Daniel Thalmann
Professor Emeritus
daniel.thalmann@epfl.ch +41 21 693 26 72 http://en.wikipedia.org/wiki/Daniel_Thalmann
Citizenship: Swiss & Canadian
EPFL IC-DO
INM 016 (Bâtiment INM)
Station 14
1015 Lausanne
Web site: Web site: https://www.epfl.ch/schools/ic/about/faculty-members/#emeritus
Fields of expertise
Virtual humans, Crowd Simulation, Virtual reality, Real-time computer graphics, Augmented Reality, Social Robotics
Professional
Co-editor-in-chief, Journal of Computer Animation and Virtual WorldsAssociate Editor, The Visual Computer, Frontiers in Robotics and AI - Virtual Environments, Transactions on Edutainment, Journal Of Universal Computer Science, Computer Graphics & Geometry, International Journal Of Human Factors Modelling And Simulation, International Journal Of Virtual Reality,International Review on Computers and Software
Conferences
Member Steering Committee, ACM Virtual Reality Software Technology (VRST)Member Steering Committee, ACM Virtual Reality Continuum and its Applications in Indystry (VRCAI)
Program CoChair, CASA 2024, Wuhan, China, June 2024
Program CoChair, CGI 2024, Geneva, Switzerland, July 2024
Program CoChair CGI 2023, Shanghai, China, August 2023
CoChair ACM VRCAI 2022, Guangzhu, China, December 2022
Program CoChair, CGI 2022, Geneva, Switzerland, September 2022 (Virtual)
Program CoChair, 5th International Conference on Virtual reality Technology, Nov.2022 | Shanghai, ChinaProgram CoChair, CASA 2022
Program CoChair, CGI 2021, Geneva, Switzerland, September 2021 (Virtual)
Program CoChair, CASA 2021, Ottawa, Canada, July 2021 (virtual)
Program CoChair, CGI 2020, Geneva, Switzerland, June 2020 (Virtual)
Program CoChair, CASA 2020, Bournemouth, UK, May 2020 (Virtual)
Co-Chair, ISVC 14th International Symposium on Visual Computing, Virtual Reality area, Lake Tahoe, USA, October 2019
Program CoChair, CASA 2019, Paris, France, July 2019Program CoChair, WEB3D 2018
Program CoChair, CGI 2018
Program CoChair, CASA 2018
Program CoChair, CGI 2017
Program CoChair, CGI 2016
Program CoChair, CASA 2016
Program CoChair, CASA 2015
Program CoChair, CASA 2014
Program CoChair, CGI 2014
Program CoChair, ACM VRST 2013
Program CoChair, CVM 2013
Program CoChair, CASA 2013
Program CoChair, CGI 2012
Program CoChair, ICVR 2011
Program CoChair, CASA 2010
Program CoChair, ACM VRST 2009
Program CoChair, ACM VRCAI 2009
Program CoChair, CAD GRAPHICS 2009
Program CoChair, CGI 2008
Program CoChair, ACM VRCAI 2008
Program CoChair, Virtual Rehabilitation 2007
Program CoChair, CGI 2007
CoChair, Symposium on Intelligent Embedded Systems, Chennai, India, March 2017
CoChair, ACM VRCAI 2016
CoChair, ACM VRST 2015
CoChair, Workshop on Visual Computing for Social and Cognitive Robots, CVM 2015
CoChair, SIGGRAPH Asia 2014 Workshop on Autonomous Virtual Humans and Social
Robots in TelePresence
CoChair, ACM VRCAI 2012
CoChair, CyberWorlds 2011
CoChair, CASA 2011
CoChair, ACM VRST 2008
CoChair, CyberWorlds 2008
Chair, CGIM 2008
CoChair, CASA 2007
CoChair, ACM/Eurographics Symposium on Computer Animation 2007 (SCA 2007)
CoChair and Program Chair, CyberWorlds 2006
CoChair, ACM VRCIA 2006
CoChair, VSMM 2006
Private
Married to Nadia Magnenat-Thalmann3 children: Melanie Vanessa Sabrina
Sports and hobbies: tennis, golf, ski
Biography
Prof. Daniel Thalmann is a Swiss and Canadian Computer Scientist. He is currently Honorary Professor at EPFL and Director of Research development at MIRALab Sarl. Pioneer in research on Virtual Humans, his current research interests include social robots, crowd simulation and Virtual Reality. Daniel Thalmann has been the Founder of The Virtual Reality Lab (VRlab) at EPFL, Switzerland, Professor at The University of Montreal and Visiting Professor/ Researcher at CERN, University of Nebraska, University of Tokyo, and National University of Singapore. From 2009 to 2017, he was Visiting Professor at the Nanyang Technological University, Singapore. He is coeditor-in-chief of the Journal of Computer Animation and Virtual Worlds, and member of the editorial board of 12 other journals. Daniel Thalmann was member of numerous Program Committees, Program Chair and CoChair of several conferences including IEEE VR, ACM VRST, and ACM VRCAI. Daniel Thalmann has published more than 600 papers in Graphics, Animation, and Virtual Reality. He is coeditor of 30 books, and coauthor of several books including 'Crowd Simulation' (second edition 2012) and 'Stepping Into Virtual Reality' (second edition 2023), published by Springer. He received his PhD in Computer Science in 1977 from the University of Geneva and an Honorary Doctorate (Honoris Causa) from University Paul- Sabatier in Toulouse, France, in 2003. He also received the Eurographics Distinguished Career Award in 2010, the 2012 Canadian Human Computer Communications Society Achievement Award, and the CGI 2015 Career Achievement. Wikipedia: http://en.wikipedia.org/wiki/Daniel_ThalmannPublications
Infoscience publications
publications Daniel Thalmann
Editorial Issue 34.5
Computer Animation And Virtual Worlds. 2023. DOI : 10.1002/cav.2222.Editorial Issue 34.2
Computer Animation And Virtual Worlds. 2023. DOI : 10.1002/cav.2152.Editorial
Computer Animation And Virtual Worlds. 2023. DOI : 10.1002/cav.2144.The Editorial
Computer Animation And Virtual Worlds. 2022. DOI : 10.1002/cav.2133.Special issue on computer graphics international 2022 part 1
Computer Animation And Virtual Worlds. 2022. DOI : 10.1002/cav.2126.Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic
2022. Human Computer Interaction Thematic Area Conference Held as Part of the 24th International Conference on Human-Computer Interaction (HCII), ELECTR NETWORK, Jun 26-Jul 01, 2022. p. 546 - 565. DOI : 10.1007/978-3-031-05412-9_37.Editorial Issue 33.1
Computer Animation And Virtual Worlds. 2022. DOI : 10.1002/cav.2042.Fast 3D Modeling of Prosthetic Robotic Hands Based on a Multi-Layer Deformable Design
International Journal Of Bioprinting. 2022. DOI : 10.18063/ijb.v8i1.406.Editorial Issue 32.6
Computer Animation And Virtual Worlds. 2021. DOI : 10.1002/cav.2037.Editorial issue 32.5
Computer Animation And Virtual Worlds. 2021. DOI : 10.1002/cav.2034.PM2.5 Monitoring: Use Information Abundance Measurement and Wide and Deep Learning
Ieee Transactions On Neural Networks And Learning Systems. 2021. DOI : 10.1109/TNNLS.2021.3105394.A history of crowd simulation: the past, evolution, and new perspectives
Visual Computer. 2021. DOI : 10.1007/s00371-021-02252-w.Editorial issue 32.3
Computer Animation And Virtual Worlds. 2021. DOI : 10.1002/cav.2030.Editorial issue 32.2
Computer Animation And Virtual Worlds. 2021. DOI : 10.1002/cav.1994.Editorial issue 32.1
Computer Animation And Virtual Worlds. 2021. DOI : 10.1002/cav.1991.Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances
Ieee Transactions On Big Data. 2020. DOI : 10.1109/TBDATA.2019.2895605.Editorial Issue 31.6
Computer Animation And Virtual Worlds. 2020. DOI : 10.1002/cav.1982.Editorial
Computer Animation And Virtual Worlds. 2020. DOI : 10.1002/cav.1968.Editorial issue 31.3
Computer Animation And Virtual Worlds. 2020. DOI : 10.1002/cav.1930.Editorial issue 31.2
Computer Animation And Virtual Worlds. 2020. DOI : 10.1002/cav.1925.Editorial issue 31.1
Computer Animation And Virtual Worlds. 2020. DOI : 10.1002/cav.1921.Editorial Issue 30.6
Computer Animation And Virtual Worlds. 2019. DOI : 10.1002/cav.1918.Editorial
Computer Animation And Virtual Worlds. 2019. DOI : 10.1002/cav.1911.Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks
Ieee Transactions On Pattern Analysis And Machine Intelligence. 2019. DOI : 10.1109/TPAMI.2018.2827052.Hough Forest With Optimized Leaves for Global Hand Pose Estimation With Arbitrary Postures
Ieee Transactions On Cybernetics. 2019. DOI : 10.1109/TCYB.2017.2779800.Object Grasping of Humanoid Robot Based on YOLO
2019. 36th Computer Graphics International Conference (CGI), Calgary, CANADA, Jun 17-20, 2019. p. 476 - 482. DOI : 10.1007/978-3-030-22514-8_47.Design of a Highly Biomimetic and Fully-Actuated Robotic Finger
2019. IEEE Symposium Series on Computational Intelligence (SSCI), Xiamen, PEOPLES R CHINA, Dec 06-09, 2019. p. 2382 - 2387. DOI : 10.1109/SSCI44817.2019.9002870.Design of a Flexible Articulated Robotic Hand for a Humanoid Robot
2019. IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids), Toronto, CANADA, Oct 15-17, 2019. p. 572 - 577. DOI : 10.1109/Humanoids43949.2019.9035025.Evaluating Quality of Screen Content Images Via Structural Variation Analysis
Ieee Transactions On Visualization And Computer Graphics. 2018. DOI : 10.1109/TVCG.2017.2771284.Editorial Issue 25.1
Computer Animation And Virtual Worlds. 2014. DOI : 10.1002/cav.1570.Latent motion spaces for full-body motion editing
Vis Comput. 2013. DOI : 10.1007/s00371-012-0678-z.Asymmetric facial expressions: revealing richer emotions for embodied conversational agents
Computer Animation And Virtual Worlds. 2013. DOI : 10.1002/cav.1539.An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment
2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 58 - 68. DOI : 10.1007/978-3-642-31567-1_6.Within-Crowd Immersive Evaluation of Collision Avoidance Behaviors
2012. 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012), Singapore, December 2-4, 2012. p. 231 - 238. DOI : 10.1145/2407516.2407573.An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment
2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 47 - 57. DOI : 10.1007/978-3-642-31567-1_5.Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation
Medical & Biological Engineering & Computing. 2012. DOI : 10.1007/s11517-012-0873-0.Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions
