firstname.lastname@example.org +41 21 693 04 67
Nationalité : French
Date de naissance : 22.06.1974
As deputy director of the Center for Neuroprosthetics, I am in charge of the operational coordination of the center's activities.
06/12 - today Deputy Director
Center for Neuroprosthetics
École Polytechnique Fédérale de Lausanne, Switzerland.
10/09 - today Scientific collaborator
Laboratory of cognitive neuroscience
Brain & Mind Institute, École Polytechnique Fédérale de Lausanne, Switzerland.
11/05 - 09/09 Assistant Professor
Esbjerg Institute of Technology & Copenhagen Institute of Technology, Denmark.
07/01 - 09/05 Research assistant PhD student
Virtual Reality Laboratory
School of Computer and Communications, École Polytechnique Fédérale de Lausanne, Switzerland.
RealiSM - Reality Substitution Machine, technology for ecological VR experimentation.
ExpyVR - Framework for designing and conducting Experiments in Virtual-Reality.
GLMixer - Graphic Live Video Mixing software for visual art performance.
|Dr.Sc. (Ph.D.)||Computer graphics and virtual reality||EPFL, CS department, VRLab, Lausanne, CH.||Nov 2005|
|DEA (M.Sc.)||Computer sciences and artificial intelligence.||Louis Pasteur University, LSIIT, Strasbourg, FR.||2000|
|Engineer (M.Sc.)||Computer science, software and knowledge engineering||UTBM, CS department, Belfort-Montbeliard, FR.||1997|
(computer graphics, programming, electronics, interaction design, experimental psychology, EEG)
Research topicsIn the recent years, my research focused on the study of the neural mechanisms of bodily self-consciousness and of the experience of embodiment and presence in virtual reality (VR). My research is at the crossroad of fundamental cognitive neuroscience and engineering, where the development of state of the art VR technologies brings unpreceded opportunities for experimental cognitive neuroscience research, and where the understanding of cognitive mechanisms of perception and consciousness stimulates innovation for the engineering of new VR immersion and interaction paradigms.
Reality Substitution MachineVirtual reality technologies are over 50 years old, yet still considered new and innovative today as they reach a larger public with widespread devices such as the oculus. Beyond the dreams of telepresence and cyberspace, scientific studies of the cognitive mechanisms of the sense of presence and of embodiment are required to fully comprehend how to master the art of virtual reality. To that end, the reality substitution machine (RealiSM) is an original and practical approach for the immersion in mixed-reality environments based on recent findings in cognitive neuroscience of bodily self-consciousness.
ExpyVRExpyVR allows users to easily design an experiment timeline with loops and randomization using a graphical user interface. Modules for 2D and 3D display, audio, or user input are integrated into the timeline with few clics. Once an experiment is described and saved, a set of execution instances can be generated with randomization for testing with subjects (e.g. factorial design).