.
In Computer Animation, 2000.
[ Details |
Link ]
P. Fua, L. Herda, R. Plankers, and R. Boulic.
Human Shape and Motion Recovery Using Animation Models.
In 19th Congress, International Society for
Photogrammetry and Remote Sensing, Amsterdam, Netherlands, 2000.
[ Details |
Link ]
Z. Huang, R. Boulic, and D. Thalmann.
Motion Editing Using Multiresolution Filtering.
In Proc. MMM '99, 1999.
[ Details |
Full Text ]
D. Thalmann, N. Farenc, and R. Boulic.
Virtual human life simulation and database: why and how.
In Proceedings DANTE'99, Cat. No.PR00496, 1999.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
A. Aubel, R. Boulic, and D. Thalmann.
Lowering the cost of virtual human rendering with structured animated
impostors.
In Proceedings on WSCG'99, 1999.
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland.
[ Details ]
C. Bordeux, R. Boulic, and D. Thalmann.
An efficient and flexible perception pipeline for autonomous agents.
In Proc. Computer Graphics Forum, volume 18, pages 23-9,
1999.
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
L. Emering, R. Boulic, and D. Thalmann.
Conferring human action recognition skills to life-like agents.
Applied Artificial Intelligence Journal, 13:539-65,
1999.
Presented at Applied Artificial Intelligence '99, Nagoya, Japan.
[ DOI |
Details ]
L. Emering, R. Boulic, and D. Thalmann.
Body expression in virtual environments.
In Proc. RO-MAN '99 (Cat. No.99TH8483), IEEE Press,
1999.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
N. Farenc, R. Boulic, and D. Thalmann.
An Informed Environment dedicated to the simulation of virtual
humans in urban context.
In Computer Graphics Forum, volume 18 of Comput.
Graph. Forum (UK), pages 309-17. Blackwell Publishers for Eurographics
Assoc, 1999.
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
T. Molet, R. Boulic, S. Rezzonico, and D. Thalmann.
An architecture for immersive evaluation of complex human tasks.
IEEE Transactions on Robotics and Automation,
15(3):475-85, 1999.
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland.
[ DOI |
Details ]
T. Molet, R. Boulic, and D. Thalmann.
Human motion capture driven by orientation measurements.
Presence, 8(2):187-203, 1999.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
N. Farenc, S. Raupp Musse, E. Schweiss, M. Kallmann, O. Aune, R. Boulic, and
D. Thalmann.
One Step Towards Virtual Human Management for Urban
Environment Simulation.
In Proc. ECAI Workshop on Intelligent User
Interfaces, 1998.
[ Details |
Full Text ]
A. Aubel, R. Boulic, and D. Thalmann.
Animated impostors for real-time display of numerous virtual humans.
In Proceedings Virtual Worlds'98, VW'98., 1998.
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland.
[ Details ]
P. Baerlocher and R. Boulic.
Task-priority formulations for the kinematic control of highly
redundant articulated structures.
In Proc. Intelligent Robots and Systems. Innovations in
Theory, IEEE IROS'98, Practice and Applications (Cat. No.98CH36190),
pages 323-329, 1998.
[ DOI |
Details ]
L. Emering, R. Boulic, and D. Thalmann.
Interacting with virtual humans through body actions.
IEEE Computer Graphics and Applications, 18(1):8-11,
1998.
Swiss Federal Inst. of Technol., Switzerland.
[ DOI |
Details ]
N. Magnenat, D. Thalmann, M. C. Silaghi, R. Plankers, R. Boulic, P. Fua, and
D. Thalmann.
Local and global skeleton fitting techniques for optical motion
capture.
In Proceedings CAPTECH'98, Lecture Notes in Artificial
Intelligence, pages 26-40. Springer, 1998.
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland.
[ Details |
Link ]
M.-C. Silaghi, R. Plaenkers, R. Boulic, P. Fua, and D. Thalmann.
Local and Global Skeleton Fitting Techniques for Optical
Motion Capture.
In Modeling and Motion Capture Techniques for Virtual
Environments, pages 26-40. Springer, 1998.
[ Details ]
R. Boulic, P. Fua, L. Herda, M.-C. Silaghi, J. S. Monzani, L. Nedel, and
D. Thalmann.
An Anatomic Human Body For Motion Capture.
In Proc. EMMSEC 98, 1998.
[ Details ]
R. Boulic, P. Fua, L. Herda, M. Silaghi, J. S. Monzani, L. Nedel, and
D. Thalmann.
An Anatomic Human Body For Motion Capture.
In EMMSEC , Bordeaux, France, 1998.
[ Details |
Link ]
M. C. Silaghi, R. Plankers, R. Boulic, P. Fua, and D. Thalmann.
Local and Global Skeleton Fitting Techniques for Optical
Motion Capture , Modeling and Motion Capture Techniques for
Virtual Environments.
In Lecture Notes in Artificial Intelligence, volume 1537,
pages 26-40. Springer, 1998.
