Daniel Thalmann
Professor Emeritus
daniel.thalmann@epfl.ch +41 21 693 26 72 http://en.wikipedia.org/wiki/Daniel_Thalmann
Citizenship: Swiss & Canadian
EPFL IC-DO
INM 016 (Bâtiment INM)
Station 14
1015 Lausanne
Web site: Web site: https://www.epfl.ch/schools/ic/about/faculty-members/#emeritus
Fields of expertise
Virtual humans, Crowd Simulation, Virtual reality, Real-time computer graphics, Augmented Reality, Social Robotics
Professional
Co-editor-in-chief, Journal of Computer Animation and Virtual WorldsAssociate Editor, The Visual Computer, Frontiers in Robotics and AI - Virtual Environments, Transactions on Edutainment, Journal Of Universal Computer Science, Computer Graphics & Geometry, International Journal Of Human Factors Modelling And Simulation, International Journal Of Virtual Reality,International Review on Computers and Software
Conferences
Member Steering Committee, ACM Virtual Reality Software Technology (VRST)Member Steering Committee, ACM Virtual Reality Continuum and its Applications in Indystry (VRCAI)
Program CoChair, CASA 2024, Wuhan, China, June 2024
Program CoChair, CGI 2024, Geneva, Switzerland, July 2024
Program CoChair CGI 2023, Shanghai, China, August 2023
CoChair ACM VRCAI 2022, Guangzhu, China, December 2022
Program CoChair, CGI 2022, Geneva, Switzerland, September 2022 (Virtual)
Program CoChair, 5th International Conference on Virtual reality Technology, Nov.2022 | Shanghai, ChinaProgram CoChair, CASA 2022
Program CoChair, CGI 2021, Geneva, Switzerland, September 2021 (Virtual)
Program CoChair, CASA 2021, Ottawa, Canada, July 2021 (virtual)
Program CoChair, CGI 2020, Geneva, Switzerland, June 2020 (Virtual)
Program CoChair, CASA 2020, Bournemouth, UK, May 2020 (Virtual)
Co-Chair, ISVC 14th International Symposium on Visual Computing, Virtual Reality area, Lake Tahoe, USA, October 2019
Program CoChair, CASA 2019, Paris, France, July 2019Program CoChair, WEB3D 2018
Program CoChair, CGI 2018
Program CoChair, CASA 2018
Program CoChair, CGI 2017
Program CoChair, CGI 2016
Program CoChair, CASA 2016
Program CoChair, CASA 2015
Program CoChair, CASA 2014
Program CoChair, CGI 2014
Program CoChair, ACM VRST 2013
Program CoChair, CVM 2013
Program CoChair, CASA 2013
Program CoChair, CGI 2012
Program CoChair, ICVR 2011
Program CoChair, CASA 2010
Program CoChair, ACM VRST 2009
Program CoChair, ACM VRCAI 2009
Program CoChair, CAD GRAPHICS 2009
Program CoChair, CGI 2008
Program CoChair, ACM VRCAI 2008
Program CoChair, Virtual Rehabilitation 2007
Program CoChair, CGI 2007
CoChair, Symposium on Intelligent Embedded Systems, Chennai, India, March 2017
CoChair, ACM VRCAI 2016
CoChair, ACM VRST 2015
CoChair, Workshop on Visual Computing for Social and Cognitive Robots, CVM 2015
CoChair, SIGGRAPH Asia 2014 Workshop on Autonomous Virtual Humans and Social
Robots in TelePresence
CoChair, ACM VRCAI 2012
CoChair, CyberWorlds 2011
CoChair, CASA 2011
CoChair, ACM VRST 2008
CoChair, CyberWorlds 2008
Chair, CGIM 2008
CoChair, CASA 2007
CoChair, ACM/Eurographics Symposium on Computer Animation 2007 (SCA 2007)
CoChair and Program Chair, CyberWorlds 2006
CoChair, ACM VRCIA 2006
CoChair, VSMM 2006
Private
Married to Nadia Magnenat-Thalmann3 children: Melanie Vanessa Sabrina
Sports and hobbies: tennis, golf, ski
Biography
Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist. He is currently Honorary Professor at EPFL and Director of Research development at MIRALab Sarl. Pioneer in research on Virtual Humans, his current research interests include social robots, crowd simulation and Virtual Reality. Daniel Thalmann has been the Founder of The Virtual Reality Lab (VRlab) at EPFL, Switzerland, Professor at The University of Montreal and Visiting Professor/ Researcher at CERN, University of Nebraska, University of Tokyo, and National University of Singapore. From 2009 to 2017, he was Visiting Professor at the Nanyang Technological University, Singapore. He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 12 other journals. Daniel Thalmann was member of numerous Program Committees, Program Chair and CoChair of several conferences including IEEE VR, ACM VRST, and ACM VRCAI. Daniel Thalmann has published more than 600 papers in Graphics, Animation, and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including 'Crowd Simulation' (second edition 2012) and 'Stepping Into Virtual Reality' (second edition 2023), published by Springer. He received his PhD in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul- Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguished Career Award in 2010, the 2012 Canadian Human Computer Communications Society Achievement Award, and the CGI 2015 Career Achievement. Wikipedia: http://en.wikipedia.org/wiki/Daniel_ThalmannPublications
