Ronan Boulic

Senior Scientist
+41 21 693 52 46
EPFL
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IC
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IC-SIN
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SIN-ENS
Web site: Web site: https://sin.epfl.ch
+41 21 693 52 46
EPFL
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IC
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IC-SSC
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SSC-ENS
Web site: Web site: https://ssc.epfl.ch
+41 21 693 52 46
EPFL
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IC
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IC-DEC
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CF-IC
EPFL SCI IC RB
INJ 141 (Bâtiment INJ)
Station 14
1015 Lausanne
+41 21 693 52 46
+41 21 693 46 55
Office:
INJ 141
EPFL
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IC
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GR-SCI-IC
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Web site: Web site: https://iig.epfl.ch
+41 21 693 52 46
EPFL
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COSEC-IC
Fields of expertise
Immersive Interaction,
Human Movement Modelling,
Human Posture Optimization,
Real-Time 3D Interaction,
Motion Capture,
Inverse Kinematics,
Locomotion and steering control,
Expression of complex emotions
Advisor
Loën BobanPresented PhD thesis:
Nana Tian (2023)
Mathias Delahaye (2023)
Thibault Porssut (2021)
Henrique Galvan Debarba (2016)
Eray Molla (2015)
Daniel Raunhardt (2010)
Schubert de Carvalho (2009)
Benoît Le Callennec (2006)
Paolo Baerlocher (2001)
Supervisor
Presented PhD thesis:Damien Maupu
Ehsan Arbabi
Pascal Glardon
Anderson Maciel
Sofiane Sarni
Luc Emering
Tom Molet
Pascal Beicheraz
Huang Zihong
Co-Advisor
On-going PhD thesis:Manuel Peinado Gallego (Uni. Alcala, Spain)
Presented PhD thesis:
Inmaculada Rodriguez Santiago (Uni. Alcala, Spain)
Ramon Mas Sanso (Uni. Balearic Islands, Spain)
Mission
RESEARCH: My major research interest is on motion synthesis for virtual humans and robot, in particular while performing immersive 3D full-body interactions within potentially complex virtual envrionments. This includes also human movement modeling with some recent activities in collaboration with EPFL Cognitive Neuroscience Laboratory (LNCO). Applications can be found in Virtual Prototyping, Games, Ergonomics, 3D Human-Machine Interfaces, etc... Since February 2011 I lead the Immersive Interaction research group (IIG).TEACHING: I greatly appreciate to teach the basis of Computer Science (ICC), Programming and Software Engineering to first year
Biography
I come from Brittany, France, where I have completed my PhD degree in Computer Science in 1986 from the University of Rennes, France, at the INRIA-IRISA research institute. I also received the Habilitation degree from the University of Grenoble, France, in march 1995.I was hired in 1989 as First Assistant in the VRLAB, I became scientific collaborator, and senior researcher.
Publications
Infoscience publications
Check also my account on Research Gate
The Least Increasing Aversion (LIA) Protocol: Illustration on Identifying Individual Susceptibility to Cybersickness Triggers
IEEE Transactions on Visualization and Computer Graphics. 2024. DOI : 10.1109/TVCG.2024.3395365.Customizing the human-avatar mapping based on EEG error related potentials during avatar-based interaction.