2012. 5th International Conference on Motion in Games (MIG 2012), Rennes, France, November 15-17, 2012. p. 122 - 133. DOI : 10.1007/978-3-642-34710-8_12.Content and Context-Aware Interfaces for Smarter Media Control
Lausanne, EPFL, 2012. DOI : 10.5075/epfl-thesis-5348.Long Term Real Trajectory Reuse Through Region Goal Satisfaction
2011. International Conference on Motion in Games (MIG), Edinburgh, UK, November 13-15, 2011. p. 412 - 423. DOI : 10.1007/978-3-642-25090-3_35.Bridging Digital and Physical Worlds Using Tangible Drag-and-Drop Interfaces
2011. International Conference on Cyberworlds (CW), Oct 20-22, 2010. p. 1 - 18. DOI : 10.1007/978-3-642-22336-5_1.Neuromuscular Modeling and Visualization of the Human Lower Extremities
Lausanne, EPFL, 2011. DOI : 10.5075/epfl-thesis-4923.GPGPU Computation and Visualization of Three-dimensional Cellular Automata
The Visual Computer Journal. 2011. DOI : 10.1007/s00371-010-0515-1.Evaluation of a geometry-based knee joint compared to a planar knee joint
Visual Computer. 2011. DOI : 10.1007/s00371-010-0538-7.Natural Activation for Gesture Recognition Systems
2011. ACM CHI Conference on Human Factors in Computing Systems, Vancouver, BC, Canada, May 7-12, 2011. p. 173 - 183. DOI : 10.1145/1979742.1979642.A visualization framework for the analysis of neuromuscular simulations
Visual Computer. 2011. DOI : 10.1007/s00371-010-0534-y.CYBEREMOTIONS – Collective Emotions in Cyberspace
Procedia Computer Science. 2011. DOI : 10.1016/j.procs.2011.09.076.Ergonomic Simulation Revisited Using Parametric Virtual Humans in the Biomechanical Framework
Lausanne, EPFL, 2011. DOI : 10.5075/epfl-thesis-4924.An Interdisciplinary VR-Architecture for 3D Chatting with Non-verbal Communication
2011. 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality (JVRC 2011), Nottingham, UK, September 20-21, 2011. p. 87 - 94. DOI : 10.2312/EGVE/JVRC11/087-094.A Modular Approach towards Wearable Computing
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4872.Virtual Human Control for Reaching Tasks
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4920.Sentiment analysis of informal textual communication in cyberspace
2010. ENGAGE 2010, Zermatt, Switzerland, September 13-15, 2010. p. 13 - 25.Enhancing Pilot Performance with a SymBodic System
2010. 32nd Annual International IEEE EMBS Conference, Buenos Aires, Argentina, August 31 - September 4, 2010. p. 6599 - 602. DOI : 10.1109/IEMBS.2010.5627127.Penetration Depth Method-Novel Real-Time Strategy for Evaluating Femoroacetabular Impingement
Journal Of Orthopaedic Research. 2010. DOI : 10.1002/jor.21076.Providing the best Third-Person Perspective to a Video-Through HMD
2010. The Second International Conference on Computer and Automation Engineering (ICCAE 2010), Singapore, February 26-28, 2010.Real-time textured volume reconstruction using virtual and real video cameras
2010. CGI2010, Singapore, June 8-11, 2010.Proposition of a Modular I2C-Based Wearable Architecture
2010. 15th IEEE Mediterranean Electrotechnical Conference (MELECON 2010), Apr 25-28, 2010. p. 802 - 805. DOI : 10.1109/MELCON.2010.5475965.Automated Motion LoD with Rigid Constraints
Journal of WSCG. 2010.From Sentence to Emotion: a real-time 3D graphics metaphor of emotions extracted from text
The Visual Computer Journal. 2010. DOI : 10.1007/s00371-010-0446-x.Correlative joint definition for motion analysis and animation
2010. 23rd International Conference on Computer Animation and Social Agents (CASA 2010), St Malo, FRANCE, May 30-Jun 02, 2010. p. 183 - 192. DOI : 10.1002/cav.350.Asymmetrical Facial Expressions based on an Advanced Interpretation of Two-dimensional Russells Emotional Model
2010. ENGAGE 2010, Zermatt, Switzerland, September 13-15, 2010.Virtual Shelf: Sharing Music Between People and Devices
2010. 2010 International Conference on Cyberworlds (CW), Singapore, Singapore, 20-22 October 2010. p. 53 - 59. DOI : 10.1109/CW.2010.35.Application of Tactile Perception Enhancement
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4694.Context Aware, Multimodal, and Semantic Rendering Engine
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4695.Generating, animating, and rendering varied individuals for real-time crowds
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4405.Contact modeling and collision detection in human joints
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4421.Characterizing full-body reach duration across task and viewpoint modalities
Journal of Virtual Reality and Broadcasting. 2009. DOI : 10.20385/1860-2037/5.2008.15.Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
2009. Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. p. 116 - 127. DOI : 10.1007/978-3-642-10347-6.Full-Body Avatar Control with Environment Awareness
Ieee Computer Graphics And Applications. 2009. DOI : 10.1109/MCG.2009.42.A subject-specific software solution for the modeling and the visualization of muscles deformations
Visual Computer. 2009. DOI : 10.1007/s00371-009-0313-9.Fast collision detection methods for joint surfaces
Journal of Biomechanics. 2009. DOI : 10.1016/j.jbiomech.2008.10.017.On scaling strategies for the full-body postural control of virtual mannequins
Interacting With Computers. 2009. DOI : 10.1016/j.intcom.2008.10.002.Data-driven constraint-based motion editing
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4558.Estimating Hip Joint Contact Pressure from Geometric Features
2009. Workshop on 3D Physiological Human, Zermatt, SWITZERLAND, Dec, 2008. p. 165 - 177. DOI : 10.1007/978-1-84882-565-9_11.Mental vision : a computer graphics platform for virtual reality, science and education
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4467.Real-time motion planning, navigation, and behavior for large crowds of virtual humans
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4401.Two-handed haptic feedback in generic virtual environments
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4342.Context aware, multimodal, and semantic rendering engine
2009. 8th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI '09), Yokohama, Japan, December 14-15, 2009. p. 11 - 16. DOI : 10.1145/1670252.1670257.Tangible drag-and-drop: Transferring digital content with a remote control
2009. Edutainment 2009, Banff, Canada, August 9-11, 2009. p. 306 - 315. DOI : 10.1007/978-3-642-03364-3_39.Gaze Behaviors for Virtual Crowd Characters
2009. COST 2102 International Conference on Cross-Modal Analysis of Speech, Gestures, Gaze and Facial Expressions, Prague, CZECH REPUBLIC, Oct 15-18, 2008. p. 201 - 213. DOI : 10.1007/978-3-642-03320-9_20.Restez à l'écoute! un transcodeur automatique de flux RSS
2009. TRAITEMENT ET ANALYSE DE L'INFORMATION : Méthodes et Applications (TAIMA'09), Hammamet, Tunisie, 4-9 mai 2009.Semantics for virtual humans
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4301.Crowd Patches: Populating Large-Scale Virtual Environments for Real-Time Applications
2009. I3D'09, Boston, MA, February 27 - March 1st, 2009. p. 207 - 214. DOI : 10.1145/1507149.1507184.Intelligent switch: An algorithm to provide the best third-person perspective in augmented reality
2009. 22nd Annual Conference on Computer Animation and Social Agents (CASA 2009), Amsterdam, the Netherlands, June 17-19, 2009.Simulating gaze attention behaviors for crowds
2009. 22nd International Conference on Computer Animation and Social Agents (CASA 2009), Amsterdam, NETHERLANDS, Jun 17-19, 2009. p. 111 - 119. DOI : 10.1002/cav.293.Motion Lab: A Mat lab Toolbox for Extracting and Processing Experimental Motion Capture Data for Neuromuscular Simulations
2009. 2nd Workshop on 3D Physiological Human, Zermatt, SWITZERLAND, Nov 29-Dec 02, 2009. p. 110 - 124. DOI : 10.1007/978-3-642-10470-1_10.WAPA: A wearable framework for aerobatic pilot aid
2009. 3D Physiological Workshop, 3DPH 2009, Zermatt, Nov-Dec 29-02, 2009. p. 150 - 158. DOI : 10.1007/978-3-642-10470-1_13.Unique Character Instances for Crowds
IEEE Computer Graphics and Applications. 2009. DOI : 10.1109/MCG.2009.129.YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds
Ieee Computer Graphics And Applications. 2009. DOI : 10.1109/MCG.2009.76.Simulating interactions with virtual characters for the treatment of social phobia
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4466.Challenges in Crowd Simulation
2009. International Conference on Cyberworlds (CW 2009), Bradford, ENGLAND, Sep 07-11, 2009. p. 1 - 12. DOI : 10.1109/CW.2009.23.Stay Tuned! An Automatic RSS feeds Trans-coder
2009. 3rd International Conference on Intelligent Technologies for Interactive Entertainment, Amsterdam, the Netherlands, June 22-24, 2009. p. 228 - 233. DOI : 10.1007/978-3-642-02315-6_24.Design and Implementation of a wearable, context-aware MR framework for the Chloe@University application
2008. 13th IEEE International Conference on Emerging Technologies and Factory Automation, Hamburg, September 15-18, 2008. p. 1362 - 1369. DOI : 10.1109/ETFA.2008.4638576.A virtual 3D mobile guide in the INTERMEDIA project
The Visual Computer. 2008. DOI : 10.1007/s00371-008-0264-6.The Mental Vision framework - A platform for teaching, practicing and researching with computer graphics and virtual reality
2008. 3rd International Conference on E-Learning and Games, Nanjing, PEOPLES R CHINA, Jun 25-28, 2008. p. 242 - 260. DOI : 10.1007/978-3-540-69744-2_19.Simulation of Individual Spontaneous Reactive Behavior
2008. International Conference on Autonomous Agents and Multiagent Systems (AAMAS), Estoril, Portugal, May 12-16, 2008. p. 143 - 150.Eye Contact as Trigger for Modification of Virtual Character Behavior
2008. Virtual Rehabilitation 2008, Vancouver, Canada, August 25-27, 2008. p. 205 - 211. DOI : 10.1109/ICVR.2008.4625161.Stepping into Virtual Reality
Springer.Improved Third-Person Perspective: a solution reducing occlusion of the 3PP?
