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Ronan Boulic

EPFL SCI IC RB
INJ 141 (Bâtiment INJ)
Station 14
1015 Lausanne

Expertise

Experimental study of Embodiment in VR,
Human Movement Modeling,
Human Posture Optimization,
Real-Time 3D Interaction,
Motion Capture,
Inverse Kinematics,
Locomotion and steering control,
Expression of complex emotions

Expertise

Experimental study of Embodiment in VR,
Human Movement Modeling,
Human Posture Optimization,
Real-Time 3D Interaction,
Motion Capture,
Inverse Kinematics,
Locomotion and steering control,
Expression of complex emotions

Publications représentatives

Interactive Motion Deformation with Prioritized Constraints

B. Le Callennec, R. Boulic
Published in Graphical Models, 68(2), 175-193, March 2006 doi:10.1016/j.gmod.2005.03.001 in

Robust On-line Adaptive Footplant Detection and Enforcement for Locomotion

P. Glardon, R. Boulic, D. Thalmann
Published in The Visual Computer, 22(3), 194-209, 2006 in

Dynamic Obstacle Clearing for Real-time Character Animation

P. Glardon, R. Boulic, D. Thalmann
Published in The Visual Computer, 22(5),1-16, 2006 DOI: 10.1007/s00371-006-0017-3 in

Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input

R. Boulic, J.Varona, L. Unzueta, M. Peinado, A. Suescun, F. Perales
Published in Virtual Reality 10(1), 48-61, 2006 http://dx.doi.org/10.1007/s10055-006-0024-8 in

An Inverse Kinematic Architecture Enforcing an Arbitrary Number of Strict Priority Levels

P. Baerlocher, R. Boulic
Published in The Visual Computer, Springer Verlag, 20(6), 2004, pp 402-417 DOI: 10.1007/s00371-004-0244-4 in

Versatile Walk Engine

R. Boulic, B. Ulicny, D. Thalmann
Published in Journal of Game Development, 1(1), pp 29-52, Michael van Lent Editor, Charles River Media, 2004 in

Using Skeleton-Based Tracking to Increase the Reliability of Optical Motion Capture

L. Herda, P. Fua, R. Plaenkers, R. Boulic, and D. Thalmann
Published in Human Movement Science Journal, 20(2001), pp 313-341, 2001 in

Real-time Display of Virtual Humans: Levels of Detail and Impostors

A. Aubel, R. Boulic, D. Thalmann
Published in IEEE Transactions on Circuits and Systems for Video Technology, Special Issue on Video Technology, Volume 10(2), pp 207-217, March 2000 in

An architecture for immersive evaluation of complex human tasks

Molet T., Boulic R., Rezzonico S., Thalmann, D
Published in IEEE Transaction in Robotics and Automation Volume 15 (3), pp 475-485, DOI 10.1109/70.768180, ISSN 1042-296X, June 1999 in

Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports

Boulic R., Mas R., Thalmann, D
Published in IEEE Transactions on Visualization and Computer Graphics, Volume 3(3), pp 245 - 261, 1997 in

Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting

J.-S. Monzani, P. Baerlocher, R. Boulic, D. Thalmann
Published in Computer Graphics Forum, Volume 19(3), pp , EG00 August 2000 in

Versatile Tuning of Humanoid Agent Activity

L.Emering L., R. Boulic, T. Molet, D. Thalmann
Published in Computer Graphics Forum, Volume 19(4), pp 231-242, December 2000 in

A Paradigm for Controlling Virtual Humans in Urban Environment Simulations

N.Farenc, S.Raupp Musse, E.Schweiss, M.Kallmann, O.Aune, R.Boulic, D.Thalmann
Published in journal of Applied Artificial Intelligence,Volume 14 (1),pp69-92, January 2000 in

Conferring human action recognition skills to life-like agents

Emering L., Boulic R., Thalmann D
Published in Journal of Applied Artificial Intelligence, Special Issue on Animated Interface Agents, Volume 13 (4-5), pp 539-565, June-August 1999 in

An Efficient and Flexible Perception Pipeline for Autonomous Agents

C. Bordeux, R. Boulic, D.Thalmann
Published in Computer Graphics Forum, Volume 18(3), pp , EG99 August 1999 in

An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context

N. Farenc, R. Boulic, D. Thalmann
Published in Computer Graphics Forum, Volume 18(3), pp , EG99 August 1999 in

Human Motion Capture Driven by Orientation Measurements

Molet T., Boulic R., Thalmann, D
Published in Presence, MIT Press, pp 187-203, Volume 8 (2), April 1999 in

A Robust Approach for the Center of Mass Position Control with Inverse Kinetics

Boulic R.,Mas R., Thalmann, D
Published in Journal of Computers and Graphics, Volume 20 (5), Elsevier, 1996,pp 693-701, doi:10.1016/S0097-8493(96)00043-X in

Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing

Boulic R. , Thalmann D
Published in Computer Graphics Forum , Volume 2(4), October 1992, in

A global human walking model with real time kinematic personification

Boulic R, Thalmann D,Magnenat-Thalmann N
Published in The Visual Computer, Volume 6 (6), December 1990 in

check also my account on Research Gate

An embodied body morphology task for investigating self-avatar proportions perception in Virtual Reality

L. BobanR. BoulicB. Herbelin

IEEE Transactions on Visualization and Computer Graphics. 2025. DOI : 10.1109/TVCG.2025.3549123.

The self and the avatar mutual influences in embodied Virtual Reality

L. Boban / R. BoulicB. Herbelin (Dir.)

Lausanne, EPFL, 2025. DOI : 10.5075/epfl-thesis-10990.

Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG

N. TianR. Boulic

IEEE Transactions on Visualization and Computer Graphics. 2024. DOI : 10.1109/TVCG.2024.3372066.

Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus

A. V. MilaniM. GutierrezR. BoulicM. McGillA. Kehoe

2024. IEEE Gaming, Entertainment, and Media Conference, Turin, Italy, 2024-06-05 - 2024-06-07. DOI : 10.1109/GEM61861.2024.10585582.