Journal of Neural Engineering. 2024. DOI : 10.1088/1741-2552/ad2c02.Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG
IEEE Transactions on Visualization and Computer Graphics. 2024. DOI : 10.1109/TVCG.2024.3372066.Comparison of XR Game Controller Trigger Input Versus Isometric Thumb and Index Finger Pressure Input on a Stylus
2024. IEEE Gaming, Entertainment, and Media Conference, Turin, Italy, 2024-06-05 - 2024-06-07. DOI : 10.1109/GEM61861.2024.10585582.Comparison of Mouse, 6DoF Controller and Pen Interactions on a Glasses-Free 3D Display
2024. IEEE Gaming, Entertainment, and Media Conference, Turin, Italy, 2024-06-05 - 2024-06-07. DOI : 10.1109/GEM61861.2024.10585578.In case of doubt, one follows one's self: the implicit guidance of the embodied self-avatar
IEEE Transactions on Visualization and Computer Graphics. 2024. DOI : 10.1109/TVCG.2024.3372042.Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments
2023. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00103.EGG Objective characterization of cybersickness symptoms towards navigation axis
2023. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00068.Unintentional synchronization with self-avatar for upper- and lower-body movements
Frontiers in Virtual Reality. 2023. DOI : 10.3389/frvir.2023.1073549.Avatar error in your favor: Embodied avatars can fix users’ mistakes without them noticing
PLOS ONE. 2023. DOI : 10.1371/journal.pone.0266212.From finger animation to full-body embodiment of avatars with different morphologies and proportions
Lausanne, EPFL, 2023. DOI : 10.5075/epfl-thesis-10164.Towards a Framework for Estimation of User Susceptibility to Cybersickness
Lausanne, EPFL, 2023. DOI : 10.5075/epfl-thesis-10256.EEG signature of breaks in embodiment in VR
PLOS ONE. 2023. DOI : 10.1371/journal.pone.0282967.Real-time Self-contact Retargeting of Avatars down to Finger Level
2023. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dublin, Ireland, December 6-8, 2023. DOI : 10.2312/egve.20231311.User study of omnidirectional treadmill control algorithms in VR
2023. 30th IEEE Conference Virtual Reality and 3D User Interfaces (IEEE VR), Shanghai, PEOPLES R CHINA, Mar 25-29, 2023. p. 879 - 880. DOI : 10.1109/VRW58643.2023.00282.Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance
Frontiers in Virtual Reality. 2022. DOI : 10.3389/frvir.2022.860872.Reaching articular limits can negatively impact embodiment in virtual reality
Plos One. 2022. DOI : 10.1371/journal.pone.0255554.A review of cybersickness in head‐mounted displays: raising attention to individual susceptibility
Springer Virtual reality. 2022. DOI : 10.1007/s10055-022-00638-2.On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality
2021. ICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Orlando, USA, December 2-4, 2020. p. 17 - 25. DOI : 10.2312/egve.20201255.Adapting Virtual Embodiment through Reinforcement Learning
IEEE Transactions on Visualization and Computer Graphics. 2021. DOI : 10.1109/TVCG.2021.3057797.Preventing Breaks in Embodiment in Immersive Virtual Reality
Lausanne, EPFL, 2021. DOI : 10.5075/epfl-thesis-8053.Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment
2021. 14th Annual Conference on Motion, Interaction and Games (MIG), ELECTR NETWORK, 2021-11-10 - 2021-11-12. DOI : 10.1145/3487983.3488304.Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR
2020. The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games, Charleston, South Carolina, USA, October 16-18, 2020. DOI : 10.1145/3424636.3426906.Does scaling player size skew one’s ability to correctly evaluate object sizes in a virtual environment?
2020. MIG '20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. p. 1 - 6. DOI : 10.1145/3424636.3426908.Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena
2020. The ACM SIGGRAPH Conference on the Foudations of Digital Games, Buggiba, Malta, September 15-18, 2020. p. 1 - 11. DOI : 10.1145/3402942.3403012.Exploring Blink-Rate Behaviors for Cybersickness Detection in VR
2020. The IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, Georgia, USA, March 22-26, 2020. DOI : 10.1109/VRW50115.2020.00248.A Too to Design Interactive Characters Based on Embodied Cognition
Ieee Transactions On Games. 2019. DOI : 10.1109/TCIAIG.2017.2755699.Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR
2019. IEEE VR - The 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, march 23-27, 2019. DOI : 10.1109/VR.2019.8797716.On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality
2019. IEEE Conference on Games 2019, London, United Kingdom, United Kingdom, August 20-23, 2019. DOI : 10.1109/CIG.2019.8848098.Real-time neural network prediction for handling two-hands mutual occlusions
Computers & Graphics:. 2019. DOI : 10.1016/j.cagx.2019.100011.Egocentric Mapping of Body Surface Constraints
IEEE Transactions on Visualization and Computer Graphics. 2018. DOI : 10.1109/TVCG.2017.2708083.SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera
Ieee Transactions On Circuits And Systems For Video Technology. 2017. DOI : 10.1109/Tcsvt.2016.2556419.Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality
PLoS One. 2017. DOI : 10.1371/journal.pone.0190109.Virtual Zero Gravity Impact on Internal Gravity Model
2017. 19th IEEE Virtual Reality Conference (VR), Los Angeles, CA, MAR 18-22, 2017. p. 309 - 310. DOI : 10.1109/VR.2017.7892300.Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis
Applied Artificial Intelligence. 2017. DOI : 10.1080/08839514.2017.1299983.Embodiment Sensitivity to Movement Distortion and Perspective Taking in Virtual Reality
Lausanne, EPFL, 2017. DOI : 10.5075/epfl-thesis-7180.Artist-Oriented 3D Character Posing from 2D Strokes
Computers & Graphics. 2016. DOI : 10.1016/j.cag.2016.03.008.Parallel Inverse Kinematics for Multithreaded Architectures
ACM Transactions on Graphics. 2016. DOI : 10.1145/2887740.One Step from the Locomotion to the Stepping Pattern
2016. the 29th International Conference, Geneva, Switzerland, 23-25 05 2016. p. 165 - 168. DOI : 10.1145/2915926.2915949.Precise and Responsive Performance Animation for Embodied Immersive Interactions
Lausanne, EPFL, 2016. DOI : 10.5075/epfl-thesis-6789.Characterizing Embodied Interaction in First and Third Person Perspective Viewpoints
2015. 2015 IEEE Symposium on 3D User Interfaces (3DUI), Arles, Provence-Alpes-Côte d'Azur, France, March 23-24, 2015. p. 67 - 72. DOI : 10.1109/3DUI.2015.7131728.Embodied interaction using non-planar projections in immersive virtual reality
2015. 21st ACM Symposium on Virtual Reality Software and Technology (VRST '15), Beijing, China, November 13-15, 2015. p. 125 - 128. DOI : 10.1145/2821592.2821603.Singularity Free Parametrization of Human Limbs
2013. MIG '13 Proceedings of the Motion in Games, Dublin, Ireland, 06-08 November 2013. p. 165 - 174. DOI : 10.1145/2522628.2522649.Disambiguation Canvas: A Precise Selection Technique for Virtual Environments
2013. Human-Computer Interaction – INTERACT 2013, Cape Town, South Africa, September 2-6, 2013. p. 388 - 405. DOI : 10.1007/978-3-642-40477-1_24.Latent motion spaces for full-body motion editing
Vis Comput. 2013. DOI : 10.1007/s00371-012-0678-z.Asymmetric facial expressions: revealing richer emotions for embodied conversational agents
Computer Animation And Virtual Worlds. 2013. DOI : 10.1002/cav.1539.A two-arm coordination model for phantom limb pain rehabilitation
2013. The 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013), Singapore, 06-09 October 2013. DOI : 10.1145/2503713.2503739.Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions
2012. 5th International Conference on Motion in Games (MIG 2012), Rennes, France, November 15-17, 2012. p. 122 - 133. DOI : 10.1007/978-3-642-34710-8_12.Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation
Medical & Biological Engineering & Computing. 2012. DOI : 10.1007/s11517-012-0873-0.Within-Crowd Immersive Evaluation of Collision Avoidance Behaviors
2012. 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012), Singapore, December 2-4, 2012. p. 231 - 238. DOI : 10.1145/2407516.2407573.An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment
2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 58 - 68. DOI : 10.1007/978-3-642-31567-1_6.An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment
2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 47 - 57. DOI : 10.1007/978-3-642-31567-1_5.Long Term Real Trajectory Reuse Through Region Goal Satisfaction
2011. International Conference on Motion in Games (MIG), Edinburgh, UK, November 13-15, 2011. p. 412 - 423. DOI : 10.1007/978-3-642-25090-3_35.Immersive singularity-free full-body interactions with reduced marker set
Computer Animation And Virtual Worlds. 2011. DOI : 10.1002/cav.378.Motion Synergies for Real-Time Postural Control in Virtual Environments
Lausanne, EPFL, 2010. DOI : 10.5075/epfl-thesis-4637.Penetration Depth Method-Novel Real-Time Strategy for Evaluating Femoroacetabular Impingement
Journal Of Orthopaedic Research. 2010. DOI : 10.1002/jor.21076.Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?