2008. VRCAI 2008, the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, Biopolis, Singapore, December 8-9, 2008. p. 1 - 6. DOI : 10.1145/1477862.1477902.Thanks to geolocalized remote control : the sound will follow
2008. Cyberwords 2008, Hangzhou, China, September 22-24, 2008.Motion Modeling: Can We Get Rid of Motion Capture?
2008. Workshop on Motion in Games, Utrecht, NETHERLANDS, Jun 14-17, 2008. p. 121 - 131. DOI : 10.1007/978-3-540-89220-5_13.Two-arm haptic force-feedbacked aid for the shoulder and elbow telerehabilitation
2008. Edutainment 2008, Nanjing, China, 25-27 June 2008. p. 381 - 390.Vibrotactile Jacket For Perception Enhancement
2008. 2008 International Workshop on Multimedia Signal Processing, Cairns, Australia, October 8-10, 2008. p. 892 - 896. DOI : 10.1109/MMSP.2008.4665200.A fast method for finding maximum range of motion in the hip joint
2007. The 7th Annual Meeting of the International Society for Computer Assisted Orthopaedic Surgery (CAOS'07), Heidelberg, Germany, June 20-23, 2007. p. 497 - 500.Interactive Low-Dimensional Human Motion Synthesis by Combining Motion Models and PIK
Computer Animation & Virtual Worlds. 2007. DOI : 10.1002/cav.210.Virtual Human Animation
Crowd Simulation; Springer, 2007.Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions in Visualization and Computer Graphics. 2007. DOI : 10.1109/TVCG.2007.1016.A Fast Method for Finding Range of Motion in the Human Joints
2007. 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, Lyon, France, August 23-26, 2007. p. 5079 - 5082. DOI : 10.1109/IEMBS.2007.4353482.Motion Pattern Preserving IK Operating in the Motion Principal Coefficients Space
2007. The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision ( WSCG 2007), Plzen - Czech Republic, January 29 - February 1, 2007. p. 97 - 104.Accurate On-line Avatar Control with Collision Anticipation
2007. ACM Symposium on Virtual Reality Software and Technology, Newport Beach, CA, Nov 05-07, 2007. p. 89 - 98. DOI : 10.1145/1315184.1315200.Chloe@University: An indoor, HMD-based mobile mixed reality guide
ACM symposium on Virtual reality software and technology, Newport Beach, California, November 05 - 07, 2007.Semantic Representation of Individualized Reaction Movements for Virtual Human
International Journal of Virtual Reality. 2007.CGI 2007
2007. CGI 2007.MHAPTIC : a Haptic Manipulation Library for Generic Virtual Environments
2007. Haptex 07, Hanover. p. 338 - 345. DOI : 10.1109/CW.2007.54.Virtual Perception and Learning: Tools to Improve Sense of Presence Quality
International Journal of Virtual Reality (IJVR). 2007.Populating Ancient Pompeii with Crowds of Virtual Romans
2007. 8th International Symposium on Virtual Reality, Archeology and Cultural Heritage - VAST, Brighton, November 26-30.An ontology of virtual humans: Incorporating semantics into human shapes
The Visual Computer. 2007. DOI : 10.1007/s00371-006-0093-4.Real-Time Scalable Motion Planning for Crowds
2007. Cyberworlds International Conference, Hannover, Germany, 24-26 october 2007. p. 144 - 151. DOI : 10.1109/CW.2007.23.Immersive flight for surveillance applications
2007. 3D User Interfaces, 2007. 3DUI '07. IEEE Symposium on, Charlotte, NC, March 10-11, 2007. p. 139 - 142. DOI : 10.1109/3DUI.2007.340786.CASA 2007
2007. CASA 2007.Practical Design and Implementation of a CAVE Environment
2007. International Conference on Computer Graphics, Theory and Applications GRAPP, Barcelona, 8-11, March 2007. p. 129 - 136. DOI : 10.5220/0002080701290136.Eye-tracking as Diagnosis and Assessment Tool for Social Phobia.
2007. Virtual Rehabilitation 2007, Venice, Italy, 27-29 September 2007. p. 138 - 145. DOI : 10.1109/ICVR.2007.4362154.Crowds of Moving Objects: Navigation Planning and Simulation
2007. 2007 IEEE International Conference on Robotics and Automation, Rome, Italy, 14-17 April 2007. p. 3062 - 3067. DOI : 10.1109/ROBOT.2007.363937.Head Mounted Wind
2007. Computer Animation and Social Agents (CASA2007), Hasselt, Belgium, June 11th-13th, 2007. p. 101 - 108.Haptic Feedback in Mixed-Reality Environment
2007. The 25th Computer Graphics International Conference (CGI'2007), Petropolis, Brazil, May 30th - June 1st, 2007.Contextual Bookmarks
2007. Mobile Interaction with the Real World Workshop @ MobileHCI 07, Singapore, 9 September, 2007. p. 51 - 54.Editorial
The Visual Computer. 2007. DOI : 10.1007/s00371-007-0166-z.Editorial
The Visual Computer. 2007. DOI : 10.1007/s00371-007-0107-x.Crowd Simulation
London: Springer.Visualization Learning for Visually Impaired People
2007. The 2nd International Conference of E-Learning and Games: Edutaiment 2007, Hong Kong, 11-13 June 2007. p. 171 - 181.Coding gaze tracking data with chromatic gradients for VR exposure therapy
2007. ICAT: 17th Conference on Artificial Reality and Telexistence, Esbejerg, Denmark, 28-30 November 2007. p. 7 - 14. DOI : 10.1109/ICAT.2007.21.Emotional face expression profiles supported by virtual human ontology
Computer Animation and Virtual Worlds. 2006. DOI : 10.1002/cav.130.Rendering massive real-time crowds
Lausanne, EPFL, 2006. DOI : 10.5075/epfl-thesis-3534.Robust on-line adaptive footplant detection and enforcement for locomotion
Visual Computer. 2006. DOI : 10.1007/s00371-006-0376-9.Dynamic Obstacle Clearing for Real-time Character Animation
The Visual Computer. 2006. DOI : 10.1007/s00371-006-0017-3.Object manipulation and grasping for virtual humans
Lausanne, EPFL, 2006. DOI : 10.5075/epfl-thesis-3474.On-line locomotion synthesis for virtual humans
Lausanne, EPFL, 2006. DOI : 10.5075/epfl-thesis-3431.Advanced Mixed Reality Technologies for Surveillance and Risk Prevention Applications
2006. 21st International Symposium on Computer and Information Sciences (ISCIS '06), Istanbul, Turkey, 1-3 November, 2006. p. 13 - 23. DOI : 10.1007/11902140_2.Comfortable manipulation of a virtual gearshift prototype with haptic feedback
2006. EuroHaptics 2005, Paris, France, 3-6 July, 2006. p. 125 - 130.Wearable Mixed Reality System In Less Than 1 Pound
2006. p. 35 - 44.Mental vision: a computer graphics teaching platform
2006. First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006. p. 223 - 232. DOI : 10.1007/11736639_31.Advanced virtual reality technologies for surveillance and security applications
2006. VRCIA, Hong Kong, China, 2006. p. 163 - 170. DOI : 10.1145/1128923.1128949.CyberWorlds 2006
2006. CyberWorlds 2006.Standardized Virtual Reality, are we there yet ?
2006. Cyberworlds 2006, EPFL, Lausanne, Switzeraland, November 28-29, 2006. p. 191 - 197.A multitasking and data-driven architecture for multi-agents simulations
Lausanne, EPFL, 2006. DOI : 10.5075/epfl-thesis-3545.The Benefits of Third-Person Perspective in Virtual and Augmented Reality?
2006. ACM Symposium on Virtual Reality Software and Technology (VRST '06)}, Limassol, Cyprus, 1-3, November, 2006. p. 27 - 30. DOI : 10.1145/1180495.1180502.Wearable System for Mobility Improvement of Visually Impaired People
Visual computer journal. 2006. DOI : 10.1007/s00371-006-0032-4.Emotional Body Expression Parameters In Virtual Human Ontology
2006. p. 63 - 70.Learnable Behavioural Model for Autonomous Virtual Agents : Low-Level Learning
2006. p. 89 - 96.Individualized Reaction Movements For Virtual Humans
2006. 4th International Conference on Computer Graphics and Interactive techniques in Australasia and Southeast Asia, Kuala Lumpur, Malaysia, 29 November-2 December, 2005. p. 79 - 85.Populating virtual environments with crowds
2006. International Conference on Virtual Reality Continuum and its Applications, Hong Kong, China, 2006. DOI : 10.1145/1128923.1128925.An action selection architecture for autonomous virtual humans in persistent worlds
Lausanne, EPFL, 2006. DOI : 10.5075/epfl-thesis-3468.In Search for your own Virtual Individual
2006. Semantics And digital Media Technology conference (SAMT) 2006. p. 26 - 40. DOI : 10.1007/11930334_3.Organic shape modeling through haptic devices
Computer-Aided Design and Applications. 2006. DOI : 10.1080/16864360.2006.10738444.An integrated perception for autonomous virtual agents: active and predictive perception
Computer Animation & Virtual Worlds. 2006. DOI : 10.1002/cav.148.Real-time navigating crowds: Scalable simulation and rendering
Computer Animation and Virtual Worlds. 2006. DOI : 10.1002/cav.147.Multimodal authoring tool for populating a database of emotional reactive animations
2006. Second International Workshop Machine Learning for Multimodal Interaction., Edinburgh, UK. p. 206 - 217. DOI : 10.1007/11677482_18.Vibro-Tactile Interface for Enhancing Piloting Abilities During Long Term Flight
Journal of Robotics and Mechatronics. 2006.Virtual Reality as Therapeutic Tool in the Confines of Social Anxiety Disorder Treatment
International Journal in Disability and Human Development. 2006. DOI : 10.1515/IJDHD.2006.5.3.243.Use of Virtual Reality as Therapeutic Tool for Behavioral Exposure in the Ambit of Social Anxiety Disorder Treatment.