The Least Increasing Aversion (LIA) Protocol: Illustration on Identifying Individual Susceptibility to Cybersickness Triggers

N. TianR. Boulic

IEEE Transactions on Visualization and Computer Graphics. 2024. DOI : 10.1109/TVCG.2024.3395365.

In case of doubt, one follows one's self: the implicit guidance of the embodied self-avatar

L. BobanR. BoulicB. Herbelin

IEEE Transactions on Visualization and Computer Graphics. 2024. DOI : 10.1109/TVCG.2024.3372042.

Customizing the human-avatar mapping based on EEG error related potentials during avatar-based interaction.

F. IwaneT. PorssutO. BlankeR. ChavarriagaJ. d. R. Millan  et al.

Journal of Neural Engineering. 2024. DOI : 10.1088/1741-2552/ad2c02.

Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display

A. V. MilaniM. GutierrezR. BoulicM. McGillA. Kehoe

2024. IEEE Gaming, Entertainment, and Media Conference, Turin, Italy, 2024-06-05 - 2024-06-07. DOI : 10.1109/GEM61861.2024.10585578.

Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments

A. Viegas MilaniN. TianR. Boulic

2023. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00103.

EGG Objective characterization of cybersickness symptoms towards navigation axis

N. TianK. H. AchacheA. R. Ben MustaphaR. Boulic

2023. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00068.

Unintentional synchronization with self-avatar for upper- and lower-body movements

L. BobanL. StraussH. DecroixB. HerbelinR. Boulic

Frontiers in Virtual Reality. 2023. DOI : 10.3389/frvir.2023.1073549.

Avatar error in your favor: Embodied avatars can fix users’ mistakes without them noticing

M. DelahayeO. BlankeR. BoulicB. Herbelin

PLOS ONE. 2023. DOI : 10.1371/journal.pone.0266212.

From finger animation to full-body embodiment of avatars with different morphologies and proportions

M. G. Delahaye / R. BoulicB. Herbelin (Dir.)

Lausanne, EPFL, 2023. DOI : 10.5075/epfl-thesis-10164.

User study of omnidirectional treadmill control algorithms in VR

M. DelahayeR. Boulic

2023. 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR), Shanghai, PEOPLES R CHINA, Mar 25-29, 2023. p. 879 - 880. DOI : 10.1109/VRW58643.2023.00282.

Towards a Framework for Estimation of User Susceptibility to Cybersickness

N. Tian / R. Boulic (Dir.)

Lausanne, EPFL, 2023. DOI : 10.5075/epfl-thesis-10256.

EEG signature of breaks in embodiment in VR

T. PorssutF. IwaneR. A. Chavarriaga LozanoO. BlankeJ. d. R. Millán  et al.

PLOS ONE. 2023. DOI : 10.1371/journal.pone.0282967.

Real-time Self-contact Retargeting of Avatars down to Finger Level

M. G. DelahayeB. HerbelinR. Boulic

2023. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dublin, Ireland, December 6-8, 2023. DOI : 10.2312/egve.20231311.

Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance

L. BobanD. PittetB. HerbelinR. Boulic

Frontiers in Virtual Reality. 2022. DOI : 10.3389/frvir.2022.860872.

Reaching articular limits can negatively impact embodiment in virtual reality

T. PorssutO. BlankeB. HerbelinR. Boulic

Plos One. 2022. DOI : 10.1371/journal.pone.0255554.

A review of cybersickness in head‐mounted displays: raising attention to individual susceptibility

N. TianP. LopesR. Boulic

Springer Virtual reality. 2022. DOI : 10.1007/s10055-022-00638-2.

On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality

M. G. DelahayeB. ZbindenB. HerbelinR. Boulic

2021. ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Orlando, USA, December 2-4, 2020. p. 17 - 25. DOI : 10.2312/egve.20201255.

Adapting Virtual Embodiment through Reinforcement Learning

T. PorssutY. HouO. BlankeB. HerbelinR. Boulic

IEEE Transactions on Visualization and Computer Graphics. 2021. DOI : 10.1109/TVCG.2021.3057797.

Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment

A. AbbeyT. PorssutB. HerbelinR. Boulic

2021. 14th Annual Conference on Motion, Interaction and Games (MIG), ELECTR NETWORK, 2021-11-10 - 2021-11-12. DOI : 10.1145/3487983.3488304.

Preventing Breaks in Embodiment in Immersive Virtual Reality

T. S. M. Porssut / R. BoulicB. Herbelin (Dir.)

Lausanne, EPFL, 2021. DOI : 10.5075/epfl-thesis-8053.

Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR

P. LopesN. TianR. Boulic

2020. The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games, Charleston, South Carolina, USA, October 16-18, 2020. DOI : 10.1145/3424636.3426906.

Does scaling player size skew one’s ability to correctly evaluate object sizes in a virtual environment?

N. HartmanM. G. DelahayeH. DecroixB. HerbelinR. Boulic

2020. MIG '20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. p. 1 - 6. DOI : 10.1145/3424636.3426908.

Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena

P. LopesR. Boulic

2020. The ACM SIGGRAPH Conference on the Foudations of Digital Games, Buggiba, Malta, September 15-18, 2020. p. 1 - 11. DOI : 10.1145/3402942.3403012.

Exploring Blink-Rate Behaviors for Cybersickness Detection in VR

P. LopesN. TianR. Boulic

2020. The IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, Georgia, USA, March 22-26, 2020. DOI : 10.1109/VRW50115.2020.00248.

A Too to Design Interactive Characters Based on Embodied Cognition

J. LloberaR. Boulic

Ieee Transactions On Games. 2019. DOI : 10.1109/TCIAIG.2017.2755699.

Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR

T. PorssutB. HerbelinR. Boulic

2019. IEEE VR - The 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, march 23-27, 2019. DOI : 10.1109/VR.2019.8797716.

On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality

J. MarengoP. LopesR. Boulic

2019. IEEE Conference on Games 2019, London, United Kingdom, United Kingdom, August 20-23, 2019. DOI : 10.1109/CIG.2019.8848098.