2010. 3rd International Conference on Motion in Games, Utrecht, NETHERLANDS, Nov 14-16, 2010. p. 59 - 69. DOI : 10.1007/978-3-642-16958-8_7.Avatar et Humain Virtuel Interactif
Le traité de la réalité virtuelle; Paris: Presses de l'Ecole des Mines de Paris, 2009.Characterizing full-body reach duration across task and viewpoint modalities
Journal of Virtual Reality and Broadcasting. 2009. DOI : 10.20385/1860-2037/5.2008.15.Data-driven constraint-based motion editing
Lausanne, EPFL, 2009. DOI : 10.5075/epfl-thesis-4558.Full-Body Avatar Control with Environment Awareness
Ieee Computer Graphics And Applications. 2009. DOI : 10.1109/MCG.2009.42.On scaling strategies for the full-body postural control of virtual mannequins
Interacting With Computers. 2009. DOI : 10.1016/j.intcom.2008.10.002.Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis
2009. 7th International Gesture Workshop, Lisbon, PORTUGAL, May 23-25, 2007. p. 48 - 56. DOI : 10.1007/978-3-540-92865-2_5.Motion constraint
Visual Computer. 2009. DOI : 10.1007/s00371-009-0336-2.Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
2009. Second International Workshop on Motion in Games, Zeist, The Netherlands, November 21-24, 2009. p. 231 - 242. DOI : 10.1007/978-3-642-10347-6_21.Estimating Hip Joint Contact Pressure from Geometric Features
2009. Workshop on 3D Physiological Human, Zermatt, SWITZERLAND, Dec, 2008. p. 165 - 177. DOI : 10.1007/978-1-84882-565-9_11.A subject-specific software solution for the modeling and the visualization of muscles deformations
Visual Computer. 2009. DOI : 10.1007/s00371-009-0313-9.Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
2009. Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. p. 116 - 127. DOI : 10.1007/978-3-642-10347-6.Fast collision detection methods for joint surfaces
Journal of Biomechanics. 2009. DOI : 10.1016/j.jbiomech.2008.10.017.Full-body performance animation with Sequential Inverse Kinematics
Graphical Models. 2008. DOI : 10.1016/j.gmod.2008.03.002.Relaxed Steering towards Oriented Region Goals
2008. Workshop on Motion in Games, Utrecht, NETHERLANDS, Jun 14-17, 2008. p. 176 - 187. DOI : 10.1007/978-3-540-89220-5_18.Real-Time Joint Coupling of the Spine for Inverse Kinematics
Journal of Virtual Reality and Broadcasting. 2008. DOI : 10.20385/1860-2037/5.2008.11.Evaluating the influence of induced passive torques in the simulation of time-varying human poses
Computers & Graphics-Uk. 2008. DOI : 10.1016/j.cag.2008.06.001.Exploiting Coupled Joints
2007. Conference of GRAPP'07, Barcelona, Spain. DOI : 10.5220/0002077900130020.A Fast Method for Finding Range of Motion in the Human Joints
2007. 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, Lyon, France, August 23-26, 2007. p. 5079 - 5082. DOI : 10.1109/IEMBS.2007.4353482.A fast method for finding maximum range of motion in the hip joint
2007. The 7th Annual Meeting of the International Society for Computer Assisted Orthopaedic Surgery (CAOS'07), Heidelberg, Germany, June 20-23, 2007. p. 497 - 500.Simulating Reactive/Passive Postures by means of a Human Active Torque hybrid Optimization
2007. Conference of GRAPP07, Barcelona, Spain.Accurate On-line Avatar Control with Collision Anticipation
2007. ACM Symposium on Virtual Reality Software and Technology, Newport Beach, CA, Nov 05-07, 2007. p. 89 - 98. DOI : 10.1145/1315184.1315200.Interactive Low-Dimensional Human Motion Synthesis by Combining Motion Models and PIK
Computer Animation & Virtual Worlds. 2007. DOI : 10.1002/cav.210.Efficient Collision Detection within Deforming Spherical Sliding Contact
IEEE Transactions in Visualization and Computer Graphics. 2007. DOI : 10.1109/TVCG.2007.1016.Motion Pattern Preserving IK Operating in the Motion Principal Coefficients Space
2007. The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision ( WSCG 2007), Plzen - Czech Republic, January 29 - February 1, 2007. p. 97 - 104.Progressive Clamping
2007. ICRA07. p. 4414 - 4419. DOI : 10.1109/ROBOT.2007.364159.Virtual Human Animation