2006. International Conference Series on Disability, Virtual Reality, and Associated Technologies, Esbjerg, Denmark, 18-20 September 2006. p. 105 - 112.Use of Virtual Reality as Therapeutic Tool for Behavioural Exposure in the Ambit of Social
2006. International Conference Series on Disability, Virtual Reality and Associated Technologies (ICDVRAT), Esbjerg, 18-20 September.A spreadsheet framework for medical visualization
Lausanne, EPFL, 2006. DOI : 10.5075/epfl-thesis-3517.Planning with Smart Objects
2005.Modélisation haptique de Formes organiques par Métaballes assistée de Périphériques de Réalité virtuelle
Revue de CFAO et d'informatique graphique intitulé "Interaction Homme Machine et CFAO". 2005.The “Caddie Paradigm”: a free-Locomotion Interface for Teleoperation
2005. p. 20 - 25.Crowds for interactive virtual environments
Lausanne, EPFL, 2005. DOI : 10.5075/epfl-thesis-3189.Virtual reality exposure therapy for social phobia
Lausanne, EPFL, 2005. DOI : 10.5075/epfl-thesis-3351.Building exposure: synergy of interaction and narration through the social channel
Presence. 2005. DOI : 10.1162/1054746053967085.On-line adapted transition between locomotion and jump
2005. Computer Graphics International 2005, Stony Brook, NY, USA, 2005. p. 44 - 50. DOI : 10.1109/CGI.2005.1500367.Spreadsheet Framework for Visual Exploration of Biomedical Datasets
2005. 18th IEEE Symposium on Computer-Based Medical Systems, Dublin, Ireland, June 23-24, 2005. p. 159 - 164. DOI : 10.1109/CBMS.2005.19.Stress Distribution Visualization on Pre- and Post-Operative Virtual Hip Joint
2005. Computer Aided Orthopedic Surgery 2005, Helsinki, Finland, 2005. p. 298 - 301.Steering a Virtual Crowd Based on a Semantically Augmented Navigation Graph
2005. VCROWDS, EPFL, November 2005.CASA 2005
2005Semantic Virtual Environments with Adaptive Multimodal Interfaces
2005. The Eleventh International Multi-Media Modelling Conference, Melbourne, Australia, 12-14 January, 2005. p. 277 - 283. DOI : 10.1109/MMMC.2005.65.Action Semantics in Smart Objects
2005.Semantics-based representation of virtual environments
International Journal of Computer Applications in Technology. 2005. DOI : 10.1504/IJCAT.2005.006484.Reviving the Roman Odeon of Aphrodisias: Dynamic Animation and Variety Control of Crowds in Virtual Heritage
2005.An ontology of virtual humans: incorporating semantics into human shapes
2005. Workshop towards Semantic Virtual Environments (SVE05), Villars, Switzerland, March. p. 56 - 57.A motivational model of action selection for virtual humans
2005. Computer Graphics International 2005, Stony Brook, NY, USA, 2005. p. 213 - 220. DOI : 10.1109/CGI.2005.1500419.Wearable Obstacle Detection System for visually impaired People
2005. p. p 50 - 55.Mixing virtual and real scenes in the site of ancient Pompeii
Computer Animation & Virtual Worlds. 2005. DOI : 10.1002/cav.53.Planning with Smart Objects
2005.Real-time Shader Rendering for Crowds in Virtual Heritage
2005. p. 91 - 98. DOI : 10.2312/VAST/VAST05/091-098.Autonomous virtual agents learning a cognitive model and evolving
2005. 5th International Working Conference, IVA 2005., Kos, Greece, 2005. p. 88 - 98. DOI : 10.1007/11550617_8.Bridging Geometry and Semantics for Object Manipulation and Grasping
2005.Virtual humans: thirty years of research, what next?
Visual Computer. 2005. DOI : 10.1007/s00371-005-0363-6.Interaction indirecte en réalité virtuelle à l'aide d'un médiateur
Lausanne, EPFL, 2005. DOI : 10.5075/epfl-thesis-3323.Méthodes infographiques pour l'apprentissage des agents autonomes virtuels
Lausanne, EPFL, 2005. DOI : 10.5075/epfl-thesis-3387.An Affective Model of Action Selection for Virtual Humans
2005.VR haptic interfaces for teleoperation: an evaluation study
2005. IV'2005, Las Vegas, NV, USA. p. 788 - 793. DOI : 10.1109/IVS.2005.1505201.A biomechanics-based articulation model for medical applications
Lausanne, EPFL, 2005. DOI : 10.5075/epfl-thesis-3360.An Ontology of Virtual Humans: Incorporating Semantics into Human Shapes
2005. The 2nd European Workshop on the Integration of Knowledge, Semantics and Digital Media Technology (EWIMT 2005), London, United Kingdom. p. 7 - 14. DOI : 10.1049/ic.2005.0704.Improving user comfort in haptic virtual environments through gravity compensation
2005. p. 401 - 409. DOI : 10.1109/WHC.2005.78.Semantic virtual environments
Lausanne, EPFL, 2005. DOI : 10.5075/epfl-thesis-3258.Collaboration with agents in VR environments
Lausanne, EPFL, 2005. DOI : 10.5075/epfl-thesis-3350.Acquiring, structuring shapes and annotating them with semantics to improve design activities
2005.Using physiological measures for emotional assessment: A computer-aided tool for cognitive and behavioral therapy
International Journal in Disability and Human Development. 2005. DOI : 10.1515/IJDHD.2005.4.4.269.JUST in Time Health Emergency Interventions: An innovative approach to training the citizen for emergency situations using Virtual Reality Techniques and Advanced IT Tools (The VR Tool)
The Journal on Information Technology in Healthcare. 2005.Simulation of nonverbal social interaction and small groups dynamics in virtual environments
Lausanne, EPFL, 2004. DOI : 10.5075/epfl-thesis-2933.Magic wand and the Enigma of the Sphinx
Computers & Graphics. 2004. DOI : 10.1016/j.cag.2004.04.003.Stable Real-Time AR Framework for Training and Planning in Industrial Environments
Virtual and Augmented Reality Applications in Manufacturing; Springer-Verlag, 2004. p. 129 - 145.Style-based Motion Synthesis
Computer Graphics Forum. 2004. DOI : 10.1111/j.1467-8659.2004.00809.x.Multi-Finger Haptic Rendering of Deformable Objects
2004. Eurographics/ACM SIGGRAPH Symposium, Grenoble, France. p. 105 - 111.Standards for Virtual Human Animation: H-ANIM and MPEG4
Handbook of Virtual Humans; John Wiley, 2004.PCA-based walking engine using motion capture data
2004. Computer Graphics International, 2004, Crete, Greece, 2004.Computer Animation Techniques
Handbook of Virtual Humans; John Wiley, 2004.Motion Blending: Illustration with Cyclic and Episodic Patterns
2004. CAPTECH Workshop, Zermatt, Switzerland, December, 2004.A Coherent Locomotion Engine Extrapolating Beyond Experimental Data
2004. Computer Animation and Social Agents (CASA), Geneva, Switzerland, 2204. p. 73 - 84.Versatile Walk Engine, Journal Of Game Development
Journal of Game Development. 2004.Crowd and Group and Crowd Animation
2004. The 31st international conference on computer graphics and interactive techniques, Los Angeles, USA, 8-12 August, 2004.Component-based methodology and development framework for virtual and augmented reality systems
Lausanne, EPFL, 2004. DOI : 10.5075/epfl-thesis-3046.Creating a Virtual Audience for the Heritage of Ancient Theaters and Odea
2004. Tenth International Conference on Virtual Systems and Multimedia, Ogaki City, Japan, 17-19 November, 2004.Crowdbrush: Interactive Authoring of Real-time Crowd Scenes
2004. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2004, Grenoble, France, 27-29 August, 2004. p. 243 - 252. DOI : 10.1145/1028523.1028555.Real-Time Virtual Characters for VR/AR Applications
2004. Computer Graphics International, Heraklion, Greece, 16-19 June 2004.MuscleBuilder: a modeling tool for human anatomy
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2004. IEEE Visual Media Production (CVMP), London, England, 15-16 March 2004. p. 273 - 276.The mobile animator: interactive character animation in collaborative virtual environments
2004. Virtual Reality 2004, Chicago, IL, USA, 2004. p. 125 - 132. DOI : 10.1109/VR.2004.1310065.Telerehabilitation: Controlling Haptic Virtual Environments through Handheld Interfaces
2004. ACM Symposium on Virtual Reality Software and Technology, Hong Kong, 2004. p. 195 - . DOI : 10.1145/1077534.1077577.Automatic Generation of Animated Population in Virtual Environments
2004. Eurographics 2004, Grenoble, France, 30 August- 3 Septembre, 2004.An Overview of Virtual Humans
Handbook of Virtual Humans; John Wiley, 2004. p. 1 - 25.Computer Animation
Handbook of Computer Science; CRC Press, 2004. p. 1 - 40.Augmented CGI Films
2004. Second International Conference on Intelligent Access of Multimedia Documents, Tozeur, Tunisia, November 25-28. p. 53 - 64.Conducting a virtual orchestra
IEEE Multimedia. 2004. DOI : 10.1109/MMUL.2004.5.Handbook Of Virtual Humans
Chichester: John Wiley.Control and autonomy for intelligent virtual agent behaviour