Real-time neural network prediction for handling two-hands mutual occlusions

D. PavlloM. DelahayeT. PorssutB. HerbelinR. Boulic

Computers & Graphics:. 2019. DOI : 10.1016/j.cagx.2019.100011.

Egocentric Mapping of Body Surface Constraints

E. MollaH. Galvan DebarbaR. Boulic

IEEE Transactions on Visualization and Computer Graphics. 2018. DOI : 10.1109/TVCG.2017.2708083.

Virtual Zero Gravity Impact on Internal Gravity Model

T. PorssutH. G. DebarbaE. CanzoneriB. HerbelinR. Boulic

2017. 19th IEEE Virtual Reality Conference (VR), Los Angeles, CA, MAR 18-22, 2017. p. 309 - 310. DOI : 10.1109/VR.2017.7892300.

Embodiment Sensitivity to Movement Distortion and Perspective Taking in Virtual Reality

H. Galvan Debarba / R. BoulicB. Herbelin (Dir.)

Lausanne, EPFL, 2017. DOI : 10.5075/epfl-thesis-7180.

Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis

N. WangJ. AhnR. Boulic

Applied Artificial Intelligence. 2017. DOI : 10.1080/08839514.2017.1299983.

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

H. Galvan DebarbaS. BovetR. SalomonO. BlankeB. Herbelin  et al.

PLoS One. 2017. DOI : 10.1371/journal.pone.0190109.

SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera

K. LiJ. YangL. LiuR. BoulicY.-K. Lai  et al.

Ieee Transactions On Circuits And Systems For Video Technology. 2017. DOI : 10.1109/Tcsvt.2016.2556419.

Artist-Oriented 3D Character Posing from 2D Strokes

M. MahmudiP. HarishB. Le CallennecR. Boulic

Computers & Graphics. 2016. DOI : 10.1016/j.cag.2016.03.008.

Precise and Responsive Performance Animation for Embodied Immersive Interactions

E. Molla / R. Boulic (Dir.)

Lausanne, EPFL, 2016. DOI : 10.5075/epfl-thesis-6789.

One Step from the Locomotion to the Stepping Pattern

R. BoulicU. EvciE. MollaP. Pisupati

2016. the 29th International Conference, Geneva, Switzerland, 23-25 05 2016. p. 165 - 168. DOI : 10.1145/2915926.2915949.

Parallel Inverse Kinematics for Multithreaded Architectures

P. K. HarishM. MahmudiB. Le CallennecR. Boulic

ACM Transactions on Graphics. 2016. DOI : 10.1145/2887740.

Embodied interaction using non-planar projections in immersive virtual reality

H. Galvan DebarbaS. PerrinB. HerbelinR. Boulic

2015. 21st ACM Symposium on Virtual Reality Software and Technology (VRST '15), Beijing, China, November 13-15, 2015. p. 125 - 128. DOI : 10.1145/2821592.2821603.

Characterizing Embodied Interaction in First and Third Person Perspective Viewpoints

H. Galvan DebarbaE. MollaB. HerbelinR. Boulic

2015. 2015 IEEE Symposium on 3D User Interfaces (3DUI), Arles, Provence-Alpes-Côte d'Azur, France, March 23-24, 2015. p. 67 - 72. DOI : 10.1109/3DUI.2015.7131728.

Disambiguation Canvas: A Precise Selection Technique for Virtual Environments

H. Galvan DebarbaG. J. GrandiA. MacielL. NedelR. Boulic

2013. Human-Computer Interaction – INTERACT 2013, Cape Town, South Africa, September 2-6, 2013. p. 388 - 405. DOI : 10.1007/978-3-642-40477-1_24.

Asymmetric facial expressions: revealing richer emotions for embodied conversational agents

J. AhnS. GobronD. ThalmannR. Boulic

Computer Animation And Virtual Worlds. 2013. DOI : 10.1002/cav.1539.

Singularity Free Parametrization of Human Limbs

E. MollaR. Boulic

2013. MIG '13 Proceedings of the Motion in Games, Dublin, Ireland, 06-08 November 2013. p. 165 - 174. DOI : 10.1145/2522628.2522649.

A two-arm coordination model for phantom limb pain rehabilitation

E. MollaR. Boulic

2013. The 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013), Singapore, 06-09 October 2013. DOI : 10.1145/2503713.2503739.

Latent motion spaces for full-body motion editing

S. CarvalhoR. BoulicC. VidalD. Thalmann

Vis Comput. 2013. DOI : 10.1007/s00371-012-0678-z.

An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment

J. AhnS. GobronD. GarciaQ. SilvestreD. Thalmann  et al.

2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 47 - 57. DOI : 10.1007/978-3-642-31567-1_5.

Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation

E. ArbabiJ. SchmidR. BoulicD. ThalmannN. Magnenat-Thalmann

Medical & Biological Engineering & Computing. 2012. DOI : 10.1007/s11517-012-0873-0.

An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment

S. GobronJ. AhnD. GarciaQ. SilvestreD. Thalmann  et al.

2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 58 - 68. DOI : 10.1007/978-3-642-31567-1_6.

Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions

J. AhnS. GobronD. ThalmannR. Boulic

2012. 5th International Conference on Motion in Games (MIG 2012), Rennes, France, November 15-17, 2012. p. 122 - 133. DOI : 10.1007/978-3-642-34710-8_12.

Within-Crowd Immersive Evaluation of Collision Avoidance Behaviors

J. AhnN. WangD. ThalmannR. Boulic

2012. 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012), Singapore, December 2-4, 2012. p. 231 - 238. DOI : 10.1145/2407516.2407573.

Long Term Real Trajectory Reuse Through Region Goal Satisfaction

J. AhnS. GobronQ. SilvestreH. Ben ShitritM. Raca  et al.

2011. International Conference on Motion in Games (MIG), Edinburgh, UK, November 13-15, 2011. p. 412 - 423. DOI : 10.1007/978-3-642-25090-3_35.