[ Details |
Link ]
R. Mas, R. Boulic, and D. Thalmann.
Extended Grasping Behavior for Autonomous, Human Agents.
In Proc. on Autonomous Agents'97,, 1997.
[ Details |
Full Text ]
R. Boulic, Z. Huang, D. Thalmann, S. Pfleger, and K. Varghese.
A Comparison of Design Strategies for 3D Human Motions.
In Human Comfort and Security of Information Systems ;
Advanced interface for the Information Society, pages 19-21. Springer
Verlag, Heidelberg, 1997.
[ DOI |
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Link ]
R. Boulic, P. Becheiraz, L. Emering, and D. Thalmann.
Integration of motion control techniques for virtual human and avatar
real-time animation.
In Proc. VRST'97., 1997.
Swiss Federal Inst. of Technol., Lausanne, Switzerland.
[ DOI |
Details ]
R. Boulic, R. Mas, and D. Tahlmann.
Interactive identification of the center of mass reachable space for
an articulated manipulator.
In Proceedings. ICAR'97, (Cat. No.97TH8308), 1997.
Swiss Federal Inst. of Technol., Lausanne, Switzerland.
[ DOI |
Details ]
R. Boulic, R. Mas-Sanso, and D. Thalmann.
Complex character positioning based on a compatible flow model of
multiple supports.
IEEE Transactions on Visualization and Computer
Graphics, 3(3):245-61, 1997.
Comput. Graphics Lab., Swiss Fed. Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
L. Emering, R. Boulic, S. Balcisoy, and D. Thalmann.
Multi-level modeling and recognition of human actions involving full
body motion.
In Proceedings of the First International Conference on
Autonomous Agents, 1997.
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland.
[ DOI |
Details ]
L. Emering, R. Boulic, S. Balcisoy, and D. Thalmann.
Real-time interactions with virtual agents driven by human action
identification.
In Proceedings of the First International Conference on
Autonomous Agents, 1997.
LIG, Fed. Inst. of Technol., Lausanne, Switzerland.
[ DOI |
Details ]
L. Emering, R. Boulic, and D. Thalmann.
Live participant's action recognition for virtual reality
interactions.
In Proceedings The Fifth Pacific Conference on
Computer Graphics and Applications, (Cat. No.97TB100206), 1997.
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland.
[ DOI |
Details ]
T. Molet, H. Zhiyong, R. Boulic, and D. Thalmann.
An animation interface designed for motion capture.
In Proceedings. Computer Animation '97, (Cat. No.97TB100120),
1997.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
R. Boulic and G. Hegron.
Computer Animation and Simulation 96.
Springer Verlag, Wien, 1996.
[ Details ]
R. Boulic and R. Mas.
Hierarchical Kinematics Behaviors for Complex Articulated
Figures.
In Interactive Computer Animation, pages 40-70. Prentice
Hall, 1996.
[ DOI |
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Full Text ]
C. Babski, R. Boulic, D. Thalmann, P.-F. Leyvraz, P.-Y. Zambelli, and
P. Genoud.
A Robust Motion Signature for the Analysis of Knee
Trajectories.
In Fourth International Symposium on 3-D Analysis of
Human Movement, 1996.
[ Details |
Full Text ]
R. Boulic, R. Mas, and D. Thalmann.
A robust approach for the control of the center of mass with inverse
kinetics.
Computers & Graphics, 20(5):693-701, 1996.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
R. Boulic, S. Rezzonico, and D. Thalmann.
Multi-finger manipulation of virtual objects.
In Proceedings of VRST'96, 1996.
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland.
[ Details ]
T. Molet, R. Boulic, and D. Thalmann.
A real time anatomical converter for human motion capture.
In Computer Animation and Simulation '96., Proceedings of
the Eurographics Workshop'96, 1996.
Comput. Graphics Lab., Fed. Inst. of Technol., Lausanne, Switzerland.
[ Details ]
R. Boulic, R. Mas, and D. Thalmann.
Position control of the center of mass for articulated figures in
multiple support.
In Proceedings of the Eurographics Workshop'95, 1996.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
R. Boulic, Z. Hang, J. Shen, T. Molet, T. Capin, B. Lintermann, K. Saar, and
D. Thalmann.
A system for the Parallel Integrated Motion of Multiple
Deformable Human Characters with Collision Detection.
Computer Graphics Forum, 14(3):337-348, 1995.
[ DOI |
Details ]
D. Thalmann, R. Boulic, Z. Huang, and H. Noser.
Virtual and Real Humans Interacting in the Virtual World.
In Proc. International Conference on Virtual Systems and
Multimedia `95, pages 48-57, 1995.
[ Details |
Full Text ]
S. Rezzonico, Z. Huang, R. Boulic, N. Magnenat Thalmann, and D. Thalmann.
Consistent Grasping Interactions with Virtual Actors Based
on the Multi-sensor Hand Model.
In Virtual Environments '95, pages 107-118. Springer, Wien,
1995.