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Computer Animation and Virtual Worlds. 2004. DOI : 10.1002/cav.34.Creating cyberworlds: experiences in computer science education
2004. International Conference on Cyberworlds, 2004, Tokyo, Japan, 2004. p. 401 - 408. DOI : 10.1109/CW.2004.28.A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
2004. The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Belgium, 7-10 December, 2004.The complexity of testing a motivational model of action selection for virtual humans
2004. Computer Graphics International, 2004, Crete, Greece, 2004.Reflex movements for a virtual human: a biology inspired approach
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2004. International Conference on Cyberworlds, 2004, Tokyo, Japan, 2004.Crowd Animation
2004. Computer Animation and Social Agents 2004, Geneva, switzerland, 7-9 July, 2004.Towards Configurable Motion Capture with Prioritized Inverse Kinematics
2004. Third International Workshop on Virtual Rehabilitation (IWVR2004), Lausanne, Switzerland, 16-17 Septembre. p. 85 - 96.Using physiological measures for emotional assessment: a computer-aided tool for Cognitive and Behavioural Therapy
2004. 5th Intl Conf on Disability, Virtual Reality, Oxford, England, July 2004. p. 307 - 314.Evaluation and visualization of stress and strain on soft biological tissues in contact
2004. Shape Modeling Applications, 2004, Genova, Italy, June 7-9, 2004. p. 255 - 262. DOI : 10.1109/SMI.2004.1314512.Multi-finger haptic rendering of deformable objects
2004. Tenth Eurographics Symposium on Virtual Environments (In Cooperation with ACM Siggraph), Grenoble, France, June 2004. p. 105 - 112. DOI : 10.2312/EGVE/EGVE04/105-112.Planar arrangement of high-dimensional biomedical data sets by Isomap coordinates
2003. IEEE Symposium on Computer-Based Medical Systems, New York, NY, United States, June 26-27 2003. p. 50 - 55. DOI : 10.1109/CBMS.2003.1212766.Learning-based visual computing
Lausanne, EPFL, 2003. DOI : 10.5075/epfl-thesis-2811.The virtual human as a multimodal interface
2003. 5th IEEE EMBS International Summer School on Biomedical Imaging, 2002., Berder Island, France, 15-23 June 2002. p. VI_1_1 - VI_1_7. DOI : 10.1109/SSBI.2002.1233992.The Magic Wand
2003. Spring Conference on Computer Graphics, Budmerice, Slovak Republic, 24-26 april 2003. p. 119 - 124. DOI : 10.1145/984952.984972.The enigma of the sphinx
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2003. International Conference on 3-D Digital Imaging and Modeling, Banff, Alberta, Canada. p. 449 - 456. DOI : 10.1109/IM.2003.1240281.Immersive VR decision training: telling interactive stories featuring advanced virtual human simulation technologies
2003. IPT/EGVE 2003. Seventh Immersive Projection Technology Workshop. Ninth Eurographics Workshop on Virtual Environments. p. 97 - 106. DOI : 10.1145/769953.769965.Real-time augmented face
2003. International Symposium on Mixed and Augmented Reality. p. 346 - 347. DOI : 10.1109/ISMAR.2003.1240753.From Measurements to Model: the Walk Engine
2003. 6th Conference on Optical 3D measurement Techniques, Zurich, Switzerland, 2003.Integrating Age Attributes to Virtual Human Locomotion
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. 2003.Deformable tissue parameterized by properties of real biological tissue
2003. International Symposium, IS4TM 2003, Juan-Les-Pins, France, June 12–13, 2003. p. 74 - 87. DOI : 10.1007/3-540-45015-7_8.Towards a Parameterization Method for Virtual Soft Tissues Based on Properties of Biological Tissue
2003. 5th IFAC 2003 Symposium on Modelling and Control in Biomedical Systems (including Biological Systems), Melbourne, Australia, August, 2003. p. 235 - 240. DOI : 10.1016/S1474-6670(17)33507-3.Robust tracking and segmentation of human motion in an image sequence
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2003. International Symposium on Mixed and Augmented Reality, Tokyo, Japan. DOI : 10.1109/ISMAR.2003.1240692.Hierarchical model for real time simulation of virtual human crowds
2003. DOI : 10.1109/SSBI.2002.1233994.Emerging Web graphics standards and technologies
IEEE Computer Graphics and Applications. 2003. DOI : 10.1109/MCG.2003.1159615.Controlling Virtual Humans Using PDAs
2003. The 9th International Conference on Multi-Media Modeling (MMM'03), Taiwan, 7-10 January, 2003. p. 150 - 166.Fully Dynamic Constrained Delaunay Triangulations
Geometric Modelling for Scientific Visualization; Berlin: Springer, 2003. p. 241 - 257.Visualizing and Tracking Virtual Humans in AR Cultural Heritage Sites
2003. Workshop on Augmented Virtual Reality (AVIR), 2003, Geneva, Switzerland, 18-19 September, 2003.A MAYA Exporting Plug-in for MPEG-4 FBA Human Characters
2003. First International Workshop on Interactive Rich Media Content Production: Architectures, Technologies, Applications and Tools., Lausanne, Switzerland, 16-17 October, 2003. p. 121 - .Virtual humans for virtual reality and augmented reality
2003. DOI : 10.1109/VR.2003.1191176.Behavioral animation of autonomous virtual agents helped by reinforcement learning
2003. 4th International Workshop, IVA 2003, Kloster Irsee, Germany, September 15-17, 2003. p. 175 - 180. DOI : 10.1007/978-3-540-39396-2_28.Immersive vehicle simulators for prototyping, training and ergonomics
2003. p. 90 - 95. DOI : 10.1109/CGI.2003.1214452.Colored visualization of shape differences between bones
2003. CBMS 2003, New York, NY, United States, 26-27 June.MPEG-4 Character Animation
KI - Künstliche Intelligenz. 2003.Planning collision-free reaching motions for interactive object manipulation and grasping
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2003. The first Research Workshop on Augmented Virtual Reality, Geneva, Switzerland, 18-19 September, 2003.VHD++ development framework: towards extendible, component based VR/AR simulation engine featuring advanced virtual character technologies
2003. DOI : 10.1109/CGI.2003.1214453.Building Exposure: Synergy of Interaction and Narration through Social Channels
2003. Second International Workshop on Virtual Rehabilitation - IWVR2003, MIT.Building Exposure: Synergy of Interaction and Narration through Social Channels
2003. Second International Workshop on Virtual Rehabilitation (IWVR2003), New Jersey, USA, 21-22 September.Colored visualization of shape differences between bones
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2002. 8th International Conference on Virtual Systems and Multimedia, VSMM2002, Gyeongju, Korea, 25-27 September, 2002.Anatomically-based human body deformations
Lausanne, EPFL, 2002. DOI : 10.5075/epfl-thesis-2573.Construction of animation models out of captured data
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2002.Defining behaviors for autonomous agents based on local perception and smart objects
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2002. Computer Graphics International Conference, Bradford, UK, 3-5 July, 2002. p. 511 - 527. DOI : 10.1007/978-1-4471-0103-1_33.Towards interactive real-time crowd behavior simulation
Computer Graphics Forum. 2002. DOI : 10.1111/1467-8659.00634.Modeling behaviors of interactive objects for real-time virtual environments
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2002. Workshop ``Embodied Conversational Agents - let's specify and evaluate them-AAMAS 2002, Bologna, Italy, 16 July, 2002.An architecture for the behavioural animation of virtual humans
Lausanne, EPFL, 2002. DOI : 10.5075/epfl-thesis-2611.LIFEPLUS: Revival of life in ancient Pompeii, Virtual Systems and Multimedia
2002. Virtual Heritage Media Art and Creative Technology Media and VR Technology Wireless Life and Culture Virtual Medicine (VSMM 2002), Gyeongrj, Korea, 25-27 September.Specifying MPEG-4 body behaviors
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2002. 11th IEEE International Workshop on Robot and Human Interactive Communication., Berlin, Germany. p. 554 - 559. DOI : 10.1109/ROMAN.2002.1045680.A model of interaction between virtual humans and objects : application to virtual musicians
Lausanne, EPFL, 2002. DOI : 10.5075/epfl-thesis-2502.Interactive Scenario Immersion: Health Emergency Decision Training in JUST Project
2002. 1st International Workshop on Virtual Reality Rehabilitation, Lausanne, Switzerland, 7-8 November. p. 87 - 101.Why Computerized Models to Control Virtual Humans ?