Infoscience publications
publications Daniel Thalmann
Editorial Issue 34.5
Computer Animation And Virtual Worlds. 2023-09-01. DOI : 10.1002/cav.2222.Editorial Issue 34.2
Computer Animation And Virtual Worlds. 2023-04-07. DOI : 10.1002/cav.2152.Editorial
Computer Animation And Virtual Worlds. 2023-01-01. DOI : 10.1002/cav.2144.The Editorial
Computer Animation And Virtual Worlds. 2022-11-01. DOI : 10.1002/cav.2133.Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic
2022-01-01. Human Computer Interaction Thematic Area Conference Held as Part of the 24th International Conference on Human-Computer Interaction (HCII), ELECTR NETWORK, Jun 26-Jul 01, 2022. p. 546-565. DOI : 10.1007/978-3-031-05412-9_37.Special issue on computer graphics international 2022 part 1
Computer Animation And Virtual Worlds. 2022-10-06. DOI : 10.1002/cav.2126.Enabling renewable Europe through optimal design and operation
Lausanne, EPFL, 2022. DOI : 10.5075/epfl-thesis-8424.Editorial Issue 33.1
Computer Animation And Virtual Worlds. 2022-01-01. DOI : 10.1002/cav.2042.Fast 3D Modeling of Prosthetic Robotic Hands Based on a Multi-Layer Deformable Design
International Journal Of Bioprinting. 2022-01-01. DOI : 10.18063/ijb.v8i1.406.Editorial Issue 32.6
Computer Animation And Virtual Worlds. 2021-12-23. DOI : 10.1002/cav.2037.PM2.5 Monitoring: Use Information Abundance Measurement and Wide and Deep Learning
Ieee Transactions On Neural Networks And Learning Systems. 2021-10-01. DOI : 10.1109/TNNLS.2021.3105394.Editorial issue 32.5
Computer Animation And Virtual Worlds. 2021-10-13. DOI : 10.1002/cav.2034.A history of crowd simulation: the past, evolution, and new perspectives
Visual Computer. 2021-08-05. DOI : 10.1007/s00371-021-02252-w.Editorial issue 32.3
Computer Animation And Virtual Worlds. 2021-06-01. DOI : 10.1002/cav.2030.Editorial issue 32.2
Computer Animation And Virtual Worlds. 2021-03-01. DOI : 10.1002/cav.1994.Editorial issue 32.1
Computer Animation And Virtual Worlds. 2021-01-01. DOI : 10.1002/cav.1991.Editorial Issue 31.6
Computer Animation And Virtual Worlds. 2020-11-01. DOI : 10.1002/cav.1982.Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances
Ieee Transactions On Big Data. 2020-12-01. DOI : 10.1109/TBDATA.2019.2895605.Editorial
Computer Animation And Virtual Worlds. 2020-07-01. DOI : 10.1002/cav.1968.Editorial issue 31.3
Computer Animation And Virtual Worlds. 2020-05-01. DOI : 10.1002/cav.1930.Editorial issue 31.2
Computer Animation And Virtual Worlds. 2020-03-01. DOI : 10.1002/cav.1925.Editorial issue 31.1
Computer Animation And Virtual Worlds. 2020-01-01. DOI : 10.1002/cav.1921.Design of a Flexible Articulated Robotic Hand for a Humanoid Robot
2019-01-01. IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids), Toronto, CANADA, Oct 15-17, 2019. p. 572-577. DOI : 10.1109/Humanoids43949.2019.9035025.Design of a Highly Biomimetic and Fully-Actuated Robotic Finger
2019-01-01. IEEE Symposium Series on Computational Intelligence (SSCI), Xiamen, PEOPLES R CHINA, Dec 06-09, 2019. p. 2382-2387. DOI : 10.1109/SSCI44817.2019.9002870.Editorial Issue 30.6
Computer Animation And Virtual Worlds. 2019-11-01. DOI : 10.1002/cav.1918.Object Grasping of Humanoid Robot Based on YOLO
2019-01-01. 36th Computer Graphics International Conference (CGI), Calgary, CANADA, Jun 17-20, 2019. p. 476-482. DOI : 10.1007/978-3-030-22514-8_47.Editorial
Computer Animation And Virtual Worlds. 2019-05-01. DOI : 10.1002/cav.1911.Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks
Ieee Transactions On Pattern Analysis And Machine Intelligence. 2019-04-01. DOI : 10.1109/TPAMI.2018.2827052.Hough Forest With Optimized Leaves for Global Hand Pose Estimation With Arbitrary Postures