Immersive singularity-free full-body interactions with reduced marker set

D. RaunhardtR. Boulic

Computer Animation And Virtual Worlds. 2011. DOI : 10.1002/cav.378.

Penetration Depth Method-Novel Real-Time Strategy for Evaluating Femoroacetabular Impingement

E. ArbabiS. CheginiR. BoulicM. TannastS. J. Ferguson  et al.

Journal Of Orthopaedic Research. 2010. DOI : 10.1002/jor.21076.

Motion Synergies for Real-Time Postural Control in Virtual Environments

D. Raunhardt / R. Boulic (Dir.)

Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4637.

Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?

R. BoulicD. MaupuM. PeinadoD. Raunhardt

2010. 3rd International Conference on Motion in Games, Utrecht, NETHERLANDS, Nov 14-16, 2010. p. 59 - 69. DOI : 10.1007/978-3-642-16958-8_7.

Estimating Hip Joint Contact Pressure from Geometric Features

E. ArbabiS. CheginiR. BoulicS. J. FergusonD. Thalmann

2009. Workshop on 3D Physiological Human, Zermatt, SWITZERLAND, Dec, 2008. p. 165 - 177. DOI : 10.1007/978-1-84882-565-9_11.

Fast collision detection methods for joint surfaces

E. ArbabiR. BoulicD. Thalmann

Journal Of Biomechanics. 2009. DOI : 10.1016/j.jbiomech.2008.10.017.

Avatar et Humain Virtuel Interactif

F. MultonR. Boulic

Le traité de la réalité virtuelle; Paris: Presses de l'Ecole des Mines de Paris, 2009.

Characterizing full-body reach duration across task and viewpoint modalities

D. MaupuR. BoulicD. Thalmann

Journal of Virtual Reality and Broadcasting. 2009. DOI : 10.20385/1860-2037/5.2008.15.

Motion constraint

D. RaunhardtR. Boulic

Visual Computer. 2009. DOI : 10.1007/s00371-009-0336-2.

On scaling strategies for the full-body postural control of virtual mannequins

R. BoulicD. MaupuD. Thalmann

Interacting With Computers. 2009. DOI : 10.1016/j.intcom.2008.10.002.

Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing

S. R. CarvalhoR. BoulicD. Thalmann

2009. Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. p. 116 - 127. DOI : 10.1007/978-3-642-10347-6.

Full-Body Avatar Control with Environment Awareness

M. PeinadoD. MeziatD. MaupuD. RaunhardtD. Thalmann  et al.

Ieee Computer Graphics And Applications. 2009. DOI : 10.1109/MCG.2009.42.

Data-driven constraint-based motion editing

S. R. d. Carvalho / D. ThalmannR. Boulic (Dir.)

Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4558.

Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis

B. MazzarinoM. PeinadoR. BoulicG. VolpeM. M. Wanderley

2009. 7th International Gesture Workshop, Lisbon, PORTUGAL, May 23-25, 2007. p. 48 - 56. DOI : 10.1007/978-3-540-92865-2_5.

Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions

R. BoulicD. Raunhardt

2009. Second International Workshop on Motion in Games, Zeist, The Netherlands, November 21-24, 2009. p. 231 - 242. DOI : 10.1007/978-3-642-10347-6_21.

A subject-specific software solution for the modeling and the visualization of muscles deformations

X. MauriceA. SandholmN. PronostR. BoulicD. Thalmann

Visual Computer. 2009. DOI : 10.1007/s00371-009-0313-9.

Real-Time Joint Coupling of the Spine for Inverse Kinematics

D. RaunhardtR. Boulic

Journal of Virtual Reality and Broadcasting. 2008. DOI : 10.20385/1860-2037/5.2008.11.

Relaxed Steering towards Oriented Region Goals

R. Boulic

2008. Workshop on Motion in Games, Utrecht, NETHERLANDS, Jun 14-17, 2008. p. 176 - 187. DOI : 10.1007/978-3-540-89220-5_18.

Evaluating the influence of induced passive torques in the simulation of time-varying human poses

I. RodriguezR. Boulic

Computers & Graphics-Uk. 2008. DOI : 10.1016/j.cag.2008.06.001.

Full-body performance animation with Sequential Inverse Kinematics

L. UnzuetaM. PeinadoR. BoulicA. Suescun

Graphical Models. 2008. DOI : 10.1016/j.gmod.2008.03.002.

Simulating Reactive/Passive Postures by means of a Human Active Torque hybrid Optimization

I. Rodriguez-SantiagoR. Boulic

2007. Conference of GRAPP07, Barcelona, Spain.

Virtual Human Animation

P. GlardonR. Boulic

Crowd Simulation; Springer, 2007.

A fast method for finding maximum range of motion in the hip joint

E. ArbabiR. BoulicD. Thalmann

2007. The 7th Annual Meeting of the International Society for Computer Assisted Orthopaedic Surgery (CAOS'07), Heidelberg, Germany, June 20-23, 2007. p. 497 - 500.

Progressive Clamping

D. RaunhardtR. Boulic

2007. ICRA07. p. 4414 - 4419. DOI : 10.1109/ROBOT.2007.364159.

Interactive Low-Dimensional Human Motion Synthesis by Combining Motion Models and PIK

S. CarvalhoR. BoulicD. Thalmann

Computer Animation & Virtual Worlds. 2007. DOI : 10.1002/cav.210.

Exploiting Coupled Joints

D. RaunhardtR. Boulic

2007. Conference of GRAPP'07, Barcelona, Spain. DOI : 10.5220/0002077900130020.

Efficient Collision Detection within Deforming Spherical Sliding Contact

A. MacielR. BoulicD. Thalmann

IEEE Transactions in Visualization and Computer Graphics. 2007. DOI : 10.1109/TVCG.2007.1016.

Motion Pattern Preserving IK Operating in the Motion Principal Coefficients Space

S. CarvalhoR. BoulicD. Thalmann

2007. The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision ( WSCG 2007), Plzen - Czech Republic, January 29 - February 1, 2007. p. 97 - 104.