2001. The 5th Hellenic European Conference on Computer Mathematics and its Applications, Athens, Greece, 20-22 September 2001.An informed environment for inhabited city simulation
Lausanne, EPFL, 2001. DOI : 10.5075/epfl-thesis-2467.Simulation de la Vie dans une Ville Virtuelle
Vermessung and Photogrammetrie Kulturtechnik. 2001. DOI : 10.5169/seals-235799.Analysis and development of interaction techniques between real and synthetic worlds
Lausanne, EPFL, 2001. DOI : 10.5075/epfl-thesis-2416.Integrating behavioural animation techniques
Computer Graphics Forum. 2001. DOI : 10.1111/1467-8659.00523.Using skeleton-based tracking to increase the reliability of optical motion capture
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2001. International Symposium on Mixed Reality, Tokyo, Japan.Programming Behaviors with Local Perception and Smart Objects: An Approach to Solve Autonomous Agent Tasks
2001. SIGGRAPH 2001, Florianopolis, Brazil, 15-18 October. p. 184 - 191. DOI : 10.1109/SIBGRAPI.2001.963054.Supervision d'informations dynamiques et distribuées à l'aide de mondes 3D interactifs : application à la gestion de réseaux
Lausanne, EPFL, 2001. DOI : 10.5075/epfl-thesis-2407.Deformable Avatars
2001. p. 200 - 247.Efficient Muscle Shape Deformation
Deformable Avatars; Kluwer, 2001. p. 132 - 142.Crowd simulation for interactive virtual environments and VRtraining systems
2001. Eurographics Workshop on Animation and Simulation. p. 163 - 170. DOI : 10.1007/978-3-7091-6240-8_15.The Role of Virtual Humans in Virtual Environment Technology and Interfaces, In: Frontiers of Human-Centred Computing
Online Communities and Virtual Environments; London: Springer, 2001. p. 27 - 38.Sharing attractions on the Net with VPark
IEEE Computer Graphics and Applications. 2001. DOI : 10.1109/38.895134.Interactive modeling of the human musculature
2001. Fourteenth Conference on Computer Animation, 2001, Seoul, South Korea. DOI : 10.1109/CA.2001.982390.Object interaction in real-time virtual environments
Lausanne, EPFL, 2001. DOI : 10.5075/epfl-thesis-2347.Database and modelling strategy: a compliant way for display optimisation
Journal of Applied Systems Studies. 2001.Towards real time virtual human life simulations
2001. p. 31 - 37. DOI : 10.1109/CGI.2001.934655.A Vector-Space Representation of Motion Data for Example-Based Motion Synthesis
Deformable Avatars; Kluwer Academic Publisher, 2001. p. 169 - 179.Key-posture extraction out of human motion data by curve simplification
2001.Simulating virtual humans in networked virtual environments
Presence. 2001. DOI : 10.1162/105474601753272871.Computer Animation 2001
2001Star-Vertices: A Compact Representation for Planar Meshes with Adjacency Information
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2001. International Workshop on Very Low Bitrate Video Coding (VLBV01), Athens, Greece, 11-12 October.Key-posture extraction out of human motion data
2001. p. 1167 - 1169. DOI : 10.1109/IEMBS.2001.1020399.The foundations to build a virtual human society
2001. Third International Workshop, IVA 2001, Madrid, Spain, September 10–11, 2001. p. 1 - 14. DOI : 10.1007/3-540-44812-8_1.Constructing Virtual Human Life Simulations
Deformable Avatars; Kluwer, 2001. p. 240 - 247.Toward Life-Like Agents: Integrating Tasks, Verbal Communication And Behavioural Engines
Virtual Reality Journal. 2001.Hierarchical model for real time simulation of virtual human crowds
IEEE Transactions on Visualization and Computer Graphics. 2001. DOI : 10.1109/2945.928167.Generic 3D ball animation model for networked interactive VR environments
2000. Second International Conference on Virtual Worlds, VW 2000, Paris, France, 5-7 July, 2000. p. 77 - 90. DOI : 10.1007/3-540-45016-5_8.Virtual Reality 2000
2000. Virtual Reality 2000.Real-time animation and motion capture in Web Human Director (WHD)
2000. p. 139 - 145. DOI : 10.1145/330160.330239.Individual and group behaviours for virtual humans
2000. p. 122 - 124. DOI : 10.1109/CA.2000.889061.Skeleton-based motion capture for robust reconstruction of human motion
2000. Computer Animation, Philadelphia, PA, USA. DOI : 10.1109/CA.2000.889046.A paradigm for controlling virtual humans in urban environment simulations
Applied Artificial Intelligence. 2000. DOI : 10.1080/088395100117160.Using an intermediate skeleton and inverse kinematics for motion retargeting
2000. Eurographics 2000, Interlaken, Switzerland, 20-25 August 2000. p. 11 - 19.Real-time display of virtual humans: levels of details and impostors
IEEE Transactions on Circuits and Systems for Video Technology. 2000. DOI : 10.1109/76.825720.Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
Computer Graphics Forum. 2000. DOI : 10.1111/1467-8659.00393.Versatile tuning of humanoid agent activity
Computer Graphics Forum. 2000. DOI : 10.1111/1467-8659.00460.Augmented reality for real and virtual humans
2000. Computer Graphics International 2000, Geneva, Switzerland. DOI : 10.1109/CGI.2000.852346.Interaction Between Real and Virtual Humans: Playing Checkers
2000. Eurographics Workshop On Virtual Environments 2000, Interlaken, Switzerland, 20-25 August.Virtual Humanoids: Let Them be Autonomous without Losing Control
2000. The Fourth International Conference on Computer and Artificial Intelligence, 3IA 2000, Limoges, France, 3-4 May, 2000.Database and Virtual Human Representation on the WEB
2000. Switzerland–Japan Joint Seminar on Multimedia and Databases, Kyoto, Japan, April 2000. DOI : 10.1142/9789812792792.From one virtual actor to virtual crowds: requirements and constraints
2000. Fourth International Conference on Autonomous Agent, AGENTS 2000, Barcelona, Spain, 3-7 June, 2000. p. 52 - 53. DOI : 10.1145/336595.336975.A Common Environment for Simulating Virtual Human Agents in Real Time
2000. Workshop on Achieving Human-Like Behavior in Interactive Animated Agents, AGENTS 2000, Barcelona, Spain, 3-7 June , 2000.Virtual Humans: From Individual to Social and Crowd Behaviors (invited paper)
2000. International Workshop on Human Modeling and Animation, Seoul, Korea, 28-29 June, 2000.VPARK - A Windows NT software platform for a virtual networked amusement park
2000. Computer Graphics International 2000, Geneva, Switzerland, 14-24 June, 2000. DOI : 10.1109/CGI.2000.852347.From Individual Human Agents to Crowds
INFORMATIK/INFORMATIQUE. 2000.A high-level architecture for believable social agents
Virtual Reality. 2000. DOI : 10.1007/BF01424340.Verbal communication using approximate sound propagation to design an inter-agents communication language
2000. Fourth International Conference on Autonomous Agents, Barcelona, Spain, 3-7 June. p. 235 - 236. DOI : 10.1145/336595.337452.ACE: a platform for the real time simulation of virtual human agents
2000. Eleventh Eurographics Workshop. Eurographics. p. 73 - 84. DOI : 10.1007/978-3-7091-6344-3_6.Tournament Selection for Browsing Temporal Signal
2000. ACM Symposium on Applied Computing (SAC2000), Como, Italy, 19-21 March, 2000. p. 570 - 573. DOI : 10.1145/338407.338499.3D Graphics Define Virtual Humans On The Web
Software Focus. 2000. DOI : 10.1002/1529-7950(200009)1:1%3C6::AID-SWF2%3E3.0.CO;2-V.The Virtual Human as a Multimodal Interface
2000. 5th International Working Conference on Advanced Visual Interfaces (AVI 2000), Palermo, Italy, 24-26 May. p. 14 - 20. DOI : 10.1145/345513.345232.Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation
2000. ACM Symposium on Applied Computing (SAC2000), Como, Italy, 19-21 March, 2000. p. 404 - 407. DOI : 10.1145/335603.335858.Database and modelling strategy: a compliant way for display optimisation
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Lausanne, EPFL, 2000. DOI : 10.5075/epfl-thesis-2128.Anatomic modeling of deformable human bodies
2000. p. 306 - 321. DOI : 10.1007/PL00007212.Requirements for an architecture for believable social agents
2000. Fourth International Conference on Autonomous Agents, Barcelona, Spain, 3-7 June. p. 48 - 49. DOI : 10.1145/336595.336972.Virtual humanoids on the WEB
Lausanne, EPFL, 2000. DOI : 10.5075/epfl-thesis-2218.Kinematic Modeling Of The Human Shoulder Including Scapulo-Thoracic Constraint And JointSinus Cones
2000. VI Congresso Nacional de Mecanica Aplicada e Computacional, Universidad de Aveiro, Portugal, 2000-04-17. p. 243 - 252.Challenges for the Research in Virtual Humans(invited paper)
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Computational Geometry: Theory and Applications. 2000. DOI : 10.1016/S0925-7721(99)00046-2.Visualization of Local Movements for Optimal Marker Positioning
2000. p. 133 - 144. DOI : 10.1007/10722604_12.Pro-actively Interactive Evolution for Computer Animation
1999. Workshop on Animation and Simulation'99, CAS'99, Milan, Italy, 7-8 September, 1999. p. 45 - 52. DOI : 10.1007/978-3-7091-6423-5_5.Direct 3D interaction with Smart Objects
1999. Symposium on Virtual Reality Software and Technology, London, UK, 20-22 December, 1999. DOI : 10.1145/323663.323683.From synthesis to analysis: fitting human animation models to image data
1999. Computer Graphics International 1999, Canmore, Alberta, Canada. DOI : 10.1109/CGI.1999.777889.Lowering the cost of virtual human rendering with structured animated impostors
1999. 7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media'99. in co-operation with EUROGRAPHICS and IFIP WG 5.10. WSCG'99., Plzen, Czech Republic.An Informed Environment dedicated to the simulation of virtual humans in urban context
1999. p. 309 - 17.Body expression in virtual environments
1999. 8th International Workshop on Robot and Human Interaction. RO-MAN '99, Pisa, Italy, September, 1999. DOI : 10.1109/ROMAN.1999.900336.An efficient and flexible perception pipeline for autonomous agents
1999. Computer Graphics Forum, Milan, Italy. p. 23 - 29. DOI : 10.1111/1467-8659.00324.Virtual human life simulation and database: why and how
1999. International Symposium on Database Applications in Non-Traditional Environments 1999 (DANTE'99), Kyoto, Japan, 28-30 November 1999. DOI : 10.1109/DANTE.1999.844994.An architecture for immersive evaluation of complex human tasks
IEEE Transactions on Robotics and Automation. 1999. DOI : 10.1109/70.768180.Motion Editing Using Multiresolution Filtering
1999. Multimedia Modeling Conference, Ottawa, Ontario, Canada, 4-8 Octobre, 1999.Conferring human action recognition skills to life-like agents
Applied Artificial Intelligence Journal. 1999. DOI : 10.1080/088395199117379.Human motion capture driven by orientation measurements
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Archives of Physiology and Biochemistry. 1999.A hybrid framework for modeling comprehensible human gesture
1999. International Conference on Computational Intelligence for Modelling,CIMCA'99, Vienna, Austria, 17-19 February, 1999.An architecture to guide crowds using a rule-based behavior system
1999. Third International Conference on Autonomous Agents, Seattle, WA, USA, 1-4 May, 1999. DOI : 10.1145/301136.301221.Animation of Virtual Human Bodies Using MotionCapture Devices
1999. Workshop Brasileiro de Realidade Virtual - WRV'99, Marillo, Brasil, November, 1999.VHD: a system for directing real-time virtual actors
Visual Computer. 1999. DOI : 10.1007/s003710050181.A Case Study Analysis on Human Upper Limb Modeling for Dynamic Simulation
Journal of Computer Methods in Biomechanics and Biomechanical Engineering. 1999. DOI : 10.1080/10255849908907979.Guiding and Interacting with Virtual Crowds in Real-time
1999. Eurographics Workshop on Animation and Simulation '99 (CAS '99), Milan, Italy, 13-17 September.Towards autonomous, perceptive, and intelligent virtual actors
Artificial intelligence today. Recent trends and developments; Springer-Verlag, 1999. p. 457 - 471.Level of autonomy for virtual human agents
1999. Advances in Artificial Life. 5th European Conference, ECAL'99, Lausanne, Switzerland, 13-17 Septembre, 1999. p. 345 - 349. DOI : 10.1007/3-540-48304-7_47.A Taxonomy of Networked Virtual Environments
1999. INTERNATIONAL WORKSHOP ON SYNTHETIC - NATURAL HYBRID CODING AND THREE DIMENSIONAL IMAGING, Santorini-Greece, 15-17 September, 1999.A dead-reckoning technique for streaming virtual human animation
IEEE Transactions on Circuits and Systems for Video Technology. 1999. DOI : 10.1109/76.754769.A rule-based interactive behavioral animation system for humanoids
IEEE Transactions on Visualization and Computer Graphics. 1999. DOI : 10.1109/2945.817347.Populating the virtual worlds with interactive perceptive virtual actors
1999. The 5th European Conference on Artificial Life, ECAL'99, Lausanne, Switzerland, 13-17 September, 1999. DOI : 10.1007/3-540-48304-7_46.CAIAS: camera agent based on intelligent action spotting for real-time participatory animation in virtual stage
1999. International Conference on Virtual Systems and Multimedia VSMM '99, Dundee, UK, 1-3 September, 1999.Nonverbal communication interface for collaborative virtual environments
Virtual Reality. 1999. DOI : 10.1007/BF01434994.Anyone for tennis?