Crowd Simulation; Springer, 2007.Robust on-line adaptive footplant detection and enforcement for locomotion
Visual Computer. 2006. DOI : 10.1007/s00371-006-0376-9.Modèles pour les Humanoïdes
Traité de Réalité Virtuelle; Presses de l’Ecoles des Mines de Paris, 2006.Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input
Virtual Reality. 2006. DOI : 10.1007/s10055-006-0024-8.Dynamic Obstacle Clearing for Real-time Character Animation
The Visual Computer. 2006. DOI : 10.1007/s00371-006-0017-3.Interactive techniques for motion deformation of articulated figures using prioritized constraints
Lausanne, EPFL, 2006. DOI : 10.5075/epfl-thesis-3459.Environment-Aware Postural Control of Virtual Humans for Real-time Applications
2006. of the SAE Conference on Digital Human Modeling for Design and Engineering, Lyon, France, July 2006.Robust Kinematic Constraint Detection for Motion Data
2006. ACM SIGGRAPH / Eurographics Symposium on Computer Animation, Vienna, Austria, September 2006. p. 281 - 290.Interactive motion deformation with prioritized constraints
Graphical Models. 2006. DOI : 10.1016/j.gmod.2005.03.001.Proactive Steering Toward Oriented Targets
2005. DOI : 10.2312/egs.20051018.Spreadsheet Framework for Visual Exploration of Biomedical Datasets
2005. 18th IEEE Symposium on Computer-Based Medical Systems, Dublin, Ireland, June 23-24, 2005. p. 159 - 164. DOI : 10.1109/CBMS.2005.19.Stress Distribution Visualization on Pre- and Post-Operative Virtual Hip Joint
2005. Computer Aided Orthopedic Surgery 2005, Helsinki, Finland, 2005. p. 298 - 301.An Intuitive IK Postural Control System for Anthropometric Digital Human Models
2005. 11th International Conference on Virtual Systems and Multimedia.Challenges in exploiting prioritized inverse kinematics for motion capture and postural control
2005. 6th International Gesture Workshop, GW 2005, Berder Island, France, 2005. p. 176 - 187. DOI : 10.1007/11678816_21.Progressive Cartesian Inequality Constraints for the Inverse Kinematics Control of Articulated Chains
2005. Eurographics, Short Presentation session. DOI : 10.2312/egs.20051032.On-line adapted transition between locomotion and jump
2005. Computer Graphics International 2005, Stony Brook, NY, USA, 2005. p. 44 - 50. DOI : 10.1109/CGI.2005.1500367.Multi-finger haptic rendering of deformable objects
2004. Tenth Eurographics Symposium on Virtual Environments (In Cooperation with ACM Siggraph), Grenoble, France, June 2004. p. 105 - 112. DOI : 10.2312/EGVE/EGVE04/105-112.Versatile Walk Engine, Journal Of Game Development
Journal of Game Development. 2004.PCA-based walking engine using motion capture data
2004. Computer Graphics International, 2004, Crete, Greece, 2004.Evaluation and visualization of stress and strain on soft biological tissues in contact
2004. Shape Modeling Applications, 2004, Genova, Italy, June 7-9, 2004. p. 255 - 262. DOI : 10.1109/SMI.2004.1314512.Interactive Motion Deformation with Prioritized Constraints
2004. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004. p. 163 - 11. DOI : 10.1145/1028523.1028545.A Coherent Locomotion Engine Extrapolating Beyond Experimental Data
2004. Computer Animation and Social Agents (CASA), Geneva, Switzerland, 2204. p. 73 - 84.Standards for Virtual Human Animation: H-ANIM and MPEG4
Handbook of Virtual Humans; John Wiley, 2004.An inverse kinematics architecture enforcing an arbitrary number of strict priority levels
Visual Computer. 2004. DOI : 10.1007/s00371-004-0244-4.Style-based Motion Synthesis
Computer Graphics Forum. 2004. DOI : 10.1111/j.1467-8659.2004.00809.x.Multi-Finger Haptic Rendering of Deformable Objects
2004. Eurographics/ACM SIGGRAPH Symposium, Grenoble, France. p. 105 - 111.Computer Animation Techniques
Handbook of Virtual Humans; John Wiley, 2004.A Generic Method for Geometric Contraints Detection
2004. Eurographics, Grenoble, France, 30 August - 3 September, 2004.Towards Configurable Motion Capture with Prioritized Inverse Kinematics