Accurate On-line Avatar Control with Collision Anticipation

M. PeinadoD. MeziatD. MaupuD. RaunhardtD. Thalmann  et al.

2007. ACM Symposium on Virtual Reality Software and Technology, Newport Beach, CA, Nov 05-07, 2007. p. 89 - 98. DOI : 10.1145/1315184.1315200.

A Fast Method for Finding Range of Motion in the Human Joints

E. ArbabiR. BoulicD. Thalmann

2007. 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, Lyon, France, August 23-26, 2007. p. 5079 - 5082. DOI : 10.1109/IEMBS.2007.4353482.

Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input

R. BoulicJ. VaronaL. UnzuetaM. PeinadoA. Suescun  et al.

Virtual Reality. 2006. DOI : 10.1007/s10055-006-0024-8.

Environment-Aware Postural Control of Virtual Humans for Real-time Applications

M. PeinadoD. MeziatD. RaunhardtR. Boulic

2006. of the SAE Conference on Digital Human Modeling for Design and Engineering, Lyon, France, July 2006.

Robust on-line adaptive footplant detection and enforcement for locomotion

P. GlardonR. BoulicD. Thalmann

Visual Computer. 2006. DOI : 10.1007/s00371-006-0376-9.

Dynamic Obstacle Clearing for Real-time Character Animation

P. GlardonR. BoulicD. Thalmann

The Visual Computer. 2006. DOI : 10.1007/s00371-006-0017-3.

Modèles pour les Humanoïdes

S. DonikianF. MultonR. Boulic

Traité de Réalité Virtuelle; Presses de l’Ecoles des Mines de Paris, 2006.

Robust Kinematic Constraint Detection for Motion Data

B. Le CallennecR. Boulic

2006. ACM SIGGRAPH / Eurographics Symposium on Computer Animation, Vienna, Austria, September 2006. p. 281 - 290.

Interactive motion deformation with prioritized constraints

B. Le CallennecR. Boulic

Graphical Models. 2006. DOI : 10.1016/j.gmod.2005.03.001.

Interactive techniques for motion deformation of articulated figures using prioritized constraints

B. Le Callennec / R. Boulic (Dir.)

Lausanne, EPFL, 2006. DOI : 10.5075/epfl-thesis-3459.

Spreadsheet Framework for Visual Exploration of Biomedical Datasets

S. SarniA. MacielR. BoulicD. Thalmann

2005. 18th IEEE Symposium on Computer-Based Medical Systems, Dublin, Ireland, June 23-24, 2005. p. 159 - 164. DOI : 10.1109/CBMS.2005.19.

Proactive Steering Toward Oriented Targets

R. Boulic

2005. DOI : 10.2312/egs.20051018.

Progressive Cartesian Inequality Constraints for the Inverse Kinematics Control of Articulated Chains

M. PeinadoR. BoulicB. Le CallennecD. Méziat

2005. Eurographics, Short Presentation session. DOI : 10.2312/egs.20051032.

Stress Distribution Visualization on Pre- and Post-Operative Virtual Hip Joint

A. MacielS. SarniR. BoulicD. Thalmann

2005. Computer Aided Orthopedic Surgery 2005, Helsinki, Finland, 2005. p. 298 - 301.

An Intuitive IK Postural Control System for Anthropometric Digital Human Models

H. Puthiya VeettilhR. BoulicA. SharmaB. Le CallennecK. Sawada  et al.

2005. 11th International Conference on Virtual Systems and Multimedia.

On-line adapted transition between locomotion and jump

P. GlardonR. BoulicD. Thalmann

2005. Computer Graphics International 2005, Stony Brook, NY, USA, 2005. p. 44 - 50. DOI : 10.1109/CGI.2005.1500367.

Challenges in exploiting prioritized inverse kinematics for motion capture and postural control

R. BoulicM. PeinadoB. Le Callennec

2005. 6th International Gesture Workshop, GW 2005, Berder Island, France, 2005. p. 176 - 187. DOI : 10.1007/11678816_21.

A Generic Method for Geometric Contraints Detection

M. SalvatiB. Le CallennecR. Boulic

2004. Eurographics, Grenoble, France, 30 August - 3 September, 2004.

Motion Blending: Illustration with Cyclic and Episodic Patterns

P. GlardonR. BoulicD. Thalmann

2004. CAPTECH Workshop, Zermatt, Switzerland, December, 2004.

Multi-Finger Haptic Rendering of Deformable Objects

A. MacielS. SarniO. BuchwalderR. BoulicD. Thalmann

2004. Eurographics/ACM SIGGRAPH Symposium, Grenoble, France. p. 105 - 111.

Standards for Virtual Human Animation: H-ANIM and MPEG4

S. GarcheryR. BoulicT. Capin

Handbook of Virtual Humans; John Wiley, 2004.

Computer Animation Techniques

R. BoulicP. Baerlocher

Handbook of Virtual Humans; John Wiley, 2004.

Towards Configurable Motion Capture with Prioritized Inverse Kinematics

M. PeinadoB. HerbelinM. WanderleyB. Le CallennecB. Boulic  et al.

2004. Third International Workshop on Virtual Rehabilitation (IWVR2004), Lausanne, Switzerland, 16-17 Septembre. p. 85 - 96.

Interactive Motion Deformation with Prioritized Constraints

B. Le CallennecR. Boulic

2004. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004. p. 163 - 11. DOI : 10.1145/1028523.1028545.

Versatile Walk Engine, Journal Of Game Development

B. BoulicB. UlicnyD. Thalmann

Journal of Game Development. 2004.

An inverse kinematics architecture enforcing an arbitrary number of strict priority levels

P. BaerlocherR. Boulic

Visual Computer. 2004. DOI : 10.1007/s00371-004-0244-4.

Multi-finger haptic rendering of deformable objects

A. MacielS. SarniO. BuchwalderR. BoulicD. Thalmann

2004. Tenth Eurographics Symposium on Virtual Environments (In Cooperation with ACM Siggraph), Grenoble, France, June 2004. p. 105 - 112. DOI : 10.2312/EGVE/EGVE04/105-112.