Ieee Transactions On Cybernetics. 2019-02-01. DOI : 10.1109/TCYB.2017.2779800.Evaluating Quality of Screen Content Images Via Structural Variation Analysis
Ieee Transactions On Visualization And Computer Graphics. 2018-10-01. DOI : 10.1109/TVCG.2017.2771284.Echappements à impulsion virtuelle
Bulletin de la Société Suisse de Chronométrie. 2018.The Making of a 3D-Printed, Cable-Driven, Single-Model, Lightweight Humanoid Robotic Hand
Frontiers In Robotics And Ai. 2017. DOI : 10.3389/frobt.2017.00065.CGI 2017 Editorial (TVCJ)
Visual Computer. 2017. DOI : 10.1007/s00371-017-1366-9.Analysis of Small Groups
Social Signal Processing; Cambridge University Press, 2017. p. 349-367.La constructibilité du projet d'architecture sur un site contraignant. Le cas de la passerelle pour la gare de Renens
2015Editorial Issue 25.1
Computer Animation And Virtual Worlds. 2014. DOI : 10.1002/cav.1570.Latent motion spaces for full-body motion editing
Vis Comput. 2013. DOI : 10.1007/s00371-012-0678-z.Asymmetric facial expressions: revealing richer emotions for embodied conversational agents
Computer Animation And Virtual Worlds. 2013. DOI : 10.1002/cav.1539.An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment
2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 47-57. DOI : 10.1007/978-3-642-31567-1_5.An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment
2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 58-68. DOI : 10.1007/978-3-642-31567-1_6.Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions
2012. 5th International Conference on Motion in Games (MIG 2012), Rennes, France, November 15-17, 2012. p. 122-133. DOI : 10.1007/978-3-642-34710-8_12.Within-Crowd Immersive Evaluation of Collision Avoidance Behaviors
2012. 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012), Singapore, December 2-4, 2012. p. 231-238. DOI : 10.1145/2407516.2407573.Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation
Medical & Biological Engineering & Computing. 2012. DOI : 10.1007/s11517-012-0873-0.Content and Context-Aware Interfaces for Smarter Media Control
Lausanne, EPFL, 2012. DOI : 10.5075/epfl-thesis-5348.An Interdisciplinary VR-Architecture for 3D Chatting with Non-verbal Communication
2011. 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality (JVRC 2011), Nottingham, UK, September 20-21, 2011. p. 87-94. DOI : 10.2312/EGVE/JVRC11/087-094.CYBEREMOTIONS – Collective Emotions in Cyberspace
Procedia Computer Science. 2011. DOI : 10.1016/j.procs.2011.09.076.Ergonomic Simulation Revisited Using Parametric Virtual Humans in the Biomechanical Framework
Lausanne, EPFL, 2011. DOI : 10.5075/epfl-thesis-4924.Evaluation of a geometry-based knee joint compared to a planar knee joint
Visual Computer. 2011. DOI : 10.1007/s00371-010-0538-7.A visualization framework for the analysis of neuromuscular simulations
Visual Computer. 2011. DOI : 10.1007/s00371-010-0534-y.Long Term Real Trajectory Reuse Through Region Goal Satisfaction
2011. International Conference on Motion in Games (MIG), Edinburgh, UK, November 13-15, 2011. p. 412-423. DOI : 10.1007/978-3-642-25090-3_35.Natural Activation for Gesture Recognition Systems
2011. ACM CHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, May 7-12, 2011. p. 173–183. DOI : 10.1145/1979742.1979642.Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces
2011. International Conference on Cyberworlds (CW), Oct 20-22, 2010. p. 1-18. DOI : 10.1007/978-3-642-22336-5_1.GPGPU Computation and Visualization of Three-dimensional Cellular Automata
The Visual Computer Journal. 2011. DOI : 10.1007/s00371-010-0515-1.Neuromuscular Modeling and Visualization of the Human Lower Extremities
Lausanne, EPFL, 2011. DOI : 10.5075/epfl-thesis-4923.Correlative joint definition for motion analysis and animation
2010. 23rd International Conference on Computer Animation and Social Agents (CASA 2010), St Malo, FRANCE, May 30-Jun 02, 2010. p. 183-192. DOI : 10.1002/cav.350.Proposition of a Modular I2C-Based Wearable Architecture
2010. 15th IEEE Mediterranean Electrotechnical Conference (MELECON 2010), Apr 25-28, 2010. p. 802-805. DOI : 10.1109/MELCON.2010.5475965.Virtual Shelf: Sharing Music Between People and Devices