2004. Third International Workshop on Virtual Rehabilitation (IWVR2004), Lausanne, Switzerland, 16-17 Septembre. p. 85 - 96.Motion Blending: Illustration with Cyclic and Episodic Patterns
2004. CAPTECH Workshop, Zermatt, Switzerland, December, 2004.Experimenting Prioritized IK for Motion Editing
2003. Annual Conference of the European association for Computer Graphics, Granada, Spain, 1-6 September.Motion Editing with Prioritized Constraints
2003. 1st International Workshop on Interactive Rich Media Content Production - Architectures, Technologies, Lausanne, Switzerland, 16-17 October, 2003.Keynote speaker: Cinématique inverse pour l'optimisation de postures humaines soumises à des contraintes multiples
2003. Humanoid Day, Societe Francaise de Biomecanique, Valencienne, Spain, 2003-05-15.From Measurements to Model: the Walk Engine
2003. 6th Conference on Optical 3D measurement Techniques, Zurich, Switzerland, 2003.A Model to Assess Fatigue at Joint-Level Using the Half-Joint Concept
2003. IEEE-RAS International Conference on Humanoid Robots, Karlsruhe & Munich, Germany. p. 97 - 105.Towards a Parameterization Method for Virtual Soft Tissues Based on Properties of Biological Tissue
2003. 5th IFAC 2003 Symposium on Modelling and Control in Biomedical Systems (including Biological Systems), Melbourne, Australia, August, 2003. p. 235 - 240. DOI : 10.1016/S1474-6670(17)33507-3.Deformable tissue parameterized by properties of real biological tissue
2003. International Symposium, IS4TM 2003, Juan-Les-Pins, France, June 12–13, 2003. p. 74 - 87. DOI : 10.1007/3-540-45015-7_8.Bringing the human arm reachable space to a virtual environment for its analysis
2003. p. 229 - 232. DOI : 10.1109/ICME.2003.1220896.Integrating Age Attributes to Virtual Human Locomotion
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. 2003.Approximating Human Reaching Volumes using Inverse Kinematics
2003. IEEE-RAS International Conference on Humanoid Robots, Karlsruhe & Munich, Germany. p. 81 - 88.Visualizing human fatigue at joint level with the half-joint pair concept
2003. p. 37 - 45. DOI : 10.1117/12.473943.Reaching volumes generated by means of octal trees and Cartesian constraints
2003. p. 324 - 329. DOI : 10.1109/CGI.2003.1214490.A Joint-level Model of Fatigue for the Postural Control of Virtual Humans
2002. 5th Int. Conference "Human and Computer" HC02, Aizu University , Japan, September, 2002.Using skeleton-based tracking to increase the reliability of optical motion capture
Human Movement Science. 2001. DOI : 10.1016/S0167-9457(01)00050-1.Inverse kinematics techniques of the interactive posture control of articulated figures
Lausanne, EPFL, 2001. DOI : 10.5075/epfl-thesis-2383.Parametrization and range of motion of the ball-and-socket joint
Deformable Avatars; Kluwer Academic Publishers, 2001. p. 180 - 190.Cinématique Inverse pour Personnage en 3D, Solutions analytiques et variationnelles
Journal de CFAO. 2001.A paradigm for controlling virtual humans in urban environment simulations
Applied Artificial Intelligence. 2000. DOI : 10.1080/088395100117160.Using an intermediate skeleton and inverse kinematics for motion retargeting
2000. Eurographics 2000, Interlaken, Switzerland, 20-25 August 2000. p. 11 - 19.Human Shape and Motion Recovery Using Animation Models
2000.Real-time display of virtual humans: levels of details and impostors
IEEE Transactions on Circuits and Systems for Video Technology. 2000. DOI : 10.1109/76.825720.Versatile tuning of humanoid agent activity
Computer Graphics Forum. 2000. DOI : 10.1111/1467-8659.00460.Skeleton-based motion capture for robust reconstruction of human motion
2000. Computer Animation, Philadelphia, PA, USA. DOI : 10.1109/CA.2000.889046.Kinematic control of the mass properties of redundant articulated bodies
2000. p. 2557 - 2562. DOI : 10.1109/ROBOT.2000.846413.Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting
Computer Graphics Forum. 2000. DOI : 10.1111/1467-8659.00393.Visualization of Local Movements for Optimal Marker Positioning