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1999. Joint EC-NSF Advanced Research Workshop, Bonas, France, 1-4 June, 1999.Avatars in Networked Virtual Environments
John Wiley and Sons.A behavioral interface to simulate agent-object interactions in real time
1999. Computer Animation 1999, Geneva, Switzerland, May, 1999. p. 136 - 146. DOI : 10.1109/CA.1999.781207.Virtual input devices based on motion capture and collision detection
1999. Computer Animation 1999, Geneva, Switzerland, 26-29 May, 1999. p. 201 - 209. DOI : 10.1109/CA.1999.781213.The COVEN project: exploring applicative, technical, and usage dimensions of collaborative virtual environments
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1999. Conference on Digital Media Futures, 1999, Bradfort, UK, 13-14 April, 1999.Controlling and Efficient coding of MPEG-4 Compliant Avatars
1999. INTERNATIONAL WORKSHOP ON SYNTHETIC - NATURAL HYBRID CODING AND THREE DIMENSIONAL IMAGING, Santorini, Greece, 15-17 September, 1999.Virtual Reality Software and Technology
Encyclopedia of Computer Science and Technology, Marcel Dekker. 1999.A seamless shape for HANIM compliant bodies
1999. Fourth Symposium on the Virtual Reality Modeling Language, Paderborn, Germany. p. 21 - 28. DOI : 10.1145/299246.299257.Human action modeling and recognition for virtual environments
Lausanne, EPFL, 1999. DOI : 10.5075/epfl-thesis-2093.3D modeling of the human upper limb including the biomechanics of joints, muscles and soft tissues
Lausanne, EPFL, 1999. DOI : 10.5075/epfl-thesis-1906.How not to be a black-box: evolution and genetic-engineering of high-level behaviours
1999. Fourth Annual Genetic Programming Conference ,GP-99, Orlando, FL, USA, July, 1999. p. 1329 - 1335.Real time muscle deformations using mass-spring systems
1998. Computer Graphics International 1998, Hannover, Germany, 22-24 June, 1998. DOI : 10.1109/CGI.1998.694263.The use of space discretization for autonomous virtual humans
1998. The Second International Conference on Autonomous Agents, Minneapolis, MN, USA, 9-13 May, 1998. p. 336 - 337. DOI : 10.1145/280765.280853.Anatomic modeling of human bodies using physically-based muscle simulation
Lausanne, EPFL, 1998. DOI : 10.5075/epfl-thesis-1831.Modeling Objects for Interaction Tasks
1998. Eurographics Workshop on Animation and Simulation, 1998, Lisboa, Portugal, September, 1998. p. 73 - 86.Modeling human bodies from video sequences
1998. p. 36 - 47. DOI : 10.1117/12.333796.Human Body Modeling and Motion Analysis From Video Sequences
1998. International Symposium on Real Time Imaging and Dynamic Analysis, Hakodate, Japan, June, 1998.One Step Towards Virtual Human Management for Urban Environment Simulation
1998. Workshop on Intelligent User Interfaces, Brighton, UK., 23-28 August.Interacting with virtual humans through body actions
IEEE Computer Graphics and Applications. 1998. DOI : 10.1109/38.637261.Animated impostors for real-time display of numerous virtual humans
1998. First International Conference onVirtual Worlds 1998 , VW'98, Paris, France, 1-3 July, 1998. p. 14 - 28. DOI : 10.1007/3-540-68686-X_2.Realistic Avatars and Autonomous Virtual Humans in: VLNET Networked Virtual Environments
Virtual Worlds in the Internet; IEEE Computer Society Press, (R.Earnshaw and J. Vince, eds), 1998. p. 157 - 174..Space discretization for efficient human navigation
1998. Eurograpghics'98, Computer Graphics Forum, Lisbon, Portugal. p. 195 - 206. DOI : 10.1111/1467-8659.00267.An interactive interface for directing virtual humans
1998. 13th International Symposium on Computer and Information Sciences, ISCIS'98, Belek-Antalya, Turkey, 26-28 October, 1998.Towards Autonomous Synthetic Actors
1998. Cyberworlds 1998, Tokyo, Japan, September, 1998. p. 143 - 158.A behavioral animation system for autonomous actors personified by emotions
1998. Workshop on Embodied Conversational Characters, WECC 98., Tahoe City, CA, USA, 12-15 October.Virtual human representation in networked virtual environments
Lausanne, EPFL, 1998. DOI : 10.5075/epfl-thesis-1786.Indexed memory as a generic protocol for handling vectors of data in genetic programming
1998. 5th International Conference on Parallel Problem Solving from Nature - PPSN, Amsterdam, Netherlands, 27-30 September, 1998. p. 325 - 334. DOI : 10.1007/BFb0056875.Autonomous actors in networked collaborative virtual environments
1998. MultiMedia Modeling 1998, MMM'98, Lausanne, Switzerland, 12-15 October, 1998. p. 138 - 145. DOI : 10.1109/MULMM.1998.722991.Sensor-based synthetic actors in a tennis game simulation
Visual Computer. 1998. DOI : 10.1007/s003710050134.Etude de la capture de mouvements humains pour l'interaction en environnements virtuels
Lausanne, EPFL, 1998. DOI : 10.5075/epfl-thesis-1883.Hybrid participant embodiments in networked collaborative virtual environments
1998. Conference on MultiMedia Modeling 1998, MMM'98, Lausanne, Switzerland, 12-15 October, 1998. p. 130 - 137. DOI : 10.1109/MULMM.1998.722988.Modeling and deformation of the human body using an anatomically-based approach
1998. Computer Animation '98, Philadelphia, PA, USA. p. 34 - 40. DOI : 10.1109/CA.1998.681905.Hybrid approaches to interactions between real and virtual humans in mixed environments
1998. Eurographics Workshop, Virtual Environments '98., Stuttgart, Germany, 16-18 June, 1998.Real-time animation of realistic virtual humans
IEEE Computer Graphics and Applications. 1998. DOI : 10.1109/38.708560.Discrete object space methods for computer animation
Lausanne, EPFL, 1998. DOI : 10.5075/epfl-thesis-1802.Interacting with Humanoids
1998. Important Issues in Today's Telematics Research, Barcelona, Spain.Motion Control of Virtual Humans
IEEE Computer Graphics and Applications. 1998. DOI : 10.1109/38.708558.Interagir avec des êtres virtuels
1998. 6ièmes journées de travail du GT Réalité Virtuelle, CNET,1998. p. 9 - 16.Un modèle comportemental et émotionnel pour l'animation d'acteurs virtuels
Lausanne, EPFL, 1998. DOI : 10.5075/epfl-thesis-1822.Integration of avatars and autonomous virtual humans in networked virtual environments
1998. 13th International Symposium on Computer and Information Sciences, Belek-Antalya, Turkey, 26-28 October, 1998.Crowd Modelling in Collaborative Virtual Environments
1998. Virtual Reality Software and Technology, VRST 1998, Taipei, Taiwan, 2-5 November, 1998. p. 115 - 123. DOI : 10.1145/293701.293716.Efficient network transmission of virtual human bodies
1998. Computer Animation '98, Philadelphia, PA, USA, 8-10 June,1998. p. 41 - 48. DOI : 10.1109/CA.1998.681906.The Virtual Humans Story
IEEE Annals of the History of Computing. 1998.Local and global skeleton fitting techniques for optical motion capture
1998. Modelling and Motion Capture Techniques for Virtual Environments, Geneva, Switzerland, 26-27 November, 1998. p. 26 - 40. DOI : 10.1007/3-540-49384-0_3.A Dead-Reckoning Algorithm for Virtual Human Figures
1997. Virtual Reality Annual International Symposium 1997 (VRAIS '97). p. 161 - 169.Dead-Reckoning Algorithms for Synthetic Objects in MPEG-4 SNHC
1997. International Workshop on Synthetic - Natural Hybrid Coding and Three Dimensional Imaging, Rhodes, Greece, September, 1997. p. 20 - 24.Complex character positioning based on a compatible flow model of multiple supports
IEEE Transactions on Visualization and Computer Graphics. 1997. DOI : 10.1109/2945.620491.Real-time interactions with virtual agents driven by human action identification
1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA, 1997. DOI : 10.1145/267658.269948.An animation interface designed for motion capture
1997. Conference on Computer Animation '97, Geneva, Switzerland. DOI : 10.1109/CA.1997.601044.Multi-level modeling and recognition of human actions involving full body motion
1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA. DOI : 10.1145/267658.267794.Extended Grasping Behavior for Autonomous, Human Agents
1997. First ACM Conf. on Autonomous Agents'97, Los Angeles - Marina Del Rey, USA, 5-8 February, 1997. p. 494 - 495. DOI : 10.1145/267658.267788.Integration of motion control techniques for virtual human and avatar real-time animation
1997. ACM Symposium on Virtual Reality Software and Technology 1997, Lausanne, Switzerland. DOI : 10.1145/261135.261156.Live participant's action recognition for virtual reality interactions
1997. The Fifth Pacific Conference on Computer Graphics and Applications, Seoul, South Korea. DOI : 10.1109/PCCGA.1997.626167.A Comparison of Design Strategies for 3D Human Motions
Human Comfort and Security of Information Systems: Advanced interface for the Information Society; Heidelberg: Springer Verlag, 1997. p. 306 - 319.Sensor based synthetic actors in a tennis game simulation
1997. Computer Graphics International, Hasselt and Diepenbeek, Belgium. DOI : 10.1109/CGI.1997.601300.Animating virtual actors in real environments