2010. 2010 International Conference on Cyberworlds (CW), Singapore, Singapore, 20-22 October 2010. p. 53-59. DOI : 10.1109/CW.2010.35.Sentiment analysis of informal textual communication in cyberspace
2010. ENGAGE 2010, Zermatt, Switzerland, September 13-15, 2010. p. 13-25.Asymmetrical Facial Expressions based on an Advanced Interpretation of Two-dimensional Russells Emotional Model
2010. ENGAGE 2010, Zermatt, Switzerland, September 13-15, 2010.Automated Motion LoD with Rigid Constraints
Journal of WSCG. 2010.Real-time textured volume reconstruction using virtual and real video cameras
2010. CGI2010, Singapore, June 8-11, 2010.Penetration Depth Method-Novel Real-Time Strategy for Evaluating Femoroacetabular Impingement
Journal Of Orthopaedic Research. 2010. DOI : 10.1002/jor.21076.From Sentence to Emotion: a real-time 3D graphics metaphor of emotions extracted from text
The Visual Computer Journal. 2010. DOI : 10.1007/s00371-010-0446-x.Quantifying effects of exposure to the third and first-person perspectives in virtual-reality-based training
IEEE Transactions on Learning Technologies. 2010. DOI : 10.1109/TLT.2010.13.Virtual Human Control for Reaching Tasks
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4920.A Modular Approach towards Wearable Computing
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4872.Enhancing Pilot Performance with a SymBodic System
2010. 32nd Annual International IEEE EMBS Conference, Buenos Aires, Argentina, August 31 - September 4, 2010. p. 6599-602. DOI : 10.1109/IEMBS.2010.5627127.Context Aware, Multimodal, and Semantic Rendering Engine
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4695.Application of Tactile Perception Enhancement
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4694.Providing the best Third-Person Perspective to a Video-Through HMD
2010. The Second International Conference on Computer and Automation Engineering (ICCAE 2010), Singapore, February 26-28, 2010.YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds
Ieee Computer Graphics And Applications. 2009. DOI : 10.1109/MCG.2009.76.Simulating gaze attention behaviors for crowds
2009. 22nd International Conference on Computer Animation and Social Agents (CASA 2009), Amsterdam, NETHERLANDS, Jun 17-19, 2009. p. 111-119. DOI : 10.1002/cav.293.Gaze Behaviors for Virtual Crowd Characters
2009. COST 2102 International Conference on Cross-Modal Analysis of Speech, Gestures, Gaze and Facial Expressions, Prague, CZECH REPUBLIC, Oct 15-18, 2008. p. 201-213. DOI : 10.1007/978-3-642-03320-9_20.Challenges in Crowd Simulation
2009. International Conference on Cyberworlds (CW 2009), Bradford, ENGLAND, Sep 07-11, 2009. p. 1-12. DOI : 10.1109/CW.2009.23.Estimating Hip Joint Contact Pressure from Geometric Features
2009. Workshop on 3D Physiological Human, Zermatt, SWITZERLAND, Dec, 2008. p. 165-177. DOI : 10.1007/978-1-84882-565-9_11.Motion Lab: A Mat lab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations
2009. 2nd Workshop on 3D Physiological Human, Zermatt, SWITZERLAND, Nov 29-Dec 02, 2009. p. 110-124. DOI : 10.1007/978-3-642-10470-1_10.Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
2009. Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. p. 116-127. DOI : 10.1007/978-3-642-10347-6.Characterizing full-body reach duration across task and viewpoint modalities
Journal of Virtual Reality and Broadcasting. 2009. DOI : 10.20385/1860-2037/5.2008.15.Full-Body Avatar Control with Environment Awareness
Ieee Computer Graphics And Applications. 2009. DOI : 10.1109/MCG.2009.42.On scaling strategies for the full-body postural control of virtual mannequins
Interacting With Computers. 2009. DOI : 10.1016/j.intcom.2008.10.002.A subject-specific software solution for the modeling and the visualization of muscles deformations
Visual Computer. 2009. DOI : 10.1007/s00371-009-0313-9.Context aware, multimodal, and semantic rendering engine
2009. 8th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI '09), Yokohama, Japan, December 14-15, 2009. p. 11–16. DOI : 10.1145/1670252.1670257.Intelligent switch: An algorithm to provide the best third-person perspective in augmented reality