Style-based Motion Synthesis

R. UrtasunP. GlardonR. BoulicD. ThalmannP. Fua

Computer Graphics Forum. 2004. DOI : 10.1111/j.1467-8659.2004.00809.x.

PCA-based walking engine using motion capture data

P. GlardonR. BoulicD. Thalmann

2004. Computer Graphics International, 2004, Crete, Greece, 2004.

A Coherent Locomotion Engine Extrapolating Beyond Experimental Data

P. GlardonR. BoulicD. Thalmann

2004. Computer Animation and Social Agents (CASA), Geneva, Switzerland, 2204. p. 73 - 84.

Evaluation and visualization of stress and strain on soft biological tissues in contact

S. SarniA. MacielR. BoulicD. Thalmann

2004. Shape Modeling Applications, 2004, Genova, Italy, June 7-9, 2004. p. 255 - 262. DOI : 10.1109/SMI.2004.1314512.

Reaching volumes generated by means of octal trees and Cartesian constraints

I. RodriguezM. PeinadoR. BoulicD. Meziat

2003. p. 324 - 329. DOI : 10.1109/CGI.2003.1214490.

Integrating Age Attributes to Virtual Human Locomotion

D. LeR. BoulicD. Thalmann

International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. 2003.

From Measurements to Model: the Walk Engine

R. BoulicP. GlardonD. Thalmann

2003. 6th Conference on Optical 3D measurement Techniques, Zurich, Switzerland, 2003.

Motion Editing with Prioritized Constraints

R. BoulicB. Le CallennecM. HerrenH. Bay

2003. 1st International Workshop on Interactive Rich Media Content Production - Architectures, Technologies, Lausanne, Switzerland, 16-17 October, 2003.

Bringing the human arm reachable space to a virtual environment for its analysis

I. RodriguezM. PeinadoR. BoulicD. Meziat

2003. p. 229 - 232. DOI : 10.1109/ICME.2003.1220896.

Experimenting Prioritized IK for Motion Editing

R. BoulicB. Le CallennecM. HerrenH. Bay

2003. Annual Conference of the European association for Computer Graphics, Granada, Spain, 1-6 September.

A Model to Assess Fatigue at Joint-Level Using the Half-Joint Concept

I. RodríguezR. BoulicD. Meziat

2003. IEEE-RAS International Conference on Humanoid Robots, Karlsruhe & Munich, Germany. p. 97 - 105.

Approximating Human Reaching Volumes using Inverse Kinematics

I. RodríguezM. PeinadoR. BoulicD. Meziat

2003. IEEE-RAS International Conference on Humanoid Robots, Karlsruhe & Munich, Germany. p. 81 - 88.

Keynote speaker: Cinématique inverse pour l'optimisation de postures humaines soumises à des contraintes multiples

R. Boulic

2003. Humanoid Day, Societe Francaise de Biomecanique, Valencienne, Spain, 2003-05-15.

Deformable tissue parameterized by properties of real biological tissue

A. MacielR. BoulicD. Thalmann

2003. International Symposium, IS4TM 2003, Juan-Les-Pins, France, June 12–13, 2003. p. 74 - 87. DOI : 10.1007/3-540-45015-7_8.

Visualizing human fatigue at joint level with the half-joint pair concept

I. RodriguezR. BoulicD. Meziat

2003. p. 37 - 45. DOI : 10.1117/12.473943.

Towards a Parameterization Method for Virtual Soft Tissues Based on Properties of Biological Tissue

A. MacielR. BoulicD. Thalmann

2003. 5th IFAC 2003 Symposium on Modelling and Control in Biomedical Systems (including Biological Systems), Melbourne, Australia, August, 2003. p. 235 - 240. DOI : 10.1016/S1474-6670(17)33507-3.

A Joint-level Model of Fatigue for the Postural Control of Virtual Humans

I. RodriguezR. BoulicD. Meziat

2002. 5th Int. Conference "Human and Computer" HC02, Aizu University , Japan, September, 2002.

Cinématique Inverse pour Personnage en 3D, Solutions analytiques et variationnelles

R. BoulicP. Baerlocher

Journal de CFAO. 2001.

Inverse kinematics techniques of the interactive posture control of articulated figures

P. Baerlocher / R. Boulic (Dir.)

Lausanne, EPFL, 2001. DOI : 10.5075/epfl-thesis-2383.

Using skeleton-based tracking to increase the reliability of optical motion capture

L. HerdaP. FuaR. PlankersR. BoulicD. Thalmann

Human Movement Science. 2001. DOI : 10.1016/S0167-9457(01)00050-1.

Parametrization and range of motion of the ball-and-socket joint

P. BaerlocherR. Boulic

Deformable Avatars; Kluwer Academic Publishers, 2001. p. 180 - 190.

Human Shape and Motion Recovery Using Animation Models

P. FuaL. HerdaR. PlankersR. Boulic

2000.

Real-time display of virtual humans: levels of details and impostors

A. AubelR. BoulicD. Thalmann

IEEE Transactions on Circuits and Systems for Video Technology. 2000. DOI : 10.1109/76.825720.

Using an intermediate skeleton and inverse kinematics for motion retargeting

J. S. MonzaniP. BaerlocherR. BoulicD. Thalmann

2000. Eurographics 2000, Interlaken, Switzerland, 20-25 August 2000. p. 11 - 19.

Versatile tuning of humanoid agent activity

L. EmeringR. BoulicT. MoletD. Thalmann

Computer Graphics Forum. 2000. DOI : 10.1111/1467-8659.00460.

A paradigm for controlling virtual humans in urban environment simulations

N. FarencS. R. MusseE. SchweissM. KallmannO. Aune  et al.

Applied Artificial Intelligence. 2000. DOI : 10.1080/088395100117160.