[ DOI |
Details |
Full Text ]
Z. Huang, R. Boulic, N. Magnenat Thalmann, and D. Thalmann.
Multi-sensor Approach for Grasping and 3D Interaction.
In Proc. Computer Graphics International `95, Academic
Press, pages 235-254, 1995.
[ Details |
Full Text ]
R. Boulic, T. Capin, Z. Huang, P. Kalra, B. Lintermann, N. Magnenat-Thalmann,
L. Moccozet, T. Molet, I. Pandzic, K. Saar, A. Schmitt, J. Shen, and
D. Thalmann.
The HUMANOID environment for interactive animation of multiple
deformable human characters.
In Proc. Computer Graphics Forum'95, volume 14 of
Comput. Graph. Forum (UK), pages 337-48, 1995.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
S. Rezzonicol, R. Boulic, Z. Huang, N. M. Thalmann, and D. Thalmann.
Consistent grasping in virtual environments based on the interactive
grasping automata.
Virtual Environments '95. Selected Papers of the Eurographics
Workshops. Springer-Verlag, 1995.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
R. Boulic, D. Balmer, Z. Huang, and D. Thalmann.
A Stereoscopic Restitution Environment for 3D anaysis of
Gait.
In Proc.3rd Symposium of 3D Analysis of Human
Motion, pages 53-56, 1994.
[ Details |
Full Text ]
R. Boulic, R. Mas, and D. Thalmann.
Inverse Kinetics for Center of Mass Position Control and
Posture Optimization.
In Proc. European Workshop on Combined Real and
Synthetic Image Processingfor Broadcast and video Production,
1994.
[ Details |
Full Text ]
R. Boulic, H. Noser, and D. Thalmann.
Automatic derivation of curved human walking trajectories from
synthetic vision.
In Proceedings of Computer Animation '94, 1994.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
R. Boulic, H. Zhiyong, N. M. Thalmann, and D. Thalmann.
Goal-oriented design and correction of articulated figure motion with
the TRACK system.
Computers & Graphics, 18(4):443-52, 1994.
LIG-Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
R. Boulic, H. Noser, and D. Thalmann.
Vision-based Human Free-Walking on Sparse Foothold
Locations.
In Proc. Fourth Eurographics Workshop on Animation
andSimulation, pages 173-191., 1993.
[ Details ]
R. Boulic, Z. Huang, N. M. Thalmann, and D. Thalmann.
A unified framework for the motion manipulation of articulated
figures with the TRACK system.
In Proceedings of the Third International Conference on
CAD and Computer Graphics, 1993.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ Details ]
R. Boulic and D. Thalmann.
TRACK: A Kinematic Goal-Oriented Animation System for
Coordinated Editing of Joint-Space Based Motions.
In Proc. 3rd Eurographics Workshop on Animation and
Simulation, 1992.
[ Details ]
L. Bezault, R. Boulic, N. Magnenat-Thalmann, and D. Thalmann.
An interactive tool for the design of human free-walking
trajectories.
In Proc. Creating and Animating the Virtual World, 1992.
Geneva Univ., Switzerland.
[ Details ]
R. Boulic and D. Thalmann.
Combined direct and inverse kinematic control for articulated figure
motion editing.
Computer Graphics Forum, 11(4):189-202, 1992.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
R. Boulic and O. Renault.
3d Hierarchies for Animation.
In New Trends in Animation and Visualization, pages
59-78. John Wiley and Sons, Chichester, UK, 1991.
[ DOI |
Details |
Full Text ]
R. Boulic, N. Magnenat-Thalmann, and D. Thalmann.
Coach-Trainee: A New Methodology for the Correction of
Predefined Motions.
In Proc. EurographicsWorkshop on Animation and
Simulation,, pages 1-14, 1990.
[ Details |
Full Text ]
R. Boulic, N. Magnenat-Thalmann, and D. Thalmann.
Human free-walking model for a real-time interactive design of gaits.
In Proc. Computer Animation '90, 1990.
[ Details ]
R. Boulic, N. M. Thalmann, and D. Thalmann.
A global human walking model with real-time kinematic
personification.
Visual Computer, 6(6):344-58, 1990.
Comput. Graphics Lab., Swiss Federal Inst. of Technol., Lausanne,
Switzerland.
[ DOI |
Details ]
M. Peinado, R. Boulic, B. Le Callennec, and D. Méziat.
Progressive Cartesian Inequality Constraints for the Inverse
Kinematics Control of Articulated Chains.
In Eurographics, Short Presentation session.
[ Details ]
B. Le Callennec and R. Boulic.
Interactive Motion Deformation with Prioritized Constraints.
In ACM SIGGRAPH / Eurographics Symposium on Computer
Animation.
[ Details ]
B. Le Callennec and R. Boulic.
Robust Kinematic Constraint Detection for Motion Data.
In ACM SIGGRAPH / Eurographics Symposium on Computer
Animation.
[ Details |
Link ]
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