2000. p. 133 - 144. DOI : 10.1007/10722604_12.Conferring human action recognition skills to life-like agents
Applied Artificial Intelligence Journal. 1999. DOI : 10.1080/088395199117379.Body expression in virtual environments
1999. 8th International Workshop on Robot and Human Interaction. RO-MAN '99, Pisa, Italy, September, 1999. DOI : 10.1109/ROMAN.1999.900336.An Informed Environment dedicated to the simulation of virtual humans in urban context
1999. p. 309 - 17.Virtual human life simulation and database: why and how
1999. International Symposium on Database Applications in Non-Traditional Environments 1999 (DANTE'99), Kyoto, Japan, 28-30 November 1999. DOI : 10.1109/DANTE.1999.844994.Human motion capture driven by orientation measurements
Presence. 1999. DOI : 10.1162/105474699566161.An efficient and flexible perception pipeline for autonomous agents
1999. Computer Graphics Forum, Milan, Italy. p. 23 - 29. DOI : 10.1111/1467-8659.00324.Lowering the cost of virtual human rendering with structured animated impostors
1999. 7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media'99. in co-operation with EUROGRAPHICS and IFIP WG 5.10. WSCG'99., Plzen, Czech Republic.Motion Editing Using Multiresolution Filtering
1999. Multimedia Modeling Conference, Ottawa, Ontario, Canada, 4-8 Octobre, 1999.An architecture for immersive evaluation of complex human tasks
IEEE Transactions on Robotics and Automation. 1999. DOI : 10.1109/70.768180.One Step Towards Virtual Human Management for Urban Environment Simulation
1998. Workshop on Intelligent User Interfaces, Brighton, UK., 23-28 August.Interacting with virtual humans through body actions
IEEE Computer Graphics and Applications. 1998. DOI : 10.1109/38.637261.Local and global skeleton fitting techniques for optical motion capture
1998. Modelling and Motion Capture Techniques for Virtual Environments, Geneva, Switzerland, 26-27 November, 1998. p. 26 - 40. DOI : 10.1007/3-540-49384-0_3.Task-priority formulations for the kinematic control of highly redundant articulated structures
1998. International Conference on Intelligent Robots and Systems, Victoria, BC, Canada, 12-14 Décembre, 1998. p. 323 - 329. DOI : 10.1109/IROS.1998.724639.Animated impostors for real-time display of numerous virtual humans
1998. First International Conference onVirtual Worlds 1998 , VW'98, Paris, France, 1-3 July, 1998. p. 14 - 28. DOI : 10.1007/3-540-68686-X_2.An animation interface designed for motion capture
1997. Conference on Computer Animation '97, Geneva, Switzerland. DOI : 10.1109/CA.1997.601044.Interactive identification of the center of mass reachable space for an articulated manipulator
1997. 8th International Conference on Advanced Robotics, Monterey, CA, USA. DOI : 10.1109/ICAR.1997.620242.Extended Grasping Behavior for Autonomous, Human Agents
1997. First ACM Conf. on Autonomous Agents'97, Los Angeles - Marina Del Rey, USA, 5-8 February, 1997. p. 494 - 495. DOI : 10.1145/267658.267788.A Comparison of Design Strategies for 3D Human Motions
Human Comfort and Security of Information Systems: Advanced interface for the Information Society; Heidelberg: Springer Verlag, 1997. p. 306 - 319.Real-time interactions with virtual agents driven by human action identification
1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA, 1997. DOI : 10.1145/267658.269948.Multi-level modeling and recognition of human actions involving full body motion
1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA. DOI : 10.1145/267658.267794.Complex character positioning based on a compatible flow model of multiple supports
IEEE Transactions on Visualization and Computer Graphics. 1997. DOI : 10.1109/2945.620491.Integration of motion control techniques for virtual human and avatar real-time animation
1997. ACM Symposium on Virtual Reality Software and Technology 1997, Lausanne, Switzerland. DOI : 10.1145/261135.261156.Live participant's action recognition for virtual reality interactions
