Mark Pauly is a full professor at the School of Computer and Communication Sciences at EPFL. Prior to joining EPFL, he was assistant professor at the CS department of ETH Zurich since April 2005. From August 2003 to March 2005 he was a postdoctoral scholar at Stanford University, where he also held a position as visiting assistant professor during the summer of 2005. He received his Ph.D. degree (with distinction) in 2003 from ETH Zurich and his M.S. degree (with highest honors) in 1999 from TU Kaiserslautern. His research interests include computer graphics and animation, shape modeling and analysis, geometry processing, architectural geometry, and digital fabrication. He received the ETH medal for outstanding dissertation, was awarded the Eurographics Young Researcher Award in 2006 and the Eurographics Outstanding Technical Contributions Award in 2016.
Research at the EPFL Computer Graphics and Geometry Laboratory focuses on efficient representations and algorithms for digital 3D models. The goal of our research is to understand the principles of geometric computing and modeling, and to develop new algorithms and tools for efficient 3D model representation, shape analysis, design, animation, and interaction. Current projects are in the areas of architectural geometry and digital design, shape analysis and structure discovery, and human performance capture.
|Michael Eigensatz, Martin Kilian, Alexander Schiftner, Niloy Mitra, Helmut Pottmann, Mark Pauly
ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2010
|Paneling Architectural Freeform Surfaces|
|Thibaut Weise, Sofien Bouaziz, Hao Li, Mark Pauly
ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2011
|Realtime Performance-Based Facial Animation|
|Hao Li, Bart Adams, Leonidas Guibas, Mark Pauly
ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia) 2009
|Robust Single-View Geometry and Motion Reconstruction|
|Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helmut Pottmann, Leonidas J. Guibas
ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2008
|Discovering Structural Regularity in 3D Geometry|
|Mark Pauly, Richard Keiser, Leif Kobbelt, Markus Gross
ACM Transactions on Graphics (Proceedings of SIGGRAPH) 2003
|Shape Modeling with Point-Sampled Geometry|
Enseignement & Phd
- Computer Science,
- Communication Systems
- Doctoral program in computer and communication sciences
- Doctoral Program Digital Humanities
Les étudiants étudient les concepts et les algorithmes de traitement numérique de la géométrie et de la création de contenus 3D. Ils créent leur propre géométrie numérique et physique qui suit le pipeline de création de contenus numériques 3D, de l'acquis...
Les étudiants étudient et appliquent des concepts et algorithmes fondamentaux pour la synthèse des images, de la géométrie et de l'animation. Ils conçoivent et mettent en œuvre leurs propres programmes graphiques interactifs.