Skeleton-based motion capture for robust reconstruction of human motion

L. HerdaP. FuaR. PlankersR. BoulicD. Thalmann

2000. Computer Animation, Philadelphia, PA, USA. DOI : 10.1109/CA.2000.889046.

Visualization of Local Movements for Optimal Marker Positioning

R. Boulic-C. SilaghiD. Thalmann

2000. p. 133 - 144. DOI : 10.1007/10722604_12.

Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting

J. MonzaniP. BaerlocherR. BoulicD. Thalmann

Computer Graphics Forum. 2000. DOI : 10.1111/1467-8659.00393.

Kinematic control of the mass properties of redundant articulated bodies

P. BaerlocherR. Boulic

2000. p. 2557 - 2562. DOI : 10.1109/ROBOT.2000.846413.

Lowering the cost of virtual human rendering with structured animated impostors

A. AubelR. BoulicD. Thalmann

1999. 7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media'99. in co-operation with EUROGRAPHICS and IFIP WG 5.10. WSCG'99., Plzen, Czech Republic.

Virtual human life simulation and database: why and how

D. ThalmannN. FarencR. Boulic

1999. International Symposium on Database Applications in Non-Traditional Environments 1999 (DANTE'99), Kyoto, Japan, 28-30 November 1999. DOI : 10.1109/DANTE.1999.844994.

Motion Editing Using Multiresolution Filtering

Z. HuangR. BoulicD. Thalmann

1999. Multimedia Modeling Conference, Ottawa, Ontario, Canada, 4-8 Octobre, 1999.

An efficient and flexible perception pipeline for autonomous agents

C. BordeuxR. BoulicD. Thalmann

1999. Computer Graphics Forum, Milan, Italy. p. 23 - 29. DOI : 10.1111/1467-8659.00324.

An Informed Environment dedicated to the simulation of virtual humans in urban context

N. FarencR. BoulicD. Thalmann

1999. p. 309 - 17.

Human motion capture driven by orientation measurements

T. MoletR. BoulicD. Thalmann

Presence. 1999. DOI : 10.1162/105474699566161.

An architecture for immersive evaluation of complex human tasks

T. MoletR. BoulicS. RezzonicoD. Thalmann

IEEE Transactions on Robotics and Automation. 1999. DOI : 10.1109/70.768180.

Body expression in virtual environments

L. EmeringR. BoulicD. Thalmann

1999. 8th International Workshop on Robot and Human Interaction. RO-MAN '99, Pisa, Italy, September, 1999. DOI : 10.1109/ROMAN.1999.900336.

Conferring human action recognition skills to life-like agents

L. EmeringR. BoulicD. Thalmann

Applied Artificial Intelligence Journal. 1999. DOI : 10.1080/088395199117379.

One Step Towards Virtual Human Management for Urban Environment Simulation

N. FarencS. Raupp MusseE. SchweissM. KallmannO. Aune  et al.

1998. Workshop on Intelligent User Interfaces, Brighton, UK., 23-28 August.

Interacting with virtual humans through body actions

L. EmeringR. BoulicD. Thalmann

IEEE Computer Graphics and Applications. 1998. DOI : 10.1109/38.637261.

Animated impostors for real-time display of numerous virtual humans

A. AubelR. BoulicD. Thalmann

1998. First International Conference onVirtual Worlds 1998 , VW'98, Paris, France, 1-3 July, 1998. p. 14 - 28. DOI : 10.1007/3-540-68686-X_2.

Task-priority formulations for the kinematic control of highly redundant articulated structures

P. BaerlocherR. Boulic

1998. International Conference on Intelligent Robots and Systems, Victoria, BC, Canada, 12-14 Décembre, 1998. p. 323 - 329. DOI : 10.1109/IROS.1998.724639.

Local and global skeleton fitting techniques for optical motion capture

M. C. SilaghiR. PlankersR. BoulicP. FuaD. Thalmann

1998. Modelling and Motion Capture Techniques for Virtual Environments, Geneva, Switzerland, 26-27 November, 1998. p. 26 - 40. DOI : 10.1007/3-540-49384-0_3.

An animation interface designed for motion capture

T. MoletH. ZhiyongR. BoulicD. Thalmann

1997. Conference on Computer Animation '97, Geneva, Switzerland. DOI : 10.1109/CA.1997.601044.

Interactive identification of the center of mass reachable space for an articulated manipulator

R. BoulicR. MasD. Tahlmann

1997. 8th International Conference on Advanced Robotics, Monterey, CA, USA. DOI : 10.1109/ICAR.1997.620242.

Integration of motion control techniques for virtual human and avatar real-time animation

R. BoulicP. BecheirazL. EmeringD. Thalmann

1997. ACM Symposium on Virtual Reality Software and Technology 1997, Lausanne, Switzerland. DOI : 10.1145/261135.261156.

A Comparison of Design Strategies for 3D Human Motions

R. BoulicZ. HuangD. Thalmann

Human Comfort and Security of Information Systems: Advanced interface for the Information Society; Heidelberg: Springer Verlag, 1997. p. 306 - 319.

Real-time interactions with virtual agents driven by human action identification

L. EmeringR. BoulicS. BalcisoyD. Thalmann

1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA, 1997. DOI : 10.1145/267658.269948.

Extended Grasping Behavior for Autonomous, Human Agents

R. MasR. BoulicD. Thalmann

1997. First ACM Conf. on Autonomous Agents'97, Los Angeles - Marina Del Rey, USA, 5-8 February, 1997. p. 494 - 495. DOI : 10.1145/267658.267788.

Complex character positioning based on a compatible flow model of multiple supports

R. BoulicR. Mas-SansoD. Thalmann

IEEE Transactions on Visualization and Computer Graphics. 1997. DOI : 10.1109/2945.620491.

Live participant's action recognition for virtual reality interactions

L. EmeringR. BoulicD. Thalmann

1997. The Fifth Pacific Conference on Computer Graphics and Applications, Seoul, South Korea. DOI : 10.1109/PCCGA.1997.626167.

Multi-level modeling and recognition of human actions involving full body motion

L. EmeringR. BoulicS. BalcisoyD. Thalmann

1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA. DOI : 10.1145/267658.267794.