Multimedia Systems. 1997. DOI : 10.1007/s005300050047.Interaction between real and virtual humans in augmented reality
1997. Conference on Computer Animation '97, Geneva, Switzerland. DOI : 10.1109/CA.1997.601037.A Model of Human Crowd Behavior
1997. Eurographics workshop on Computer Animation and Simulation, Budapest, Hungary, 2-3 September, 1997. p. 39 - 51.Motion control for human animation
Lausanne, EPFL, 1997. DOI : 10.5075/epfl-thesis-1601.Virtual Humans in Virtual Environments: A New View of Multimedia Applications
1997. Intern. Workshop on Synthetic - Natural Hybrid Coding and Three Dimensional Imaging, Rhodes, Greece, September, 1997. p. 3 - 7.Data Exchange in Networked Collaborative Virtual Environments
1997. International Workshop on Synthetic - Natural Hybrid Coding and Three Dimensional Imaging, Rhodes, Greece, September, 1997. p. 277 - 281.MPEG-4 for networked collaborative virtual environments
1997. International Conference on Virtual Systems and MultiMedia, VSMM '97, Geneva, Switzerland, 1997. DOI : 10.1109/VSMM.1997.622324.A behavioral animation system based on L-systems ans synthetic sensors for actors
Lausanne, EPFL, 1997. DOI : 10.5075/epfl-thesis-1609.Virtual human representation and communication in VLNet
IEEE Computer Graphics and Applications. 1997. DOI : 10.1109/38.574680.Autonomous virtual actors based on virtual sensors
1997. p. 25 - 42. DOI : 10.1007/BFb0030568.Virtual Life Network: A Body-Centered Networked Virtual Environment
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1997. Comput. Graph. Forum 1997, Budapest, Hungary. p. 177 - 88. DOI : 10.1111/1467-8659.00154.Virtual hand interactions with 3D world
1997.A configuration space approach for efficient animation of human figures
1997. Nonrigid and Articulated Motion Workshop, San Juan, Puerto Rico. DOI : 10.1109/NAMW.1997.609850.A versatile navigation interface for virtual humans in collaborative virtual environments
1997. ACM Symposium on Virtual Reality Software and Technology 1997, VRST'97., Lausanne, Switzerland. DOI : 10.1145/261135.261145.Computer animation
ACM Computing Surveys. 1996. DOI : 10.1145/234313.234381.Fast Realistic Human Body Deformations for Animation and VR Applications
1996. Computer Graphics International 96, June 996. p. 166 - 174. DOI : 10.1109/CGI.1996.511798.A model of nonverbal communication and interpersonal relationship between virtual actors
1996. Computer Animation '96, Geneva, Switzerland. DOI : 10.1109/CA.1996.540488.A real time anatomical converter for human motion capture
1996. Computer Animation and Simulation '96., Poitiers, France.A Robust Motion Signature for the Analysis of Knee Trajectories
1996. Fourth International Symposium on 3-D Analysis of Human Movement, June, 1996.A robust approach for the control of the center of mass with inverse kinetics
Computers & Graphics. 1996. DOI : 10.1016/S0097-8493(96)00043-X.Position control of the center of mass for articulated figures in multiple support
1996. Computer Animation and Simulation '95., Maastricht, Netherlands, 1995.Multi-finger manipulation of virtual objects
1996. ACM Symposium on Virtual Reality and Technology, Hong Kong. p. 67 - 74. DOI : 10.1145/3304181.3304195.Pacific Graphics '96
National Chiao Tung University.Towards Intelligent Actors
1996. International Conference 3IA'96, Limoges, France, 3-4 April, 1996.3D interactive topological modeling using visible human dataset
1996. Computer Graphics Forum, Poitiers, France. p. 33 - 44. DOI : 10.1111/1467-8659.1530033.Human body modeling and deformations
Lausanne, EPFL, 1996. DOI : 10.5075/epfl-thesis-1552.A System for the Animation of Virtual Humans
Russian Journal. 1996.Towards Natural Communication in Networked Collaborative Virtual Environments
1996.Sharing VLNET Worlds on the WEB
1996. Compugraphics '96, Marne-la-Vallee, France.3D clothes and fashion show
1996. WSCG 96. Fourth International Conference in Central Europe on Computer Graphics and Visualization 96, in cooperation with IFIP Working Group 5.10 on Computer Graphics and Virtual Worlds. Conference Proceedings.Physical, Behavioral, and Sensor-Based Animation
1996. Conference Graphicon 96, St Petersburg, Russia, 1996. p. 214 - 221.Interactive Computer Animation
Prentice Hall.VLNET: A Virtual Life Network for TeleCooperative Applications
1996. Spring Conference on Computer Graphics, 1996. p. 1 - 13.Playing Games Through the Virtual Life Network
1996. ALIFE 1996.A biomechanical musculoskeletal model of human upper limb for dynamic simulation
1996. p. 121 - 136. DOI : 10.1007/978-3-7091-7486-9_9.A new generation of synthetic actors: The real-time and interactive perceptive actors
1996. Pacific Graphics Conference, Hsinchu, Taiwan, 1996.How to Create a Virtual Life
Interactive Computer Animation; Prentice Hall, 1996. p. 263 - 291.The animation of autonomous actors based on production rules
1996. Computer Animation '96, Geneva, Switzerland. p. 47 - 57. DOI : 10.1109/CA.1996.540487.Browsing 3D bookmarks in BED
1996. World Conference of the Web Society, San Francisco, CA, USA, 1996.Computer Graphics International '96
IEEE Computer Society Press.Computer Animation
Handbook of Computer Science; CRC Press, 1996. p. 1300 - 1318.An evolving system for simulating clothes on virtual actors
IEEE Computer Graphics and Applications. 1996. DOI : 10.1109/38.536274.Computer Animation in Future Technologies
Interactive Computer Animation; Prentice Hall, 1996. p. 1 - 9.Motor functions in the VLNET Body-Centered Networked Virtual Environment
1996. 3rd Eurographics workshop on Virtual Environments, Monte Carlo, February, 1996. p. 94 - 103.Modeling using the Visible Human Dataset
1996. Medical Informatics Europe '96: Human Facets in Information Technologies, Copenhagen, Denmark.Computer Animation '96
IEEE Computer Society Press.The Complexity of Simulating Virtual Humans
Supercomputing Review. 1996.Interactive Shape Design Using Metaballs and Splines
1995. Implicit Surfaces `95, Grenoble, France, 1995.Virtual sensors: a key tool for the artificial life of virtual actors
1995. Third Pacific Conference on Computer Graphics and Applications Pacific Graphics '95. Computer Graphics and Applications, Seoul, South Korea, 1995.Navigation for digital actors based on synthetic vision, memory, and learning
Computers & Graphics. 1995. DOI : 10.1016/0097-8493(94)00117-H.Consistent Grasping Interactions with Virtual Actors Based on the Multi-sensor Hand Model
Virtual Environments '95; Wien: Springer, 1995. p. 107 - 118.The HUMANOID environment for interactive animation of multiple deformable human characters
1995. Computer Graphics Forum, Maastricht, Netherlands. p. 337 - 48.Virtual and Real Humans Interacting in the Virtual World
1995. International Conference on Virtual Systems and Multimedia `95, Gifu, Japan, 1995. p. 48 - 57.Multi-sensor Approach for Grasping and 3D Interaction
1995. Computer Graphics International `95, Leeds, UK, 1995. p. 235 - 254. DOI : 10.1016/B978-0-12-227741-2.50021-9.A system for the Parallel Integrated Motion of Multiple Deformable Human Characters with Collision Detection
Computer Graphics Forum. 1995.An adaptive spatial subdivision of the object space for fast collision detection of animated rigid bodies
1995. Computer Graphics Forum'95, Maastricht, Netherlands. p. 259 - 270. DOI : 10.1111/j.1467-8659.1995.cgf143_0259.x.Finite elements in task-level animation
Finite Elements in Analysis and Design. 1995. DOI : 10.1016/0168-874X(94)00073-O.Virtual Humans for Representing Participants in Immersive Virtual Environments
1995. International Conference FIVE '95, London, UK, 1995.Synthetic vision and audition for digital actors
1995. Computer Graphics Forum, Maastricht, Netherlands. p. 325 - 36.Digital actors for interactive television
Proceedings of the IEEE. 1995. DOI : 10.1109/5.390120.Deformable Surfaces using Physically-Based Particle Systems
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Design and Development of A Virtual Dolphinarium To Increase Functional Developmental Learning in Children with Autism Spectrum Disorder |
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Learning a Unified Blind Image Quality Metric via On-Line and Off-Line Big Training Instances |
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Insights on the internet of things: past, present, and future directions |
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PM2.5 Monitoring: Use Information Abundance Measurement and Wide and Deep Learning |
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Hough Forest with Optimized Leaves for Global Hand Pose Estimation with Arbitrary Postures |
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Real-time 3D Hand Pose Estimation with 3D Convolutional Neural Networks |
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Robust 3D Hand Pose Estimation from Single Depth Images using Multi-View CNNs |
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Torso Crowds |