1997. The Fifth Pacific Conference on Computer Graphics and Applications, Seoul, South Korea. DOI : 10.1109/PCCGA.1997.626167.A real time anatomical converter for human motion capture
1996. Computer Animation and Simulation '96., Poitiers, France.Position control of the center of mass for articulated figures in multiple support
1996. Computer Animation and Simulation '95., Maastricht, Netherlands, 1995.Multi-finger manipulation of virtual objects
1996. ACM Symposium on Virtual Reality and Technology, Hong Kong. p. 67 - 74. DOI : 10.1145/3304181.3304195.A robust approach for the control of the center of mass with inverse kinetics
Computers & Graphics. 1996. DOI : 10.1016/S0097-8493(96)00043-X.A Robust Motion Signature for the Analysis of Knee Trajectories
1996. Fourth International Symposium on 3-D Analysis of Human Movement, June, 1996.Hierarchical Kinematics Behaviors for Complex Articulated Figures
Interactive Computer Animation; Prentice Hall, 1996. p. 40 - 70.Computer Animation and Simulation 96
Springer Verlag, Wien.Multi-sensor Approach for Grasping and 3D Interaction
1995. Computer Graphics International `95, Leeds, UK, 1995. p. 235 - 254. DOI : 10.1016/B978-0-12-227741-2.50021-9.The HUMANOID environment for interactive animation of multiple deformable human characters
1995. Computer Graphics Forum, Maastricht, Netherlands. p. 337 - 48.Virtual and Real Humans Interacting in the Virtual World
1995. International Conference on Virtual Systems and Multimedia `95, Gifu, Japan, 1995. p. 48 - 57.A system for the Parallel Integrated Motion of Multiple Deformable Human Characters with Collision Detection
Computer Graphics Forum. 1995.Consistent Grasping Interactions with Virtual Actors Based on the Multi-sensor Hand Model
Virtual Environments '95; Wien: Springer, 1995. p. 107 - 118.Goal-oriented design and correction of articulated figure motion with the TRACK system
Computers & Graphics. 1994. DOI : 10.1016/0097-8493(94)90056-6.Inverse Kinetics for Center of Mass Position Control and Posture Optimization
1994. European Workshop on Combined Real and Synthetic Image Processingfor Broadcast and video Production, Hamburg, Germany, November, 1994.A Stereoscopic Restitution Environment for 3D anaysis of Gait
1994. 3rd Symposium of 3D Analysis of Human Motion, Stockholm, Sweeden, 1994. p. 53 - 56.Automatic derivation of curved human walking trajectories from synthetic vision
1994. Computer Animation '94, Geneva, Switzerland, 1994. DOI : 10.1109/CA.1994.324002.Vision-based Human Free-Walking on Sparse Foothold Locations
1993. Fourth Eurographics Workshop on Animation andSimulation, Barcelona, Spain, 1993. p. 173 - 191..A unified framework for the motion manipulation of articulated figures with the TRACK system
1993. The Third International Conference on CAD and Computer Graphics, Beijing, China, 1993.Combined direct and inverse kinematic control for articulated figure motion editing
Computer Graphics Forum. 1992. DOI : 10.1111/1467-8659.1140189.TRACK: A Kinematic Goal-Oriented Animation System for Coordinated Editing of Joint-Space Based Motions
1992. 3rd Eurographics Workshop on Animation and Simulation, Cambridge, UK, 1992.An interactive tool for the design of human free-walking trajectories
1992. Creating and Animating the Virtual World'92, Geneva, Switzerland, 1992.3D Hierarchies for Animation
New Trends in Animation and Visualization; Chichester, UK: John Wiley and Sons, 1991. p. 59 - 78.Human free-walking model for a real-time interactive design of gaits
1990. Computer Animation '90, Geneva, Switzerland, 1990.A global human walking model with real-time kinematic personification
Visual Computer. 1990. DOI : 10.1007/BF01901021.Coach-Trainee: A New Methodology for the Correction of Predefined Motions
1990. Eurographics Workshop on Animation and Simulation'90, Lausanne, Switzerland. p. 1 - 14.Research
Research Gate profile
https://www.researchgate.net/profile/Ronan_Boulic/Teaching & PhD
Teaching
Computer Science
Communication Systems