Computer Animation and Simulation 96

R. BoulicG. Hegron

Springer Verlag, Wien.

A Robust Motion Signature for the Analysis of Knee Trajectories

C. BabskiR. BoulicD. ThalmannP.-F. LeyvrazP.-Y. Zambelli  et al.

1996. Fourth International Symposium on 3-D Analysis of Human Movement, June, 1996.

A real time anatomical converter for human motion capture

T. MoletR. BoulicD. Thalmann

1996. Computer Animation and Simulation '96., Poitiers, France.

Hierarchical Kinematics Behaviors for Complex Articulated Figures

R. BoulicR. Mas

Interactive Computer Animation; Prentice Hall, 1996. p. 40 - 70.

Position control of the center of mass for articulated figures in multiple support

R. BoulicR. MasD. Thalmann

1996. Computer Animation and Simulation '95., Maastricht, Netherlands, 1995.

A robust approach for the control of the center of mass with inverse kinetics

R. BoulicR. MasD. Thalmann

Computers & Graphics. 1996. DOI : 10.1016/S0097-8493(96)00043-X.

Multi-finger manipulation of virtual objects

R. BoulicS. RezzonicoD. Thalmann

1996. ACM Symposium on Virtual Reality and Technology, Hong Kong. p. 67 - 74. DOI : 10.1145/3304181.3304195.

A system for the Parallel Integrated Motion of Multiple Deformable Human Characters with Collision Detection

R. BoulicZ. HangJ. ShenT. MoletT. Capin  et al.

Computer Graphics Forum. 1995.

Consistent Grasping Interactions with Virtual Actors Based on the Multi-sensor Hand Model

S. RezzonicoZ. HuangR. BoulicN. Magnenat ThalmannD. Thalmann

Virtual Environments '95; Wien: Springer, 1995. p. 107 - 118.

Virtual and Real Humans Interacting in the Virtual World

D. ThalmannR. BoulicZ. HuangH. Noser

1995. International Conference on Virtual Systems and Multimedia `95, Gifu, Japan, 1995. p. 48 - 57.

The HUMANOID environment for interactive animation of multiple deformable human characters

R. BoulicT. CapinZ. HuangP. KalraB. Lintermann  et al.

1995. Computer Graphics Forum, Maastricht, Netherlands. p. 337 - 48.

Multi-sensor Approach for Grasping and 3D Interaction

Z. HuangR. BoulicN. Magnenat ThalmannD. Thalmann

1995. Computer Graphics International `95, Leeds, UK, 1995. p. 235 - 254. DOI : 10.1016/B978-0-12-227741-2.50021-9.

A Stereoscopic Restitution Environment for 3D anaysis of Gait

R. BoulicD. BalmerZ. HuangD. Thalmann

1994. 3rd Symposium of 3D Analysis of Human Motion, Stockholm, Sweeden, 1994. p. 53 - 56.

Inverse Kinetics for Center of Mass Position Control and Posture Optimization

R. BoulicR. MasD. Thalmann

1994. European Workshop on Combined Real and Synthetic Image Processingfor Broadcast and video Production, Hamburg, Germany, November, 1994.

Automatic derivation of curved human walking trajectories from synthetic vision

R. BoulicH. NoserD. Thalmann

1994. Computer Animation '94, Geneva, Switzerland, 1994. DOI : 10.1109/CA.1994.324002.

Goal-oriented design and correction of articulated figure motion with the TRACK system

R. BoulicH. ZhiyongN. M. ThalmannD. Thalmann

Computers & Graphics. 1994. DOI : 10.1016/0097-8493(94)90056-6.

A unified framework for the motion manipulation of articulated figures with the TRACK system

R. BoulicZ. HuangN. M. ThalmannD. Thalmann

1993. The Third International Conference on CAD and Computer Graphics, Beijing, China, 1993.

Vision-based Human Free-Walking on Sparse Foothold Locations

R. BoulicH. NoserD. Thalmann

1993. Fourth Eurographics Workshop on Animation andSimulation, Barcelona, Spain, 1993. p. 173 - 191..

TRACK: A Kinematic Goal-Oriented Animation System for Coordinated Editing of Joint-Space Based Motions

R. BoulicD. Thalmann

1992. 3rd Eurographics Workshop on Animation and Simulation, Cambridge, UK, 1992.

An interactive tool for the design of human free-walking trajectories

L. BezaultR. BoulicN. Magnenat-ThalmannD. Thalmann

1992. Creating and Animating the Virtual World'92, Geneva, Switzerland, 1992.

Combined direct and inverse kinematic control for articulated figure motion editing

R. BoulicD. Thalmann

Computer Graphics Forum. 1992. DOI : 10.1111/1467-8659.1140189.

3D Hierarchies for Animation

R. BoulicO. Renault

New Trends in Animation and Visualization; Chichester, UK: John Wiley and Sons, 1991. p. 59 - 78.

A global human walking model with real-time kinematic personification

R. BoulicN. M. ThalmannD. Thalmann

Visual Computer. 1990. DOI : 10.1007/BF01901021.

Coach-Trainee: A New Methodology for the Correction of Predefined Motions

R. BoulicN. Magnenat-ThalmannD. Thalmann

1990. Eurographics Workshop on Animation and Simulation'90, Lausanne, Switzerland. p. 1 - 14.

Human free-walking model for a real-time interactive design of gaits

R. BoulicN. Magnenat-ThalmannD. Thalmann

1990. Computer Animation '90, Geneva, Switzerland, 1990.

Cours

Virtual reality

CS-444

The goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-action background and describes the key programming techniques for achieving efficient VR applications

Information, calcul, communication

CS-119(c)

The goal is this course is to introduce students to computational thinking, to present fondamental ideas of computer science and to develop their first programming skills (C++ language).

Programmation orientée projet

COM-112(a)

This course focuses on the complementary features of the C++ language that allow to design robust modular applications (principle of separation of concerns). The practice dimension is deemed particularly important ; for this reason a significant time is devoted to a project.