2009. 22nd Annual Conference on Computer Animation and Social Agents (CASA 2009), Amsterdam, the Netherlands, June 17-19, 2009.WAPA: A wearable framework for aerobatic pilot aid
2009. 3D Physiological Workshop, 3DPH 2009, Zermatt, Nov-Dec 29-02, 2009. p. 150-158. DOI : 10.1007/978-3-642-10470-1_13.Data-driven constraint-based motion editing
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4558.Mental vision
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4467.Simulating interactions with virtual characters for the treatment of social phobia
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4466.Contact modeling and collision detection in human joints
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4421.Restez à l'écoute! un transcodeur automatique de flux RSS
2009. TRAITEMENT ET ANALYSE DE L'INFORMATION : Méthodes et Applications (TAIMA'09), Hammamet, Tunisie, 4-9 mai 2009.Generating, animating, and rendering varied individuals for real-time crowds
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4405.Real-time motion planning, navigation, and behavior for large crowds of virtual humans
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4401.Tangible drag-and-drop: Transferring digital content with a remote control
2009. Edutainment 2009, Banff, Canada, August 9-11, 2009. p. 306-315. DOI : 10.1007/978-3-642-03364-3_39.Stay Tuned! An Automatic RSS feeds Trans-coder
2009. 3rd International Conference on Intelligent Technologies for Interactive Entertainment, Amsterdam, the Netherlands, June 22-24, 2009. p. 228–233. DOI : 10.1007/978-3-642-02315-6_24.Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications
2009. I3D'09, Boston, MA, February 27 - March 1st, 2009. p. 207–214. DOI : 10.1145/1507149.1507184.Two-handed haptic feedback in generic virtual environments
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4342.Fast collision detection methods for joint surfaces
Journal of Biomechanics. 2009. DOI : 10.1016/j.jbiomech.2008.10.017.Semantics for virtual humans
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4301.Unique Character Instances for Crowds
IEEE Computer Graphics and Applications. 2009. DOI : 10.1109/MCG.2009.129.Real-time crowd motion planning
The Visual Computer. 2008. DOI : 10.1007/s00371-008-0286-0.Visual creation of inhabited 3D environments: An ontology-based approach
The Visual Computer. 2008. DOI : 10.1007/s00371-008-0252-x.Selected publications
Y. Cai, N. K.H. Chia, D. Thalmann, N. K.N. Kee, D. Lu, J. Zheng, and N. M. Thalmann IEEE Transactions on Neural Systems & Rehabilitation Engineering, Vol.21, No2, 2013, pp.208-217 |
Design and Development of A Virtual Dolphinarium To Increase Functional Developmental Learning in Children with Autism Spectrum Disorder |
K. Gu, X. Xu, J. Qiao, J. Junfei, Q. Jiang; W. Lin, D. Thalmann IEEE Transactions on Big Data, Vol.6, No4, 2020, pp.780-791 |
Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances |
T. Sutikno, D. Thalmann TELKOMNIKA Telecommunication Computing Electronics and Control, Vol. 20, No. 6, December 2022, pp. 1399-1420 |
Insights on the internet of things: past, present, and future directions |
K. Gu, H. Liu, Z. Xia, J. Qiao, W. Lin, D. Thalmann IEEE Transactions on Neural Networks and Learning Systems, Vol.32, No10, 2021, pp.4278-4290. |
PM2.5 Monitoring: Use Information Abundance Measurement and Wide and Deep Learning |
H. Liang, J. Yuan, J. Lee, L. Ge, and D. Thalmann IEEE Transactions on Cybernetics, 2019, Vol.49, No2, pp.527-541 |
Hough Forest with Optimized Leaves for Global Hand Pose Estimation with Arbitrary Postures |
L. Ge, H. Liang, J. Yuan and D. Thalmann IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol.41 , No4, 2019, pp. 956-970 |
Real-time 3D Hand Pose Estimation with 3D Convolutional Neural Networks |
L. Ge, H. Liang, J. Yuan and D. Thalmann IEEE Transactions on Image Processing Vol.27, No9, 2018, pp.4422-4436 |
Robust 3D Hand Pose Estimation from Single Depth Images using Multi-View CNNs |
S. Stüvel, N. Magnenat-Thalmann, D.Thalmann, F. van der Stappen, A. Egges IEEE Transactions on Visualization and Computer Graphics, Vol.23, No7, 2017, pp.1823-1837 |
Torso Crowds |